Physics-based simulation for biomechanics, virtual medicine and character animation - PowerPoint PPT Presentation

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Physics-based simulation for biomechanics, virtual medicine and character animation

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Title: Implementing Physics/Grapics Kernels on Larrabee (from the PhysBAM face workload) Author: Eftychios Sifakis Last modified by: Eftychios Created Date – PowerPoint PPT presentation

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Title: Physics-based simulation for biomechanics, virtual medicine and character animation


1
Physics-based simulation forbiomechanics,
virtual medicineand character animation
  • Eftychios Sifakis
  • University of Wisconsin - Madison

2
Face animation
  • Modeling pipeline

Flesh geometry
Laser scans
Medicalimagery
Volumetricsimulation mesh
Anatomicaldatasets
Musculature
3
Hybrid whole body simulation
  • Hybrid mesh properties
  • A non-graded, adaptive BCC meshfor elasticity
    (330K elements)
  • An higher resolution surface meshfor collisions
    (370K triangles)
  • A point set for boundary conditions(flesh
    attachments to bones)

4
Embedded mesh generation
  • Formulated as a cutting algorithm
  • Material can be carved from an embedding volume
    using the material surface as the cutting
    geometry
  • Embedded material can be further cut as needed

5
Cutting and virtual surgery
  • A flexible (geometric) cutting algorithm is
    needed
  • No restriction on cut geometry
  • Support for intersecting cuts, and incremental
    cutting
  • Simulation support by the hybrid solids
    formulation
  • Embedded simulations in well-conditioned base
    meshes
  • Decoupling of elasticity simulation and collision
    handling

6
Cutting and virtual surgery
  • Surgical examples Z-plasty

7
High-resolution elastic models
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