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Fundamentals

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Title: Fundamentals


1
Fundamentals
2
Main Hardware Components
  • Central Processing Unit (CPU)
  • Main Memory (random access memory or RAM)
  • Auxiliary Storage
  • Input Devices
  • Output Devices

3
CPU
  • Performs arithmetic and comparisons
  • The real brain of the computer

4
RAM
  • Temporarily stores any program being executed on
    the computer, as well as the data on which the
    program operates

5
Auxiliary Storage
  • Provides a place where data can be permanently
    stored and then transferred to and from main
    memory.
  • Examples floppy disk, hard disk, CD-ROM, Zip
    drives, tape backup

6
Input Devices
  • Accept data from an external source and convert
    it to electrical signals, which are sent to the
    CPU.
  • Examples keyboard, mouse, joystick, scanner,
    microphone
  • Technically, auxiliary storage is also considered
    an input device

7
Output Devices
  • Accept electrical signals from the CPU and
    convert them to a form suitable for output.
  • Examples monitor, printer, speakers
  • Technically, auxiliary storage is also considered
    an output device.

8
Bits and Bytes How Data is Represented in the
Computer
  • All computer calculations are done using binary
    arithmetic, which uses only 0s and 1s. Each
    binary digit (0 or 1) is called a bit.
  • This is convenient for the computer hardware
    because in any circuit, 0 might be represented by
    a low voltage signal and 1 might be represented
    by a higher voltage signal. I.e., its easy for
    the electronics to distinguish between just two
    possible values.

9
  • But much of the data we use on the computer isnt
    really numerical.
  • How does the computer represent things like
    alphabetic data, or pictures, for example?
  • Answer It still uses bits.

10
Bytes
  • Computer storage is arranged into bytes, where
    each byte is just a group of 8 bits.
  • A byte is considered the smallest addressable
    unit of memory, and measurements of memory size
    or disk capacity are always expressed in terms of
    bytes.
  • Bytes are also convenient for representing
    alphabetic data.

11
  • An 8-bit byte can contain any of 28 256
    different combinations of 0s and 1s, like
    00000000, or 01101001, or 11111111, for example.
  • Alphabetic characters are represented in the
    computer, one byte per character, using ASCII
    codes.

12
ASCII Codes
  • A 01000001
  • B 01000010
  • C 01000011
  • D 01000100
  • Etc.

13
  • The codes for the lower-case letters are
    different, and there are distinct codes for all
    the other standard characters appearing on the
    keyboard, including punctuation marks, the space,
    the carriage return, and the 10 digits. But each
    of these fits into a single byte.

14
Everything is stored as bytes
  • Other kinds of data are also ultimately stored as
    bytes, using some kind of coded representation.
  • For example, a single digital image can be
    represented by specifying what appears (color,
    intensity, etc.) in each separate pixel (picture
    element) of the image.

15
  • Because there are potentially a very large number
    of pixels in a high-quality image, it may take
    many bytes to represent this image.
  • And, of course, if this is a changing video
    image, the number of bytes to represent it will
    be much larger still.

16
Data Compression
  • One thing that helps reduce the number of bytes
    required is the use of data compression.
  • An example of a data compression program is
    WinZip.
  • Another type of data compression is used in .jpg
    images.

17
How does data compression work?
  • To give a simple-minded example, suppose that we
    wanted to store (or transmit) a sequence of 100
    bytes, all of which were identical (say ASCII for
    the character A).
  • Instead of using 100 bytes for this, we could use
    2 bytes, one representing the number 100 (which
    is 01100100 in binary) and the other representing
    the ASCII code for A.
  • Thus in this case weve compressed 100 bytes down
    to 2.

18
  • The general idea behind data compression is to be
    able to find patterns in the original data which
    can be encoded in a shorter way.
  • Uncompressing the data then just requires
    regenerating the original data from this shorter
    pattern description.

19
Programs are in bytes too
  • Also represented as bytes in the computer are the
    instructions that make up the executable programs
    that the CPU runs.

