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Wild Wing Formation Alignment

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Wild Wing Formation Alignment Missouri S 3 YARDS H Z 2 YARDS Q TOE / HEEL OUTSIDE FOOT 3 YARDS Y X EARHOLE TO THE CENTERS WAISTEBAND 5 YARDS PROGRESSIVE SPLITS A ... – PowerPoint PPT presentation

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Title: Wild Wing Formation Alignment


1
Wild Wing Formation Alignment Missouri
S
3 YARDS
H
Z
2 YARDS
Q
TOE / HEEL
Y
X
EARHOLE TO THE CENTERS WAISTEBAND
3 YARDS
OUTSIDE FOOT
5 YARDS
PROGRESSIVE SPLITS A 12 B 12 C 18
2
Wild Wing Formation Alignment - Kansas
S
3 YARDS
H
Z
Q
HEAD / HEEL
Y
X
EARHOLE TO THE CENTERS WAISTEBAND
3 YARDS
OUTSIDE FOOT
5 YARDS
PROGRESSIVE SPLITS A 12 B 12 C 18
3
Wild Wing Formation Alignment - Colorado
S
Z
3 YARDS
H
4 YARDS
Q
Y
X
EARHOLE TO THE CENTERS WAISTEBAND
3 YARDS
OUTSIDE FOOT
5 YARDS
PROGRESSIVE SPLITS A 12 B 12 C 18
4
Wild Wing Formation Alignment - Utah
S
3 YARDS
H
Z
Q
HEAD / HEEL
Y
X
EARHOLE TO THE CENTERS WAISTEBAND
3 YARDS
OUTSIDE FOOT
5 YARDS
PROGRESSIVE SPLITS A 12 B 12 C 18
5
Wild Wing Formation Alignment Nevada
S
3 YARDS
H
Z
2 YARDS
Q
TOE / HEEL
Y
X
EARHOLE TO THE CENTERS WAISTEBAND
3 YARDS
OUTSIDE FOOT
5 YARDS
PROGRESSIVE SPLITS A 12 B 12 C 18
6
Wild Wing Formation Alignment - Empty
4 YARDS
PER PLAY SIDE
H
S
S
Z
Q
TOE HEEL
Y
X
4 YARDS
3 YARDS
OUTSIDE FOOT
EARHOLE TO THE CENTERS WAISTEBAND
8 YARDS
PROGRESSIVE SPLITS A 12 B 12 C 24
7
Strong
S
H
Z
Q
Y
X
8
Strong Sucker
S
H
Z
Q
Y
X
9
Weak
S
H
Z
Q
Y
X
10
Weak Sucker
S
H
Z
Q
Y
X
11
Jet Motion
S
H
Z
Q
Y
X
12
Orbit Motion
S
H
Z
Q
Y
X
13
Bench Motion
S
H
Z
Q
Y
X
14
Rushing Zones and Backs Numbering
3
2
4
1
5
6
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (traps and quicks)
15
Passing Zone and Receiver Lettering
S
H
Z
Q
Y
X
NEBRASKA
WYOMING
IDAHO
ALIGNMENT PER 10 YER OLDS
16
Play Call Terminology (what you hear is what you
do)
Strong, Sucker and Weak tells the H-back which
way to go. The H-back always meshes second after
the super back. on all Strong calls but never
meshes with the quarterback on all Weak calls.
Quarterback always meshes with the super back
first except on Jet. Quarterback always actions
away from last back through the mesh.
3 (S)
2 (H)
4 (Z)
1 (Q)
5 (Y)
6(X)
Z motion is Jet, Orbit or Bench. Z is only
position to move and align per the formation
called. Formation shown is Missouri.
Strong, Sucker and Weak tells the super back
which way to go and which way the quarterback
will open up to. The quarterback always opens to
the super back. except on jet motion.
Example Play call is Kansas Strong Sucker 40
Kansas (formation) Strong Sucker (backfield
action) 4(running back) 0 (tells lines block trap
rules per formation) Line follows 0 zone rules
out of Kansas formation and backs all run strong
sucker action. Example Play call is Missouri
Jet Weak Sucker 43 Missouri (formation) Jet
(motion) Weak Sucker (backfield action) 4(running
back) 3 (tells lines block Nevada sweep rules)
All play calls that end in a number are
running plays, all plays ending in a letter are
pass plays
17
Outside Zone Blocking Rules
Line call Bandit
3
2
4
1
5
6
2 ZONE
1 ZONE
If uncovered slide step play side aiming for the
fist DLs funnel with the outside arm ripping
through the defender and attempt to take over the
block. If covered t-step play side aiming for the
DLs outside shoulder eyes on the near backside
backer then release to that backer once the
uncovered man takes over. If the DL shows numbers
to the uncovered man he takes over right away, if
he does not show numbers then the covered man
takes over right away. Play off the DLs
technique. Outside zone will only be run to
zones 1 and 2. Running backs track to the play
side tackles feet pre snap spying the outside
backer. If blocked continue path, if not cut back
inside at the LOS. The centers Bandit call is a
dummy call.
