7th Grade HPWB Motor Skills Study Guide - PowerPoint PPT Presentation

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7th Grade HPWB Motor Skills Study Guide

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Title: 7th Grade HPWB Motor Skills Study Guide


1
7th Grade HPWBMotor Skills Study Guide
2
Manipulative Skills
  • Standard 2.1 Identify and describe key elements
    in the mature performance of overhand, sidearm,
    and underhand throwing catching kicking,
    punting striking trapping dribbling( hand and
    foot) and volleying.

3
Overhand Throwing
  • Point non-throwing side/shoulder to the target
    (i.e., if right handed thrower, point left
    shoulder towards target)
  • Throwing arm way back behind head
  • Front arm points to target
  • Step with opposition towards target
  • Follow through by letting your throwing arm come
    across the opposite side of your body

4
Overhand Throwing
5
Catching
  • Keep Eye on Ball. Track it.
  • Reach arms towards ball
  • Give with ball as ball hits hands (bring ball
    into body)
  • Pinkies together if ball is below waist
  • Thumbs together if ball is above waist

6
Catching
7
Kicking
  • Non-kicking foot next to the ball
  • Kicking foot pointing to target
  • Contact ball in the center
  • Use the inside of the foot
  • Follow through so your kicking foot goes to your
    target

8
Kicking
9
Trapping (Hand)
  • The object is coming in towards your body
  • Alligator hands on the object/ball
  • Elbows against your body and hands about a foot
    apart
  • As object reaches your hands close them together

10
Trapping (Hand)
11
Dribbling (Hand)
  • Eyes Head up
  • Use your fingertips
  • Keep ball in front of your body
  • Keep ball at waist level or lower

12
Dribbling ( Hand)
13
Dribbling (Foot)
  • Tap the ball gently but quickly keeping it near
    your feet.
  • Use the inside of both feet
  • Keep your knees bent and body weight forward over
    the ball.

14
Dribbling (Foot)
15
Combative Activities
  • Standard1.5 Demonstrate body management and
    object manipulation skills needed for successful
    participation in track and field and combative
    activities.

16
With a grab the correct order for escape is
  • Step to the side of your attacker.
  • Turn arm in a half circle.
  • Use both hands to chop down to break the grip.
  • Response
  • Escape

17
Break the Grip Using Leverage
  • Side step after grab.
  • Beginning of half turn.
  • Completion of half turn.
  • Softening Up attacker.

18
Head Lock Escape
  • Turn chin into the attackers arm pit.
  • Reach arm around to attackers face.
  • Reach hand closest to attacker around and grab
    his/her face.
  • Grab attackers hand.
  • Open Up--Stand up and look away

19
Over Arm Hugs Front and Back
  • Drop your weight
  • Get in an athletic stance.

20
Choke from Behind Escape
  • Tuck chin
  • Turn to the side and swing arm over his/her arms
  • Pin his/her arms
  • Going away present

21
Track and Field
  • Standard 1.5 Demonstrate body management and
    object manipulation skills needed for successful
    participation in track and field and combative
    activities.

22
Triple Jump
  • The triple jump is a hop, step and a jump all put
    together.
  • Stand on 1 leg with your other knee bent, foot
    off the ground.
  • Swing your arms back as you bring your bent knee
    back, and then swing your arms forward as you hop
    forward on that foot.
  • Then, step forward with your opposite foot as
    you drive it up and forward.
  • Finish with a push off that foot, drive your arms
    up and jump into a 2-foot landing.
  • The steps should be R,R,L both (or L,L,R, both).

