Projective Texture Atlas for 3D Photography - PowerPoint PPT Presentation

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Projective Texture Atlas for 3D Photography

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Projective Texture Atlas for 3D Photography Luiz Velho Jonas Sossai J nior IMPA – PowerPoint PPT presentation

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Title: Projective Texture Atlas for 3D Photography


1
Projective Texture Atlas for 3D Photography
Luiz Velho
  • Jonas Sossai Júnior

IMPA
2
Motivation
  • Texture maps describe surface properties
  • Important for Visualization and Modelling
  • Surface parameterization(Mapping a 2D domain to
    a 3D surface)
  • Difficult to compute / Introduces distortion
  • Solution use an atlas structure(set of charts
    individually parameterized)

3
Problem Description
  • Our work Build texture atlas for 3D photography
  • Strategy
  • Projective atlas
  • Variational optimization
  • Applications
  • 3D photography
  • Attribute editing

4
Related Work
  • 3D photography (Scopigno et al. 2002)
  • Surface representation (Sander et al. 2003)
  • Variational approximation (Desbrun et al. 2004)

5
Contributions
  • Projective texture atlas
  • 3D Photography Application
  • Optimal Patch Construction
  • Texture Compression and Smoothing

6
Texture for 3D Photography
  • The problem Construct a good texture map from
    photographs
  • Requirements
  • Minimize texture distortion
  • Space-optimized texture
  • Reduce color discontinuity
  • Variational projective texture atlas
  • Surface partitioning (distortion and
    frequency-based)
  • Parametrization, discretization and packing
  • PDE-based color diffusion
  • Texture smoothing

7
Overview
  • Partitioning Parameterization
    Packing
  • Techniques
  • Partitioning Variational minimization of
    texture distortion and space
  • Parameterization Projective mapping
  • Packing Simple algorithm

8
Variational Surface Partitioning
  • Given a surface S, a desired number of regions n,
    and an error metric E
  • An optimal atlas A with a partition R over S,is
    a set of regions Ri, associated with charts Ci,
    that minimizes the total error
  • E(R, A) ? E(Ri, Ci)
  • Error Metrics
  • Texture Distortion
  • Frequency Dissimilarity

9
Lloyds Algorithm
  • Clustering by Fixed Point Iteration
  • Repeat until done
  • Assign points to regions according to centers
  • Update centers
  • Scheduling
  • Chart adding
  • Chart growing
  • Chart merging

10
Minimizing Texture Distortion
  • Texture Distortion
  • Visibility

Ci Chart ci Camera associate to chart Ci ni
camera direction n(x) surface normal
11
Maximizing Frequency Coherency
  • Texture has different levels of detail
  • Algorithm
  • Compute frequency content using wavelet analysis
  • Make charts based on frequency similarity
  • Scale images according to frequency

12
Color Compatibilization
  • Problem Color discontinuity between images
    (different exposure)
  • SolutionFrontier faces share an edge(color
    from two images)

13
PDE-based Diffusion
  • Algorithm
  • For each frontier edge compute the color
    difference between corresponding texels
  • Multigrid diffusion of differences over charts

14
Parameterization and Discretization
  • Parameterization of each chart is the projective
    mapping of its associated camera
  • The discretization is obtained by projecting the
    chart boundary onto its associated image

15
Packing
  • Output Texture Map
  • Simple Algorithm
  • For each chart clip the bounding box
  • Sort these clipped regions by height
  • Place sequentially into rows
  • OBS Could use better packing, but frequency
    analysis makes the size of the texture atlas
    small enough

16
Results I
(5 charts, distortion5875.18)
220 x 396
(39 charts, distortion4680.54)
750 x 755
17
Results II
39 charts
750 x 755
70 charts
320 x 433
18
Comparison I
Real photograph
Scopigno et al. 2002
Our results
6 charts, 256 x 512
5 charts, 220 x 396
19
Comparison II
Real photograph
Scopigno et al. 2002
Our results
73 charts, 512 x 1024
39 charts, 750 x 755
20
Conclusions and Future Work
  • Projective texture atlas
  • Powerful structure for 3D photography
  • Foundation for attribute editing
  • Improvements
  • Better packing algorithm
  • Other surface attributes(normal and displacement)
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