18
Trap Blocking Rules
Line call Bandit if covered, Rock if
uncovered.
3
2
4
1
5
6
0 ZONE (trap and quick)
Play side guard and center always double team the
first man inside the POA. Play side tackle always
tracks to the near backer inside the POA never
allowing the DL an inside track. Y tracks to near
backer. Back side guard always tracks to the
nearest backer while protecting his inside gap
first. Bask side tackle always blocks near DL to
his inside. Z runs the trap block. QB must get
depth. Traps will only be run to the 0 zone and
run out of Utah or Kansas formation. Quick call
is wedge blocking for QB sneak. Bandit call is
straight up, Rock call tells the line the trap is
fat and everyones rules move one gap play side.
19
Toss / Jet / Orbit Blocking Rules
Line call Bandit
3
2
4
1
5
6
4 ZONE (sweeps)
3 ZONE (sweeps)
All linemen scoop play side protecting their
inside gaps. Play side EMOL must rip the near
defender to his outside. Back side players must
track vertical immediately after they scoop.
Sweeps can be run out of any formation but always
to the 3 or 4 zone. The centers Bandit call is a
dummy call.
20
Pass Blocking Blocking Rules
Line call Bandit
S
H
Z
Q
Y
X
All linemen slide protect to the weak side. S
back always picks up the strong side DE.
Depending on formation H and Z can be used for
MAX protection. All pass plays end in the letter
of the designated receiver and can include play
action or drop back actions. The centers Bandit
call is a dummy call.
21
Kansas Strong 10
Run trap play side to first defender to show
QB must stay on midline and get depth. QB reads
play side pre snap. If center is uncovered he
gets to the B gap, if not A gap. 4 back must
track quickly under QB. 2 back can flatten his
path to help the mesh.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Headhunt
Track to near LB inside. Protect inside gap if
guard is covered ignore DL if guard is
uncovered.
Protect inside gap to center.
Double first DL inside with center. Ignore DL
head up or outside
Chip near DL inside then climb to near LB outside
Double DL head up or first DL play side with
guard.
22
Utah Strong Sucker 10
Run trap play side to first defender to show
QB must stay on midline and get depth. QB reads
play side prior to snap. If center is uncovered
he gets to the B gap, if not A gap. 4 back must
track quickly under QB. 2 back can flatten his
path to help the mesh.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Protect inside gap to center
Track to near LB inside. Protect inside gap first.
Track to near LB inside. Protect inside gap if
guard is covered ignore DL if guard is uncovered.
Chip near DL inside then climb to near LB outside
Double first DL inside with center. Ignore DL
head up or outside
Double DL head up or first DL play side with
guard.
23
Kansas Strong Sucker 22
Track to play side C gap. Read outside LB. If
blocked continue track. If unblocked cut back
inside. Hit LOS square.
Kick out first DL to show play side.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
T-step play side if covered. Bucket step play
side if uncovered. Take over LB.
T-step play side if covered. Track immediately
to near LB if uncovered.
Line calls apply. If the PSG needs help and cant
take over leaving the ILB free then he calls
KANSAS and the BSG calls UTAH thereafter.
This tells the 4 back to double with the PSG so
the PST can track to the ILB. Y must now kick
out the EMOL leaving the OLB free. The 2 back
must read this and why he must hit the LOS
square. . The ILB is more important than the OLB
because of the cutback. The KANSAS call is real
and the UTAH call is fake. Only the guards can
call for help when we zone.
T-step play side if covered. Bucket step play
side if uncovered. Take over LB.
T-step play side if covered. Bucket step play
side if uncovered. Take over DL.
T-step play side if covered. Bucket step play
side if uncovered. Take over DL.
T-step play side if covered. Bucket step play
side if uncovered. Take over LB.
24
Missouri Strong Toss 24
Read Superback and get on his outside hip. Look
for alley then take it.
Read Y and help if needed. If not eyes inside to
next level.