23
Sprint Starts
  • On your mark
  • Place your hands just behind the start line
  • Turn your hands so that your thumbs point in
    towards each other and fingers point away.
  • Crouch down so that the knee of your rear leg is
    even with the middle of your front foot. Your
    front foot should be your non-dominant leg.
  • The knee of your rear leg touches the ground.
  • Get Set.
  • Lift your hips and shift your weight forward.
  • Lift your head and focus your eyes 10 feet down
    the track.
  • GO..
  • Push off keeping your body low and leaning
    forward.
  • Gradually come to running upright for the rest of
    the sprint.
  • http//www.teachpe.com/track_and_field/sprints/spr
    int_start.php

24
Sprint
  • Stay low for the first 4-5 steps.
  • Look straight ahead and extend your back leg,
    pushing forward.
  • Swing your hands front and back, not across your
    body.
  • Sprint through the finish line.

25
Hurdle
  • Start as you do for a sprint.
  • As you approach the hurdle your non-dominant leg
    is your lead leg. Kick your lead leg out in front
    of you to clear the hurdle.
  • Lean forward as you go over the hurdle and reach
    toward your lead foot with your opposite hand. At
    this point your lead leg should be straight
  • Bring your trail leg over quickly,bent at the
    knee with your foot out to the side while trying
    to keep it parallel to the ground.
  • Try to just clear the hurdles, rather than
    jumping high over them. Keep your center of
    gravity low while moving your legs under you.

26
Long Jump
  • Run toward the line and use a 1-foot take-off
    from just behind the line.
  • Swing arms and legs forward as both legs extend
    for a 2-foot landing.
  • Fall forward, not backward.
  • http//www.athletesacceleration.com/teachingthelon
    gjump.html

27
Shot Put
  • Place shot put on the base of your fingers just
    below your ear.
  • Crouch low with your non-putting side to target,
    with putting elbow up. Extend your off
    (non-putting) arm out and in front of you.
  • Draw back your off hand as you extend your body
    up and out, extending your ball-arm and releasing
    the ball up and out. Keep elbow level with and
    behind ball.

28
Distance Running
  • Relax hands and swing them forward and back, not
    across the body.
  • Land on the ball of your front foot. Extend your
    back leg to drive yourself forward.
  • Keep your body straight while leaning forward
    from the ankles and looking ahead.
  • Keep an even pace throughout, then speed up
    during the last lap.

29
Baton Relay
  • Use your Right hand to pass it and say Hand! as
    your approach to cue your receiver.
  • Place baton in Left hand of receiver from high to
    low.
  • Receiver switches baton to Right hand. Continue
    passing to front of the line.

30
Suggested Multicultural Dances
  • Israel (Hora), Hawaii (Hukilau), Serbia (Savila
    Se Bela Loza), USA (Virginia Reel), Germany
    (dhammerschmiedsgselin), Ghana (Highlife),
    Romania (Alunelul), China (Chinese Ribbon Dance,
    Mexico (El Jarabe Tapatio)
  • Jump Rope also qualifies as part of the 7th grade
    dance unit.

31
Individual Dual Activities
  • Demonstrate body management and object
    manipulation skills needed for successful
    participation in individual and dual activities.

32
Tennis Ready Position
  • Feet shoulder width apart with slight forward
    stride.
  • Bend knees with weight forward.
  • Hold racket in front of body.
  • Support racket with non-racket hand.
  • Focus your eyes on the ball.

33
Key Components for Tennis Forehand
  • Racket back
  • Lead with palm of hand
  • Contact in front of body
  • Follow through above opposite shoulder

34
Key Components for Tennis Backhand
  • Racket back
  • Lead with back part of hand
  • Contact in front of body
  • Follow through above opposite shoulder

35
Tennis Serve
  • Face sideways with feet shoulder width apart.
  • Arms down together
  • Arms up together with ball toss out in front
  • Scratch back
  • Contact ball high and in front of body
  • Transfer weight to front foot with racquet
    following through across lower body

36
Volleying (Racquet Sports)
  • "FACE THE NET" - Body faces the net.
  • 2. "RACKET IN FRONT" - Both hands hold racket in
    front of body. Racket head should be on the
    height of a players head.
  • 3."MOVE RACKET TO THE RIGHT OF BODY" - Quickly
    move racket to the right of body. Head of racket
    should be on a 45 degree angle.
  • "STEP WITH LEFT FOOT" - Left foot steps forward
    and slightly to the right.
  • "HIGH FIVE THE BALL" - Contact is slighly in
    FRONT of body. Hold racket and allow ball to
    bounce off strings. You may allow a slight push.
  • "NO FOLLOW THROUGH" - Volleys should not contain
    a follow through. Tap the ball over the net
    rather than smacking it.

