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Chapter 10: E-Commerce

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Chapter 10: E-Commerce Digital Markets, Digital Goods Dr. Andrew P. Ciganek, Ph.D. – PowerPoint PPT presentation

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Title: Chapter 10: E-Commerce


1
Chapter 10 E-Commerce Digital Markets,
Digital Goods
  • Dr. Andrew P. Ciganek, Ph.D.

2
E-commerce
  • Digitally enabled commercial transactions between
    and among organizations and individuals,
    primarily over Internet
  • 8 reasons why e-commerce is different than
    previous forms of commerce
  • Ubiquity, global reach, standards, richness,
    interactivity, information density,
    personalization/customization, social technology

3
Ubiquity
  • Internet technology available anytime and
    everywhere work, home, mobile devices
  • Effect
  • Marketplace is extended beyond traditional
    boundaries and is removed from temporal and
    geographic location
  • Creates marketspace Marketplace extended beyond
    traditional temporal, geographical boundaries
  • Shopping can take place anywhere - customer
    convenience enhanced, shopping costs are reduced

4
Global Reach
  • Technology reaches across national boundaries,
    around the world
  • Effect
  • Commerce enabled across cultural and national
    boundaries seamlessly, without modification
  • Marketspace includes potentially billions of
    consumers and millions of businesses worldwide

5
Universal Standards
  • There is one set of Internet technology standards
  • Effect
  • Disparate computer systems can easily communicate
  • Brings lower market entry costs (costs merchants
    pay to bring goods to market)
  • Lowers search costs for consumers

6
Richness
  • Video, audio, text messages are possible
  • Effect
  • Video, audio, text integrated into single
    marketing message and experience

7
Interactivity
  • Technology works through interaction with user
  • Effect
  • Consumers engaged in dialog that adjusts to
    individual
  • Consumer is co-participant in delivering goods to
    market

8
Information Density
  • Total amount and quality of information available
    to all market participants
  • Effect
  • Greater price transparency
  • Greater cost transparency
  • Enables merchants to engage in price
    discrimination

9
Personalization/Customization
  • Technology allows personalized messages/goods to
    be delivered to individuals as well as groups
  • Permits customization
  • Changing delivered product or service based on
    users preferences or prior behavior
  • Effect
  • Personalization of marketing messages and
    customization of products and services are based
    on individual characteristics

10
Social Technology
  • The technology promotes user content generation
    and social networking
  • Effect
  • New Internet social and business models enable
    user content creation and distribution, and
    support social networks

11
4FOOD Burgers Go SocialThink-Share-Discuss
Exercise
  • Read the article think about the following
    questions.
  • Share answers to the questions with your team.
  • Your team may be selected to discuss the answers.
  • How else could crowdsourcing be used to benefit
    organizations?
  • What companies in Thailand would benefit from
    using social networking techniques?

12
Key Concepts in E-commerce
  • Internet shrinks information asymmetry
  • Information asymmetry when one party has more
    information important for transaction
  • Digital markets more flexible and efficient
  • Reduced search and transaction costs
  • Lower menu costs (cost of changing prices)
  • Dynamic pricing

13
Key Concepts in E-commerce
  • Internet enables disintermediation
  • Removal of organizations or business process
    layers responsible for intermediary steps in
    value chain

14
Internet Business Models
  • Portal
  • E-tailer
  • Content Provider
  • Transaction Broker
  • Market Creator
  • Service Provider
  • Community Provider

15
Most Popular Web 2.0 Service Social Networking
  • Social networking sites sell banner ads, user
    preference information, music, videos, e-books
  • Social shopping sites
  • Swap shopping ideas with friends (Kaboodle,
    ThisNext)
  • Wisdom of crowds/crowdsourcing
  • Large numbers of people can make better decisions
    about topics and products than a single person
  • Prediction markets
  • Peer-to-peer betting markets on specific outcomes
    (elections, sales figures, designs for new
    products)

16
E-commerce Marketing
  • Internet provides marketers with new ways of
    identifying and communicating with customers
  • Advertising formats include search engine
    marketing, display ads, rich media, and e-mail
  • Long tail marketing Ability to reach a large
    audience inexpensively
  • Behavioral targeting Tracking online behavior of
    individuals on thousands of Web sites

17
Web Site Visitor Tracking
18
Web Site Personalization
19
M-commerce
  • Although m-commerce represents small fraction of
    total e-commerce transactions, revenue has been
    steadily growing
  • Location-based services
  • Banking and financial services
  • Wireless advertising and retailing
  • Games and entertainment

20
Building an E-commerce Site
  • Assembling a team with the skills required to
    make decisions about
  • Technology
  • Site design
  • Social and information policies
  • Customers demands should drive the sites
    technology and design
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