3
2
4
1
Y
X
Horn near defender to sideline
Headhunt
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Headhunt
Scoop play side
Scoop play side
Scoop play side
Scoop play side
Scoop play side
25
Nevada Rocket Strong Toss 24
Read Superback and get on his outside hip. Look
for alley then take it.
3
2
4
1
Y
Z motion on cue then crack back on EMOL
X
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Headhunt
Scoop play side
Scoop play side
Scoop play side
Scoop play side
Scoop play side
26
Utah Strong 30
Run trap play side to first defender to show
QB must get depth and stay on midline. Z must be
quick off the snap.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Headhunt near backer. Ignore all D-lineman.
Protect inside gap to near backer.
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap to near backer.
Double first DL inside with center. Ignore DL
head up or outside
Double DL head up or first DL play side with
guard.
27
Utah Weak Sucker 30
Run trap play side to first defender to show
QB must get depth and stay on midline. 4 must be
quick off the snap. 2 logs play side DE..
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Headhunt near backer. Ignore all D-lineman.
Protect inside gap to near backer.
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap to near backer.
Double first DL inside with center. Ignore DL
head up or outside
Double DL head up or first DL play side with
guard.
28
Utah Weak Wrap 30
Run trap play side to first defender to show
QB must get depth and stay on midline. 4 must be
quick off the snap. 2 logs play side DE..
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Headhunt near backer. Ignore all D-lineman.
Protect inside gap.
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap.
Double first DL inside with center. Ignore DL
head up or outside
Double DL head up or first DL play side with
guard.
29
Utah Strong Sucker Wrap 30
Run trap play side to first defender to show
QB must get depth and stay on midline. 4 must be
quick off the snap.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Headhunt near backer. Ignore all D-lineman.
Protect inside gap.
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap.
Double first DL inside with center. Ignore DL
head up or outside
Double DL head up or first DL play side with
guard.
30
Kansas Strong Sucker 30
Run trap play side to first defender to show
QB must get depth and stay on midline. Z must be
quick off the snap.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap to near backer.
Protect inside gap to near backer.
Double first DL inside with center. Ignore DL
head up or outside
Protect inside gap to near backer.
Double DL head up or first DL play side with
guard.
31
Kansas Weak 30
Run trap play side to first defender to show
QB must get depth and stay on midline. 4 must be
quick off the snap. 2 logs play side DE.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap to near backer.
Protect inside gap to near backer.
Double first DL inside with center. Ignore DL
head up or outside
Protect inside gap to near backer.
Double DL head up or first DL play side with
guard.
32
Kansas Weak Sucker Wrap 30
Run trap play side to first defender to show
QB must get depth and stay on midline. 4 must be
quick off the snap. 2 logs play side DE.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap to near backer.
Protect inside gap.
Double first DL inside with center. Ignore DL
head up or outside
Protect inside gap.
Double DL head up or first DL play side with
guard.
33
Kansas Strong Wrap 30
Run trap play side to first defender to show
QB must get depth and stay on midline. 4 must be
quick off the snap.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE (sweeps)
2 ZONE (outside zone)
1 ZONE (outside zone)
3 ZONE (sweeps)
0 ZONE (trap and quick)
Cut off D-lineman and force to the outside then
track to near backer.
Protect inside gap to near backer.
Protect inside gap.
Double first DL inside with center. Ignore DL
head up or outside
Protect inside gap.
Double DL head up or first DL play side with
guard.
34
Utah Strong Sucker 31
Kick out play side DE.
Track to play side OT. Read outside LB. If
blocked continue track. If unblocked cut back
inside. Hit LOS square.
3
Counter step play side then mesh.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
Track immediately to near LB play side when 4 has
kick out rules if uncovered.
Track immediately to near LB play side whenever
play is away.
All down linemen follow outside blocking rules.
35
Utah Weak 31
2 back and 4 back double play side DE. If the DE
fights up filed the 2 back rides him and the 4
back continues down field. If the DE fights
inside the 4 back takes him and the 2 back
continues up field.
Track to play side OT. Read outside LB. If
blocked continue track. If unblocked cut back
inside. Hit LOS square.
3
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
If uncovered Track immediately to near LB play
side when 2 or 4 has DE rules.
Track immediately to near LB play side whenever
play is away.
All down linemen follow outside blocking rules.
36
Nevada Jet Strong Sucker 31
Track to play side OT. Read outside LB. If
blocked continue track. If unblocked cut back
inside. Hit LOS square.
3
Counter step play side then mesh.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
Jet motion then sell fake
Track immediately to near LB play side whenever
play is away.