37
Tennis Volley
  • Shake hands grip.
  • No backswing.
  • Maintain a firm wrist.
  • Step forward on your opposite foot.
  • Contact ball in front of body.
  • Swing downward with little or no follow through.

38
Volleying
39
Tennis Lob
  • Drop racket head lower than normal
  • Get under the ball
  • Hit with greater angle than normal
  • Follow through high above opposite shoulder

40
Tennis Smash/Overhead Slam
  • Shake hands grip.
  • Get in outfielders position.
  • Racket back to back-scratch.
  • Reach up contact ball in front.
  • Follow through across body.

41
Badminton
  • Badminton Overhead Forehand Clear
  • Feet apart with forward stance and weight on back
    foot.
  • Racket behind back and cock wrist.
  • Rotate forward hips and shoulders.
  • Contact in front and transfer weight forward.
  • Snap the racket face into the shuttle.
  • Follow through forcefully upward.

42
Badminton Overhead Backhand Clear
  • Backhand grip and back toward net.
  • Drop racket behind opposite shoulder.
  • Cock your wrist.
  • Lead racket forward with elbow.
  • Coordinate elbow extension, forearm rotation, and
    wrist snap.
  • Contact the shuttle in front of the body.
  • Follow through forcefully upward.

43
Badminton Underhand Clear
  • Position weight over the back foot.
  • Step forward with racket side leg.
  • Use a loose grip
  • Keep your racket side elbow positioned above your
    racket side knee.
  • Un-cock wrist and flex elbow using a sweeping
    motion.
  • Contact the shuttle below waist with an open
    racket face using a whipping action.
  • Drive the shuttle up and deep.
  • Follow through.

44
Badminton Short Serve
  • Use a forehand grip on racket and serve grip on
    shuttle.
  • Feet apart opposite foot in front.
  • Hold shuttle at waist height in front of front
    foot.
  • Drop the shuttle straight down before swinging.
  • Take a short back swing with wrist cocked.
  • Swing racket forward while keeping wrist firm.
  • Contact shuttle in front of body near the waist.
  • Follow through for four to six inches.

45
Badminton Backhand Serve
  • Start with feet apart racket foot in front.
  • Use backhand grip with racket hand and serve grip
    for shuttle hand.
  • Hold shuttle in front of body at waist height.
  • Position racket head near body below waist.
  • Release the shuttle and push the racket forward
    slowly using the racket forearm.
  • Use a short follow through.

46
Badminton Smash
  • Shake hands grip.
  • Get in outfielders position.
  • Racket dropped to back-scratch.
  • Reach up contact ball in front.
  • Follow through across body.

47
Pickleball
  • Underhand serve similar to badminton.
  • Cant volley (hit the ball in the air) close to
    the net.
  • Forehand and backhand similar to tennis.
  • One or zero bounces
  • Played in small area similar to serving boxes in
    tennis.

48
Top Spin
  • In ball sports, topspin is a property of a ball
    that rotates as if rolling in the same direction
    as it is moving. Topspin on a shot imparts a
    downward force that causes the ball to drop, due
    to its interaction with the air (see Magnus
    effect). It can be generated by hitting the ball
    with an up-and-forward swing, with the racquet
    facing below the direction it is moving. A
    topspin shot is the opposite of the slice

