Virulent SophtWear Virul-Glider V1.0 - PowerPoint PPT Presentation

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Virulent SophtWear Virul-Glider V1.0

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Virulent SophtWear Virul-Glider V1.0 Josh Smallman Mjumbe Poe Zach Clegg – PowerPoint PPT presentation

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Title: Virulent SophtWear Virul-Glider V1.0


1
Virulent SophtWearVirul-Glider V1.0
  • Josh Smallman
  • Mjumbe Poe
  • Zach Clegg

2
Game Overview
  • Virul-Glider is a 3D-flight simulator The goal is
    to pilot the glider through a series of courses
    by navigating gates and catching thermals. Avoid
    falling in the water!
  • The first level is easy, with no thermals.
    Introduces landing. Upon completion, next level
    loads, which introduces turning. The next level
    contains thermals, and so on The game continues
    until you run out of lives and have to start over.

3
Viewpoint Controls
  • The viewpoint is third person and slightly above
  • Pitch and Roll is controlled by the X and Y axis
    of the mouse, but only active when the left mouse
    button is depressed. Yaw stabilization is applied
    to simulate a real aircrafts tail effects.
  • Stabilization of Pitch, Yaw, Roll can be
    turned on and off by player at any time,
    depending on players skill level. Degree of
    stabilization and control gain could be varied
    to represent different types of aircraft.
  • Up Forward vector 0 and Velocity vector 9
    can be toggled during flight time for training
    purposes. (training/debugging)
  • Hitting Boost gives afterburner effect of
    velocity boost in the direction of the forward
    vector. (training/debugging)

4
Objectives of the Game
  • Navigate the course by passing through goals.
    Order doesnt matter.
  • Hit thermals to increase vertical height
    Particles!
  • Land on the Target at the end of the course after
    passing through all the gates. If you missed a
    gate and land on the finish, then you retry the
    level from the launch point, but the gates are
    not reset and you dont lose a life. Landings
    must be at a slow enough speed and small enough
    angle in order to be considered successful!
  • Avoid falling into the water before you reach the
    end of the level.
  • Players need to master the dynamics of flight and
    thermals in order to navigate the obstacle
    course. Advanced players can pull off tricks with
    their glider!

5
Major Solved Risks
  • 1. Quaternion imaginary numbers in 3D
  • Rotations are pretty simple, dont require
    translations or matrices
  • 2. Aerodynamics
  • basic flight equations for lift, drag (in
    multiple directions), and gravity.
  • Automatic Yaw stabilization is essential for
    realistic flight characteristics.. Just try
    turning it off to see what its like to fly a
    plane without a tail!
  • Implemented complex versions of equations which
    allows for later expansion of different types of
    aircraft.
  • 3. Collision Detection with Gates Thermals
  • Simple closest point on a line - distance between
    path of glider and circle (gates) or cylinder
    (thermals). Gates do have Normal Vectors which
    are utilized for directional gates.
  • 4. Camera Follows Glider
  • Camera looks between velocity vector and forward
    vector.
  • 5. Sky, Water
  • Sky is mapped to giant sphere, water mapped to
    giant disk.
  • 6. Particle Effects for Thermals
  • 250 particles per thermal, only drawn when within
    500 units to conserve processing power.
  • 6. Import 3d Model
  • Supports different models. Had fun integrating
    Corey

6
Remaining Risks
  • None!

7
Possible v2 Additions
  • Altimeter, Velocimeter
  • More levels?
  • Gate Obstacles

8
UML Diagram
9
Screenshot
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