All down linemen follow outside blocking rules.
37
Colorado Strong 41
Wrap 4 back to the backside OG
3
Track to play side OT after filling the 3 backs
shoes at the snap. Read outside LB. If blocked
continue track. If unblocked cut back inside. Hit
LOS square.
Counter step play side then mesh.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
Track immediately to near LB play side whenever
play is away.
All down linemen follow outside blocking rules.
38
Colorado Weak Sucker 41
Wrap 4 back to the backside OG
3
Track to play side OT after filling the 3 backs
shoes at the snap. Read outside LB. If blocked
continue track. If unblocked cut back inside. Hit
LOS square.
Block play side DE.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
If uncovered Track immediately to near LB play
side when 2 or 4 has DE rules.
Track immediately to near LB play side whenever
play is away.
All down linemen follow outside blocking rules.
39
Missouri Orbit Weak Sucker 41
Wrap imaginary 4 back in Colorado to the
backside OG.
3
Block play side DE.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
If uncovered Track immediately to near LB play
side when 2 or 4 has DE rules.
Track immediately to near LB play side whenever
play is away.
All down linemen follow outside blocking rules.
Motion to 3 back then track to play side OT. Read
outside LB. If blocked continue track. If
unblocked cut back inside. Hit LOS square.
40
Colorado Strong Sucker 22
Wrap 4 back to the backside OG
3
Banana play side DE
Counter step play side then mesh.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
Track immediately to near LB play side when 4 has
DE rules.
All down linemen follow outside blocking rules.
41
Kansas Strong Sucker 22
Wrap imaginary 4 back in Colorado to the
backside OG.
3
Track to play side OT. Read outside LB. If
blocked continue track. If unblocked cut back
inside. Hit LOS square.
2
4
Kick out play side DE.
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
Track immediately to near LB play side when 4 has
DE rules.
All down linemen follow outside blocking rules.
42
Missouri Jet Strong Sucker 22
Wrap imaginary 4 back in Colorado to the
backside OG.
3
Run Jet motion then sell fake
Track to play side OT. Read outside LB. If
blocked continue track. If unblocked cut back
inside. Hit LOS square.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
All down linemen follow outside blocking rules.
43
Kansas Strong 32
Track to play side OT. Read outside LB. If
blocked continue track. If unblocked cut back
inside. Hit LOS square.
3
2
4
Kick out play side DE.
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
Track immediately to near LB play side when 4 has
DE rules.
All down linemen follow outside blocking rules.
44
Colorado Strong Sucker 42
Wrap 4 back to the backside OG
3
Track to play side OT after filling the 3 backs
shoes at the snap. Read outside LB. If blocked
continue track. If unblocked cut back inside. Hit
LOS square.
Counter step play side then mesh.
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
All down linemen follow outside blocking rules.
45
Nevada Orbit Strong 42
Counter step play side then mesh then log play
side DE.
Wrap imaginary 4 back in Colorado to the
backside OG.
3
2
4
1
Y
X
Horn near defender to sidelines
2 ZONE (outside zone)
1 ZONE (outside zone)
Motion to 3 back then track to play side OT. Read
outside LB. If blocked continue track. If
unblocked cut back inside. Hit LOS square.
Track immediately to near LB play side when 4 has
DE rules.
All down linemen follow outside blocking rules.
46
Nevada Weak Toss 33
Read PST and help if needed. If not eyes inside
to next level.
Look for alley then take it.
3
2
4
1
Y
X
X and Z cross stalk
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Scoop play side
Headhunt
Headhunt
Scoop play side
Scoop play side
Scoop play side
47
Missouri Laser Weak Toss 33
Read H-back and get on his outside hip. Look for
alley then take it.
3
2
4
Z motion on cue then crack back on EMOL
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Scoop play side
Headhunt
Headhunt
Scoop play side
Scoop play side
Scoop play side
48
Kansas Strong 40
QB and 4 back must read play side pre snap. If
the center is covered then the hand off is tight
and the 4 back must go behind the center. If
uncovered he must go in front of him so the
handoff is loose and the QB must step to the 4
back. The 3 back would then get wider on his
track.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Headhunt
Track to near LB inside. Protect inside gap if
guard is covered ignore DL if guard is uncovered.
Protect inside gap to center.
Double first DL inside with center. Ignore DL
head up or outside
Chip near DL inside then climb to near LB outside
Double DL head up or first DL play side with
guard.