49
Back Spin
  • In racquet sports, backspin (also known as slice
    or underspin), is a shot such that the ball
    rotates backwards (as though rolling back towards
    the player) after it is hit. The trajectory of
    the shot involves an upward force that lifts the
    ball (see Magnus effect). While a normal hit
    bounces forward, when backspin shots bounce, they
    tend to bounce off the sides or even bounce up.
    This may make a receiver who has prepared for a
    different shot miss the ball when swinging. A
    backspin shot is useful for defensive shots
    because a backspin shot takes longer to travel to
    the opponent, giving the defender more time to
    get back into position. Also, backspin shots tend
    to bounce lower once they reach the opposite
    court, making them more difficult to attack. This
    is especially important in table tennis because
    one must wait for the ball to bounce before
    hitting it, whereas in tennis the opponent may
    volley the ball.
  • Backspin is also used in golf. A well-struck
    golf shot will result in a large amount of
    backspin that will carry the ball higher into the
    air and farther. Backspin also helps with
    distance control, as if there is enough backspin,
    the ball will "check" if it lands on the putting
    surface, and sometimes even creep backwards (in
    the opposite direction that the ball was flying)
    upon landing.

50
Rebound
  • To spring or bounce back after hitting or
    colliding with something.

51
Whole Practice
  • Whole Practice is a method of learning, where you
    a taught a skill as a whole. For example a layup
    in Basketball can be taught as a whole, where you
    are shown the whole movement then asked to carry
    it out or it can be learned in parts where you
    are taught the major parts of the movement (e.g.
    dribbling, stepping, shooting).

52
Part Practice
  • Breaking up a skill or task into distinct parts
    and practicing each part in isolation of the
    others. This type of practice is mostly effective
    when all parts are eventually brought together in
    whole practice.

53
Offensive Defensive Strategies
  • Standard 2.6 Diagram and demonstrate basic
    offensive and defensive strategies for individual
    and dual activities.

54
Orienteering or Outdoor Adventure
  • What is Orienteering? Orienteering is a
    competitive sport that combines racing with
    navigation. It is a timed race in which
    individual participants use a map and compass to
    select routes and navigate through diverse
    terrain.

55
Orienteering Compass Parts
56
How do you read a compass?
  • Cardinal Points (4)
  • Intercardinal Points (8)

For more information on how to use a compass and
read a map, visit www.compassdude.com
57
EOC Sample Questions
1.2 Which of the following dances requires you to
dance in a straight line? A. Square Dance B.
Ballroom Dance C. Line Dance D. None of the
above
58
1.5 What is the first thing you should do to
escape a head lock in self defense? A. Grab
attackers hand. B. Open Up--Stand up and look
away C. Turn chin into the attackers arm
pit. D. Reach hand closest to attacker around and
grab his/her face.
59
1.6 What do you need to know before attempting
to use a compass? A. How to climb a hill B.
The directions( North, South, East and West) C.
The parts of a compass D. Both B C
60
2.1 When performing a foot dribble in soccer you
should A. Tap the ball gently but quickly
keeping it near your feet B. Use the inside of
both feet C. Keep your knees bent and body weight
forward over the ball D. All of the above
61
2.2 In a peer evaluation of catching which of the
following would be an error that you would
correct for your partner? A. Eyes track ball B.
Extend arms with fingers pointed down C. Use 1
hand D. Catch and pull it in
62
How is the rebound on a bounce pass affected by
putting topspin on the ball? The bounce will be
A. Lower than if no topspin B. The same as if
no topspin C. Faster than if no topspin D.
Slower than if no topspin
63
2.5 Once Jose has learned the basic skills in
soccer, what kind of practice will help him
improve each skill and his overall game
performance? Practicing each skill A. On
different days to focus only on that one skill.
B. In a full game of soccer C. Separately but in
game like activities D. Separately but in
isolation activities
64
What type of spin would cause a ball to bounce
higher? A. Side spin B. Back spin C. Top Spin D.
All of the above
65
A right handed discuss thrower would produce a
___________________ spin when releasing the
discuss. A. Top spin B. Counter clockwise
spin C. Clockwise spin D. None of the above
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