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Basic Computer 101 and Basic Digital Audio

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Title: Basic Computer 101 and Basic Digital Audio


1
Basic Computer 101 and Basic Digital Audio
  • basic is a relative term

2
Listening
  • Paul Lansky, Smalltalk (1988, available on CD of
    same title, New Albion NA 030 CD)
  • Otto Luening, Low Speed (1952, available on OHM
    Early Gurus of Electronic Music, in Bracken
    Library)

3
Reading Discussion
4
Operating Systems (OS)
  • Handles basic tasks, like how hardware parts
    communicate with each other, defines how the user
    interacts with the computer, how software
    communicates with the computer, etc.
  • Most OSs are extendable in function, meaning
    that functionality can be added to the OS through
    additional code.
  • Extensions (Mac OS 9)
  • Libraries (Windows dll, Mac OS X)
  • Drivers (really libraries) usually add
    functionality for specific hardware devices
    (printers, audio interfaces)

5
OS in depth (one slide)
  • Kernel central core of the OS. It is the first
    to load during system startup (booting), and
    remains loaded throughout.
  • Kernel space is separate from user space.
  • Computer crash is a kernel crash.
  • Programs (applications) run in user space. If a
    program crashes, the kernel (and hence, computer)
    can continue to run, as long the program wasnt
    interacting with the kernel is some crucial way.
  • Geek Link http//www.bellevuelinux.org/kernel.htm
    l

6
Multi-user file systems
  • Mac OS X and Windows XP are multi-user OSs.
  • Each user account has a specific folder or
    directory for storing data. (home directory)
  • Each user account has specific access permissions
    to their own folders and other folders on the
    computer.
  • The musicTech studios make use of a shared
    student account for easier system administration.

7
Digital Audio
8
Audio
  • Physical properties (things that can be
    physically measured).
  • Realm of Acoustics
  • Perceptual properties (how humans perceive
    physical properties)
  • Psychoacoustics

9
Physical Properties
  • Frequency
  • Amplitude
  • Spectrum, or spectral content
  • All properties can change over time, as a
    function of time. That function is usually
    referred to as the propertys envelope.

10
Perceptual Properties
  • Pitch (frequency)
  • Loudness (amplitude)
  • Timbre (spectrum)
  • Envelopes can still apply.
  • The relationship of physical scales of
    measurement to perceptual scales of measurement
    is logarithmic.

11
Analog Recording/Playback
  • Analog recording/playback involves the
    transduction of air pressure fluctuations into
    corresponding electrical fluctuations.
  • Electrical fluctuations are transduced into
    corresponding magnetic fluctuations for
    recording.
  • Signal Chain Sound wave gt microphone gt
    electrical signal gt tape deck gt magnetic signal gt
    recorded on tape gt playback gt magnetic signal gt
    electrical signal gt amplifier gt speaker gt sound
    wave

12
Digital Recording/Playback
  • Digital recording/playback involves the
    conversion of electrical impulses into a series
    of numbers, or samples.
  • The samples can be stored magnetically,
    optically, or in any way that can represent ones
    and zeros. (Binary numbers)
  • Signal Chain Sound wave gt mic gt electrical
    signal gt Analog-to-Digital Converter (ADC) gt
    storage gt Digital-to-Analog Converter (DAC) gt
    electrical signal gt amplifier gt speaker gt sound
    wave

13
Recording Quality
  • Analog quality depends on transduction quality
    at every step of the chain.
  • Copying requires additional transduction,
    creating some degradation. (generational loss)
  • Digital quality depends on quality of ADC/DAC,
    and especially sample rate and bit resolution.
  • Copying doesnt create any loss, as the system
    only has to detect the difference between a one
    and a zero.

14
Binary Numbers (base 2)
  • Every counting system has a base, or the rate at
    which digits or added.
  • Our base 10 system means that there or ten digits
    possible for any place (0 - 9).
  • Base 2, or binary, uses only two digits per
    place, 0 and 1. (switches)
  • Each binary place is a bit. (binary digit)
  • Any counting system can be converted to a base 10
    number by multiplying each digit by the base to
    the power of the digits place. You count places
    starting at zero. (ex.)
  • Going from base 10 to binary requires that you
    know the powers of 2. (ex.)

15
Reading Assignment
  • Roads, Chapter 1. Due 1/24
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