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Guild Structure

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Title: Guild Structure


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Guild Structure
  • Cody (1975) demonstrated that the division of
    available resources amongst sets of insectivorous
    birds in shrub grasslands results in the
    projection upon each resource dimension of almost
    identical niches within Californian chaparral,
    Chilean matorall and South African machia

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Guild Structure
  • While a set of resources may be divided by
    consumers in an infinite number of ways, in
    reality the realized niches of each species
    showed a remarkable similarity in these three
    shrubland systems despite the fact each is
    colonized by a taxonomically distinct set of
    species

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Guild Structure
  • The match is so close that the different species
    of the analogous communities even display
    morphological convergence in their adaptations to
    apparently parallel niches

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Guild Structure
  • Similar constancy of niche structure in parallel
    communities is recorded among assemblages of
    montane lizards in Chile and California (Fuentes
    1976), coral reef fish assemblages of the
    Atlantic and Pacific (Gladfelter et al. 1980) and
    finch communities (Schluter 1986)

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Guild Structure
  • What is a guild?
  • Any group of species that exploit the same
    class of environmental resources in a similar
    way

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Guild Structure
  • Many guilds have been documented
  • e.g. nectar feeders, desert lizards, terrestrial
    salamanders, insectivorous birds
  • However, one can subdivide groups
  • E.g. Insectivorous birds become
  • foliage gleaners, flycatchers, bark gleaners, or
    ground gleaners

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Guild Structure
  • Furthermore, you do not have to group species
    together in terms taxonomic positions, but rather
    on their niche requirements

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Guild Structure evidence
  • The basic idea is that within a community there
    are clusters of species interacting among
    themselves more strongly than with other species
    in the community

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Guild Structure problems
  • There are problems with the guild concept
  • There is no objective criteria for assigning
    guild membership
  • Limits on membership not clearly defined
  • Causes of guild structure unresolved
  • Most studies do restrict analysis to a single
    taxonomic assemblage

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Guild Structure evidence
  • Inger and Colwell (1977) made the first attempt
    at objective identification of guild structure
    within community matrices by seeking sharp
    discontinuities in the arrangement of resource
    use curves along resource axes (e.g. sudden
    increases in the variance of mean overlap)

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Guild Structureobjective grouping
  • Joern and Lawlor (1981 Oikos) determined group
    membership of guilds through use of a clustering
    technique, progressively linking together (in
    unidimensional space) pairs and then clusters of
    species with highest overlap

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Guild Structure
  • Guild structure (of grasshoppers) based upon
    resource use
  • Guild structure is ascribed from cluster analysis
    of species in relation to expressed overlap in
    resource use

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Guild Structure
  • Joern and Lawlors analysis clusters together
    groups of species whose competitive interactions
    with others are strongest with that same guild
    (greater overlap)
  • This approach can be extended to multidimensional
    space using a range of clustering techniques
    (e.g. PCA or FA)

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Guild Structure
  • While this approach effectively defines groups
    and identifies species, it does provide
    statistical significance to the clusters
    identified (but see Jaksic and Medel 1990)

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Guild Structure null model
  • The null model for guild structure is that the
    relative frequency of guilds in the assemblage
    represents a random sample of species from the
    colonizing source pool

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Guild Structure null model
  • Two deviations from the null model are possible
    the difference in guild frequencies between the
    source pool and the assemblage might be unusually
    small or large

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Guild Structure null model
  • When the deviations are large, certain guilds are
    over- or under-represented in local assemblages
  • For example, in many land-bridge islands, there
    is a consistent absence of some bird families
    (MacArthur et al. 1972 Ecology)
  • Why?

