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UFlood: High-Throughput Wireless Flooding

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UFlood: High-Throughput Wireless Flooding Jayashree Subramanian Collaborators: Robert Morris, Ramakrishna Gummadi, and Hari Balakrishnan – PowerPoint PPT presentation

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Title: UFlood: High-Throughput Wireless Flooding


1
UFlood High-Throughput Wireless Flooding
Jayashree Subramanian Collaborators Robert
Morris, Ramakrishna Gummadi, and Hari Balakrishnan
2
Goal of this work
  • To design a flooding protocol for wireless
    multi-hop networks
  • Application Real-time video distribution
  • What is a good flooding protocol?
  • Use least transmissions
  • Provide high-throughput for the nodes

3
Challenge in Wireless Flooding
  • Every transmission is broadcast (Opportunistic
    Receptions!)
  • Reception is probabilistic

6
4
A
B
Delivery probability from Src to B
0.1
src
D
1
1
1
2
1
2
2
2
3
4
5
6
1
2
3
C
5
6
3
4
Challenge in Wireless Flooding contd
  • Challenge
  • Who should transmit next?
  • What packet to transmit?
  • UFloods claim Select best sender to minimize
    total transmissions to complete flooding

5
Contribution of this work
  • UFlood Choosing best sender for every
    transmission maximizes throughput
  • UFlood performance
  • Achieves 2x higher throughput than controlled
    flooding
  • Performs close to the benchmark - ExOR unicast
    routing (multihop transfer to a single receiver)

6
Outline of this talk
  • Existing Solutions
  • Key Idea of UFlood
  • Design of UFlood protocol
  • Evaluation

7
Related Work
  • Flooding in routing
  • Controlled flooding (AODV, DSR)
  • Does not maximize throughput
  • Tree-based flooding
  • MCDS, LESS
  • Does not consider opportunism
  • Gossip-based flooding
  1. Tree-based flooding (static decision)


0.1
Wasted transmission!
8
Related Work contd
  • Gossip-based flooding (dynamic
    decision)
  • Trickle, Deluge
  • Does not choose best sender


Bad sender choice means more transmissions!
9
Outline of this talk
  • Existing Solutions
  • Key Idea of UFlood
  • Design of UFlood protocol
  • Evaluation

10
Key Idea
Select the best sender - to maximize Useful
Receptions
Select the best sender - to maximize throughput
1
4
6
1
A
B
0.9
Packet availability
Delivery probability
0.1
src
D
6
1
2
3
4
5
3
1
C
6
5
3
1
2
11
Calculating Useful Receptions
U(B,1)0
U(A,4) 0.90.40.61.8
1
4
6
1
A
B
0.9
0.4
src
D
0.6
6
1
2
3
4
5
3
1
C
6
5
3
1
2
12
To Flood a Single Packet using UFlood
U(S)1.7
U(S)0.7
S
0.5
0.5
A
U(A)1.5
B
1
0.2
0.3
U(D)0.8
D
0.5
C
To flood multiple packets calculate utility for
every packet!s
13
UFlood is a Local Heuristic
  • Difficulty Knowing the packet availability at
    all nodes
  • Solution Local heuristic- Every node knows only
    about its neighbors (nodes whose packets it can
    hear!)
  • Good news Possibility of spatial reuse!

14
Outline of this talk
  • Existing Solutions
  • Key Idea of UFlood
  • Design of protocol
  • Evaluation

15
Design of UFlood
  • Information required
  • Node states - packets available with the
    neighbors
  • Delivery probabilities of all node pairs in the
    network

16
Knowing Node States
  • Node states
  • Ni- number of neighbors of i
  • P packets flooded
  • node-state matrix NixP
  • Method
  • Maintain local version
  • Gossip packet availability using periodic status
    packets

Packet
3
2
1
3
2
1
Node
0
1
1
1
1
1
1
0
1
0
2
1
0
2
0
0
0
3
0
0
3
17
Computing Delivery Probabilities
  • Delivery probabilities
  • For all N nodes in the network
  • Delivery prob matrix NxN
  • Method offline experiment
  • Each node broadcasts continuous probes and rest
    of the nodes compute

18
Computing Packet Utility
Node states
Delivery probabilities
19
Pseudo code of UFlood
  • Source Node floods all packets
  • All nodes periodically broadcast status packet
  • On reception of a new data or status packet
  • Update node-state matrix
  • Calculate utility
  • Transmit in burst all packets whose utility is
    greater than neighbors utility
  • CSMA handles contention (Listen then send or back
    off)

20
Batching in UFlood
  • The packets are sent in batches
  • To reduce overhead
  • To limit the size of the status packet
  • Current design considers single batch!

21
Outline of this Talk
  • Existing Solutions
  • Key Idea of UFlood
  • Design of UFlood protocol
  • Evaluation

22
20-Node Indoor Test-bed
200 feet
250 feet
Source Node
23
Implementation
  • Meraki mini, 802.11b/g
  • 2dbi Omni-directional antenna
  • Transmit power 60mW
  • Bit rate 24Mbps
  • CLICK software router toolkit
  • Carrier Sense on

24
Performance Comparison
  • Method Flood a single batch of 5000-1500B packet
  • Comparison
  • UFlood Vs. Controlled Flooding
  • UFlood Vs. Unicast routing

25
UFlood Vs. Controlled Flooding
  • Used in routing protocols like AODV and DSR
  • Method
  • Source broadcasts all packet
  • Every node rebroadcasts only once
  • Why we used?
  • Aim to quickly send the route information

26
Throughput of UFlood 2x Throughput of
Controlled Flooding
No Choice of Sender!
27
UFlood Vs. Estimated Unicast
  • Why unicast?
  • Multihop transfer to
  • one receiver Vs many receivers
  • Method
  • Setup independent unicast sessions to send a
    batch of packets from source (node 4) to each
    node

28
ExOR
packet
packet
packet
packet
A
B
src
dst
packet
packet
packet
packet
packet
C
  • Decide who forwards after reception
  • Goal only closest receiver should forward

29
Throughput of UFlood Throughput of Estimated
ExOR
30
Why does UFlood Perform good?
Second best node transmits!
UFlood is a local heuristic Occasional errors!
Best node transmits!
31
Future Work
  • Implement network-coding, bit-rate adaptation,
    and batching
  • UFlood vs. existing high-throughput flooding
    protocols

32
Conclusion
  • UFloods Key Idea Choosing best sender for
    every transmission maximizes throughput
  • UFloods Performance
  • Achieves 2x higher throughput than controlled
    flooding
  • Performs close to the benchmark - ExOR unicast
    routing
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