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NEXT Generation Digital MEDIA

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UCSD Center for Hybrid Multicore Productivity Research – PowerPoint PPT presentation

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Title: NEXT Generation Digital MEDIA


1
UCSD Center for Hybrid Multicore Productivity
Research
NEXT Generation Digital MEDIA
Sheldon Brown, UCSD Site Director CHMPR Daniel
Tracy, Programmer, UCSD Experimental Game
Lab Kristen Kho, Programmer, UCSD Experimental
Game Lab Todd Margolis, Technical Director, CRCA
Erik Hill, Programmer, UCSD Experimental Game Lab
2
sgbrown_at_ucsd.edu crca.ucsd.edu/sheldon
SHELDON BROWN
Director of the Center for Research in Computing
and the Arts (CRCA)
Professor of Visual Arts
CO-PI and Artist-in-Residence _at_ UCSD Calit2
Site Director of the UCSD CHMPR
3
Center for Research in Computing and the
Arts Inventing new art forms by creating new
technologies Director, Sheldon Brown Associate
Director, Miller Puckette http//crca.ucsd.edu
4
  • Calit2
  • 215,000 gross square feet
  • Clean room including
  • Circuits laboratory
  • Optical networking laboratory
  • Rooftop "antenna garden"
  • New Media Arts research labs
  • 200-seat auditorium
  • Gallery, Black Box,
  • High Def production, motion capture,
  • Gamelab, spatialized audio, virtual
  • reality, 3D fabrication

5
UCSD/CRCA/Calit2 CPMR Staff
  • Sheldon Brown, Director of CRCA
  • Todd Margolis CRCA Technical Director
  • Erik Hill - Programmer Analyst
  • Daniel Tracy - Programmer Analyst
  • Kristen Kho Programmer Analyst
  • Robert Twomey - Programmer Analyst
  • Lourdes Guradino-Durkin, MSO
  • DeAndra Green Administrative Analyst
  • Henrik Wann Jensen, Associate Professor CSE
  • Bill Lin, Associate Professor, ECE
  • Geoff Voelker - Professor CSE
  • Scott Baden - Professor CSE
  • Rajesh Gupta, Professor CSE
  • Tom Defanti, Research Professor Calit2
  • Ramesh Rao Professor ECE
  • Larry Smarr - Professor CSE

PI -
Staff -
Potential Affiliated Faculty -
6
UCSD CRCA/Calit2 Facilities
  • IBM z10 mainframe with the San Diego
    Supercomputer Center
  • 4 Blade QS20 Cell Cluster, QS22 Blade
  • Cluster computer resources
  • Experimental Game Lab - quad core PC's - Nvidia
    280 and Quadro 5400
  • Larrabee development systems (forthcoming)
  • 16 sided StarCAVE (immersive VR stereo surround
    environment)
  • 200 Megapixel tiled display wall
  • 55 screen tiled 3D Varrier screen display.
  • 4K cinema technology - Sony SXRD Projector, JVC
    4K projection, Zaxel
  • 4K servers, JPEG2000 encoder/decoder, 10gb
    network streams, Prototype 4K and stereo display
    panel prototypes
  • Spatialized Audio Research Lab - 26 Channel 3D
    sound lab
  • Motion Capture/Computer Vision Research Lab - 24
    channel VICON motion
  • capture system, 3D laser scanning, structured
    light, multi-channel video.
  • VR Development Lab - variety of interfaces and
    display types
  • HD Production Environment - Studio and multibay
    editing
  • Optiputer network environment - Global Lambda
    Infrastructure
  • 3D Fabrication Lab - rapid prototyping and CNC
    machining tools

7
UCSD CHMPR
  • Industry Partners
  • IBM (two memberships)
  • Intel
  • Emergent Technologies
  • Pending (provided Year one support but have yet
    to sign membership agreement)
  • Sony
  • Zaxel
  • nVidia
  • Pending (in discussions)
  • National Instruments
  • Northrop Grumman- CyberVisualization
  • Academic Partners and Affiliated Activities
  • University of Sao Paulo
  • Mackenzie University, Sao Paulo
  • Keio University
  • Canada California Strategic Innovation
    Partnership for Digitally Merged Environments
  • UCSB, Stanford, McGill, U of Manitoba, U de
    Montreal,

8
UCSD CHMPR
  • Industry Partners
  • Extensive interactions
  • Bi-weekly meetings/monthly meetings
  • Presentations at Corporate sites
  • Cooperation in presentations and exhibitions at
    wide ranging venues