20
  • Thus everything in the computer, programs or
    data, is ultimately just bytes (or bits), as far
    as the internal workings go at the lowest levels
    of the electronics.
  • Fortunately for us, though, as computer users, or
    even as computer programmers, we dont have to
    interact with the computer at this level.

21
CPU
  • The standard personal computer (PC) has a
    single-chip CPU, also called a microprocessor.
  • Examples of microprocessors found in standard PCs
    are Intels Pentium, Pentium II, Pentium III, and
    Celeron.
  • Other manufacturers making Intel-compatible
    microprocessors are AMD and Cyrix.

22
  • Microprocessor speed is typically expressed in
    terms of the number of clock cycles per second,
    a rough measure of the number of program
    instructions that can be carried out in each
    second.
  • One clock cycle per second would be 1 hertz (Hz).

23
  • Actual speeds of current top-end PC
    microprocessors range from roughly 250-500
    megahertz (MHz), which means 250 million to 500
    million clock cycles per second.
  • The higher this number, the faster the processor.

24
Standard Prefixes Used to Express Various
Computer-Related Quantities
  • Kilo means 103 or 1,000
  • Mega means 106 or 1,000,000
  • Giga means 109 or 1,000,000,000
  • Tera means 1012 or 1,000,000,000,000
  • Milli means 10-3 or 0.001
  • Micro means 10-6 or 0.000001
  • Nano means 10-9 or 0.000000001

25
Main Memory (RAM)
  • Called random access because any particular
    memory location in it is as fast to retrieve data
    from or store data in as any other.
  • Furthermore the time it takes is very short, less
    than 1 millisecond, so accessing data in main
    memory is very fast.

26
  • But the data stored in it only lasts as long as
    there is power being supplied to the computer.
  • Typical PCs have 32 or 64 megabytes (MB) of RAM.
    The more RAM, the faster the computer will seem
    to run because there is less time spent storing
    or retrieving the data on disk, which is much
    slower.

27
Hard Disk
  • Stores data on spinning magnetic platters in a
    sealed enclosure.
  • Typical capacity of a hard disk on a PC is 1 or
    more gigabytes (GB).
  • Typical access time for a hard disk is on the
    order of 10 milliseconds, on average, which is
    much slower than the access time for main memory.

28
Floppy Disk
  • Made of flexible plastic coated with magnetic
    material, and enclosed in a hard plastic case.
  • Its capacity is 1.44 MB, and its average access
    time is around 175 milliseconds.

29
Other Auxiliary Storage Devices
  • CD-ROM (Compact Disk, Read-Only Memory)
  • DVD (Digital Versatile Disk, or originally
    Digital Video Disk)
  • Zip Drive
  • Tape Backup Unit

30
Input Devices
  • Keyboard
  • Mouse
  • Microphone
  • Scanner
  • Digital Camera
  • Joystick

31
Output Devices
  • Monitor
  • CRT (cathode ray tube)
  • LCD (liquid crystal display)
  • Printer
  • Inkjet
  • Laser
  • Speaker

32
Software
  • System Software (Operating System)
  • Application Software

33
System Software
  • Main function is to maintain the file system and
    also to allow application programs to have access
    to computer input (from the keyboard or mouse,
    for example) and to create computer output (to
    the monitor, for example).
  • Provides an interface between application
    programs and the hardware itself.

34
Files and Folders
  • A file is a collection of bytes on the disk that
    represents a program or data for use by a
    program.
  • Files are organized hierarchically, in a tree
    structure. Files that contain other files are
    called folders in Windows 95/98 and directories
    in older operating systems like DOS and Unix.

35
Application Programs
  • Application programs represent all other software
    that can be run on the computer, to allow the
    user to do such varied tasks as word processing,
    playing games, sending email, and browsing the
    World Wide Web, for example.
  • These programs are typically obtained from
    vendors but application programs can also be
    created by sophisticated users.

36
  • Specific application programs we will use in this
    course are
  • Internet Explorer (for web browsing)
  • Word (for word processing)
  • Excel (for spreadsheet manipulation)
  • Access (for database manipulation)
  • PowerPoint (for creating and showing
    presentations)
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