49
Utah Strong Sucker 40
QB and 4 back must read play side pre snap. If
the center is covered then the hand off is tight
and the 4 back must go behind the center. If
uncovered he must go in front of him so the
handoff is loose and the QB must step to the 4
back. The 3 back would then get wider on his
track.
3
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Protect inside gap to center
Track to near LB inside. Protect inside gap first.
Track to near LB inside. Protect inside gap if
guard is covered ignore DL if guard is uncovered.
Chip near DL inside then climb to near LB outside
Double first DL inside with center. Ignore DL
head up or outside
Double DL head up or first DL play side with
guard.
50
Colorado Weak 20
Run trap play side to first defender to show
QB and 2 back must read play side pre snap. If
the center is covered then the trap is skinny to
the A gap, if uncovered then the trap will be fat
to the B gap. 4 back must scoop quickly to
benchmark.
3
Counter step play side.
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Protect inside gap to center
Track to near LB inside. Protect inside gap first.
Track to near LB inside. Protect inside gap if
guard is covered ignore DL if guard is uncovered.
Chip near DL inside then climb to near LB outside
Double first DL inside with center. Ignore DL
head up or outside
Double DL head up or first DL play side with
guard.
51
Missouri Jet Weak Sucker 13
Read PST and help if needed. If not eyes inside
to next level.
3
Motion on cue. Fake handoff then sell fake then
lead block.
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Scoop play side
Headhunt
Headhunt
Scoop play side
Scoop play side
Scoop play side
52
Missouri Jet Strong 13 Double Fake Reverse
Fake handoff to Z then S then follow Z and X
3
Motion on cue. Fake handoff from Q then fake
handoff to H then lead block to first defender.
Fake handoff from Z then sell fake
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Scoop play side
Headhunt
Headhunt
Scoop play side
Scoop play side
Scoop play side
53
Missouri Jet Strong 13 Triple Fake Reverse
Fake handoff to Z then S then X. Fake to X hold
ball out early then tuck n go.
3
Motion on cue. Fake handoff from Q then fake
handoff to H then lead block to first defender.
Fake handoff from Z then sell fake
2
4
1
Y
X
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Scoop play side
Headhunt
Headhunt
Scoop play side
Scoop play side
Scoop play side
54
Missouri Jet Strong 24 Reverse
Take handoff from Z then read Y and pick alley
under or over Y.
3
Motion on cue. After handoff to Q immediately
hand off to H the sell fake
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Headhunt
Scoop play side
Scoop play side
Scoop play side
Scoop play side
Scoop play side
55
Missouri Jet Weak Sucker 43
Read PST and help if needed. If not eyes inside
to next level.
3
Motion on cue. Read H-back and get on his outside
hip. Look for alley then take it.
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Scoop play side
Headhunt
Headhunt
Scoop play side
Scoop play side
Scoop play side
56
Missouri Orbit Weak Sucker 43
Read PST and help if needed. If not eyes inside
to next level.
3
Motion on cue. Read H-back and get on his outside
hip. Look for alley then take it.
2
4
1
Y
X
Horn near defender to sidelines
4 ZONE MISSOURI (sweeps)
2 ZONE KANSAS (outside zone)
1 ZONE UTAH (outside zone)
3 ZONE NEVADA (sweeps)
0 ZONE COLORADO (trap and quick)
Scoop play side
Headhunt
Headhunt
Scoop play side
Scoop play side
Scoop play side
57
Missouri Max Smash Nebraska X,Y,Z
S
H
Z
Q
Y
X
Pass Block
NEBRASKA
WYOMING
IDAHO
58
Nevada Max Smash Idaho X,Y,Z
S
H
Z
Q
Y
X
Pass Block
NEBRASKA
WYOMING
IDAHO
59
Colorado Swing Idaho H,S, X,Y
S
H
Z
Q
Y
X
Pass Block
NEBRASKA
WYOMING
IDAHO
60
Utah Weak Pop Wyoming X,Y,Z
S
H
Z
Q
Y
X
Pass Block
NEBRASKA
WYOMING
IDAHO
61
Utah Strong 30 vrs. 53
3
2
4
1
Y
X
62
Utah Strong 30 vrs. 62
3
2
4
1
Y
X
63
Utah Strong 30 vrs. 44
3
2
4
1
Y
X
64
Kansas Strong Sucker 30 vrs. 53
3
2
4
1
Y
X
65
Kansas Strong Sucker 30 vrs. 62
3
2
4
1
Y
X
66
Kansas Strong Sucker 30 vrs. 44
3
2
4
1
Y
X
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