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The 'e' Prefix: e-Science, e-Art

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The 'e' Prefix: e-Science, e-Art & the New Creativity Gregory Sporton, Director, Visualisation Research Unit The e- Prefix What does it mean? – PowerPoint PPT presentation

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Title: The 'e' Prefix: e-Science, e-Art


1
The 'e' Prefix e-Science, e-Art the New
Creativity
  • Gregory Sporton, Director, Visualisation Research
    Unit

2
The e- Prefix
  • What does it mean?
  • The emergence of e- community
  • Early adopters and Innovators
  • Locus of creativity
  • Impact on the Performing Visual Arts

3
NCSA
4
University Culture
  • Nogs Sogs
  • Science and Engineering
  • Arts Humanities
  • Divisions of
  • Labour
  • Resources

5
The Two Cultures
  • Snow (1959, 1963)
  • Mutual suspicion and incomprehension
  • Sciences/Humanities
  • intellectuals as natural Luddites
  • Leavis (1962)
  • Problems solved by a single interpretation?

6
e-Science defined
  • Pooling of computing power
  • Functionality
  • Distribution
  • Shared resources

7
What it means
  • Synthetic invention
  • e- prefix invoked regularly
  • Craft practice distinction
  • Doesnt threaten existing subject culture
  • Can be flexibly applied

8
Technologies in Creative Practice
  • Digitised analogues
  • Supporting or replicating existing workflows
  • Computer as additional tool
  • Continuing focus on individual practice

9
The Art Problem
  • Deep subject loyalties
  • Overvalued craft practice
  • Art mythologies
  • Transcendental
  • Expressive
  • Cultural
  • Individual

10
The e-Art Problem
  • Creative response to the technology
  • Interactivity (a number) of creative intentions
  • Reformulation of resources
  • Final work?

11
e-Science Creativity
  • Relationship?
  • Locus of Creativity?
  • Dependence on technology?

12
Agenda for Early Adopters
  • Acquiring sufficient resources
  • Training
  • Making links with computer science
  • Clarity of purpose
  • Examine the properties of technology through play
  • Differentiate e-practice from practice
  • Emphasis on experimentation

13
e-Creativity
  • Community of interest
  • Collaboration
  • Requires an understanding of technology
  • Authorship questions?
  • Changes audience relationships
  • Interaction with art/performance

14
Research Problems
  • Development of specific software/platforms for
    Arts applications
  • Security
  • Intellectual property rights
  • Lessons from science use of e-Science
  • Real Virtual

15
The e-Culture
  • Foregrounding of technology
  • Creativity through the technology
  • Differentiation
  • Background
  • Digital natives

16
Summary
  • e-Science and meaning
  • Agenda for e-Science in the e-Arts
  • Creativity in e-Art context
  • Backgrounding of e-Culture

17
Information
  • Visualisation Research Unit
  • www.biad.uce.ac.uk/vru
  • Workshop _at_ VRU, Friday July 20th
  • http//www.biad.uce.ac.uk/vru/collaborativeart/ind
    ex.php
  • Gregory Sporton
  • gregory.sporton_at_uce.ac.uk
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