9
UCSD CHMPR Year 0.5/1
  • Extended multicore infrastructure

10
Development Server Framework 5/2010
2 QS22 blades 4 Cell Processors 2 HS22 blades -
4 Xeons
3 10gb interfaces to compute accelerators
1 10gb interfaces to internet
Many Clients
Z10 mainframe computer at San Diego Supercomputer
Center 2- IFLs with 128mb Ram, zVM virtual OS
manager with Linux guests 6 tb storage fast local
storage 15K disks 4 SR and 2 LR 10gb ethernet
interfaces
4 QS20 blades
nVidia Tesla accelerator 4 GPUs on linux host,
external dual pci connection.
11
UCSD CHMPR Year 0.5/1
  • Ongoing projects
  • Multi-user Extensible Virtual Worlds
  • Continued development of feature set of single
    user virtual world with exhibitions of out comes
    at international forums
  • Converted single user virtual world to client
    server application
  • Assets, Dynamics and Behavior Computation for
    Virtual Worlds and Computer Games
  • Extended Asset Computer Schemes to new methods
    and new systems
  • Future Cinema
  • Developed new Virtual Director application
  • Created testbed VLANs for streaming 4K cinema to
    multiple endpoints

12
  • Products
  • In Progress Virtual World Exhibitions
  • 8/09 Scalable City World 3.2 FILE Sao Paulo
    Brazil, Multiscreen 3D CAVE Version.
  • 3/09 Scalable City World 3.1 Oi Futura Cultural
    Center, Rio De Janero Brazil
  • FILE 4K Tri-continental Streaming Sao Paulo
    Brazil, Keio University, UCSD.
  • Next Generation Cinema Presentations
  • 1/2010 CES Convention, Las Vegas, 12/2009 3DMedia
    Festival Leige Belgium, 6/2009 Between
    Conference, FACT Liverpool 1/2009 SPIE conference
    wins best animated video category. 12/2008
    CINEGRID Conference San Diego, 10/2009
    Supercomputing conference Keynote Address 8/2009
  • Lectures
  • Suspending Belief CENIC 2010 Conference 3/10.
  • Experimental Game Lab MacArthur Foundation
    Digital Media Learning Conference 2/10
  • The Eighth International Conference on Creating,
    Connecting and Collaborating through Computing
    Conference Co-Chair, 1/10
  • Scalable City 3D Game to 3D Movie 3DMedia
    Conference, Liege Belgium, 12/09
  • Multicore Computing for Next Gen Culture UMBC,
    9/09
  • Future Cinema, FILE Sao Paulo Brazil, 7/09
  • The Art and Technology of better Virtual Worlds,
    University of London,Goldsmiths 6/2009
  • Journal Publications
  • Brown S., Kho K., Lee K., Hill E.,
    (2009)Accelerating the Scalable City Journal of
    Concurrency and Computation Practice and
    Experience, John Wiley Sons Ltd.
  • Todd Margolis, Sheldon Brown, Tracy Cornish,
    Hector Bracho, Jane de Almeida, Cicero Inacio da
    Silva, Eunézio Antônio de Souza, Michael Stanton,
    Tereza Cristina Melo de Brito Carvalho, Fernando
    Frota Redigolo, Fábio Carneiro de Castro,
    Kunitake Kaneko. Tri-Continental Premiere of 4K
    Feature Movie via Network Streaming at FILE
    2009, Elsevier Future Generation Computer
    Systems Journal, 2010. Pending.
  • Tracy, D., Brown, S. 2010. Accelerating Physics
    in Large, Continuous Virtual Environments.
    Unpublished Manuscript.

13
Website http//chmpr.ucsd.edu
  • Scalable City Virtual World -
  • Single User Exhibition Platform and Multi-User
    Client/Server Virtual World. We exhibit the
    results of this at museums worldwide.
  • Audio or video products
  • 3D Movie of Scalable City Virtual World made in
    4K cinema format (4000x
  • 2000 pixels per frame x 2 frames, one per eye).
  • This movie has been shown at conferences and
    exhibitions during this time.
  • This includes 1/2010 CES Convention, Las Vegas,
    12/2009 3DMedia Festival
  • Leige Belgium, 6/2009 Btween Conference, FACT
    Liverpool 1/2009 SPIE conference, wins best
    animated video category. 10/2009 Supercomputing
    conference Keynote Address given by Justin
    Rattner, Intel Vice President and Chief
    Technology Officer (CTO)
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