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Guild Structure null model
  • When the variation is unusually small, that would
    indicate the guilds are similar to one another in
    the level of co-occurrence observed

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Guild Structure null model
  • How to achieve a correct null model?
  • Solution drawing species randomly from an
    appropriate source pool to evaluating the
    expected amount of variation in such island (or
    small) assemblages

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Guild Structure null model
  • Gotelli and Abele (1982 J of Biogeography) used
    the hypergeometric distribution to test for
    deviations in species richness of West Indian
    landbird families

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Guild Structure null model
  • For each island, the observed number of species
    in each family was compared to the expected
    number if species were drawn equiprobably from
    the archipelago list

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Guild Structure null model
  • Results the number of coexisting species of
    parrots (Psittacidae) was less than expected but
    the number of coexisting pigeons and doves
    (Columbidae) and mockingbirds (Mimidae) was
    greater than expected
  • Can you think of what characteristics might
    contribute to over-representation?

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Guild Structure EcoSim null model
  • The guild structure works within the
    co-occurrence analysis option
  • One could create a separate presence-absence
    matrix for each guild in the assemblage and
    analyze each matrix separately

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Guild Structure EcoSim null model
  • However, there are also times when one might want
    to test for patterns among the guilds as a group

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Guild Structure EcoSim null model
  • All species are assigned to a single guild
    (user-defined and therefore subject to biologists
    biases)
  • This module does not test for classification or
    recognition of guilds, but rather hypotheses
    about them that have been designated a-priori by
    YOU
  • Tests for differences among different guilds

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Guild Structure EcoSim null model
  • Species Site1 Site2 Site3 Site4
  • SpeciesA 1 1 0 0
  • SpeciesB 0 0 1 0
  • SpeciesC 0 0 0 1
  • SpeciesD 1 1 1 1
  • SpeciesE 0 1 1 0
  • SpeciesF 0 1 0 0
  • SpeciesG 1 1 1 0
  • SpeciesH 0 0 0 1
  • SpeciesI 1 1 0 1
  • SpeciesJ 1 0 1 1
  • SpeciesK 1 0 0 1

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Guild Structure EcoSim null model
  • Species Guild Site1 Site2 Site3 Site4
  • SpeciesA X 1 1 0 0
  • SpeciesB X 0 0 1 0
  • SpeciesC Y 0 0 0 1
  • SpeciesD X 1 1 1 1
  • SpeciesE Y 0 1 1 0
  • SpeciesF Y 0 1 0 0
  • SpeciesG Z 1 1 1 0
  • SpeciesH Z 0 0 0 1
  • SpeciesI Y 1 1 0 1
  • SpeciesJ X 1 0 1 1
  • SpeciesK Y 1 0 0 1

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Guild Structure EcoSim null model
  • Another form of analysis in the co-occurrence
    module is rather than analyze for differences
    among guilds, one can compare among regions (or
    any other type of site grouping)

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Guild Structure EcoSim null model
  • Species Site1 Site2 Site3 Site4 Regions Intact
    Intact Invaded Invaded SpeciesA 1 1 0 0 SpeciesB
    0 0 1 0 SpeciesC 0 0 0 1 SpeciesD 1 1 1 1 Spec
    iesE 0 1 1 0

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Guild Structure EcoSim null model
  • Generates similar indices as the standard
    co-occurrence analysis (e.g. C-score, the number
    of checkerboard species pairs, the number of
    species combinations, and the variance ratio)

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Guild Structure EcoSim null model
  • In addition to grouping by guild or region, there
    is a favored states analysis (based upon the
    hypothesis of Foxs assembly rules)

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Guild Structure EcoSim null model
  • Fox suggested that species are added sequentially
    to a community such that different functional
    groups (or guilds) are represented as evenly as
    possible.
  • Communities can then be classified as to whether
    they are in a favored or an unfavored state

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Guild Structure EcoSim null model
  • For example, if a community had 7 species and 4
    guilds, a favored state would have the guilds
    filled with (1,2,2,2) species
  • However, an unfavored state would be (1,0,3,3)

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Guild Structure EcoSim null model
  • EcoSim reshuffles the guild labels, then examines
    each column of the matrix and designates it as a
    favored or unfavored state. The number of favored
    states in a matrix is an integer that can range
    from 0 to a maximum of C, the number of columns
    in the data matrix
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