Title: Event-based Programming
1Event-based Programming
2Window-based programming
- Most modern desktop systems are window-based.
What location do I use to set this pixel?
Window based environment
Non-window based environment
3Event-based Programming
- Window-based GUIs are typically comprised of
many independent processes. - These processes sit and wait for the user to do
something, to which it can respond. - Moreover, a simple application may be waiting for
any of a number of things.
4Event-based Programming
- Sample main programs
- C / managed C
- static void Main()
- Application.Run( new Form1())
-
- C (MFC Document/View architecture)
- There isnt one!!
- GLUT
- void main(int argc, char argv)
-
- myInit()
- glutMainLoop()
5Programming forms
- Procedural programming
- code is executed in sequential order.
- Event-driven programming
- code is executed upon activation of events.
statement 1 statement 2 statement 3 --------
-------- statement n
method 1 method 2 method 3 --------
-------- method n
Do method 2then method 1 then method 3
Do method 1then method 3
6Procedural programming
- Up to now, our control flow model has been pretty
straight-forward. - Execution starts at main() and executes statement
sequentially branching with if,for,and while
statement, and occasional method calls. - When we need user input we call read() on the
console stream which waits (blocks) until the
user types something, then returns. - One problem with this model is How do we wait
for and respond to input from more than one
source (eg keyboard and mouse). If we block on
either waiting for input, we may miss input from
the other.
7Event-driven programming
- the system waits for user input events, and these
events trigger program methods - Event-based programming addresses the two
problems - How to wait on multiple input sources (input
events) - How to decide what to do on each type of input
event
8General form of event-driven programming
- The operating system and window system process
input events from devices (mouse movement, mouse
clicks, key presses etc) - The window system decides which window, and hence
which frame and program, each input event belongs
to.
9General form of event-driven programming
- A data structure describing the event is produced
and placed on an event queue. Events are added to
one end of the queue by the window system. Events
are removed from the queue and processed by the
program. These event data structures hold
information including - Which of the program's windows this event belongs
to. - The type of event (mouse click, key press, etc.)
- Any event-specific data (mouse position, key
code, etc.)
10Event loop
- main()
- ...set up application data structures...
- ...set up GUI....
- // enter event loop
- while(true)
- Event e get_event()
- process_event(e) // event dispatch routine
- the event loop is usually hidden from programmer,
he/she provides just a process_event() method
11AWT Applications - Frame
- Frame is a container for components
Frame with normal window controls
Optional Menu
Three containers in Frame with Border Layout
UI-components inside containers each with own
layout
12Understanding the GUI
- UI-containers
- have list of UI-components
- Each UI-component
- is a class
- with paint method
- lists of Event listeners
13Understanding .NET UI Components
- Overview
- Replacement for VB Forms and MFC
- Fully integrated with the .NET framework
- Web Service aware
- Data (ADO.NET and XML) aware
- Secure code and Licensing
- A framework for building Windows application
- No touch deployment
- No registration, Versionable, Smart caching
- A RAD environment in Visual Studio .NET
- Windows Form Designer, Property Browser
14Overview (cont)
- Rich set of controls
- Standard controls - Label, Button, TextBox, etc.
- Common controls - ProgressBar, StatusBar, etc.
- Data aware controls - ListBox, DataGrid, etc.
- Common dialogs
- ActiveX Interoperability
- Can host ActiveX controls / author ActiveX
controls - Printing Support
- Visual inheritance
- Create a form based on another form by using
inheritance - Advanced layout
- Anchoring and docking
15Basic Terms
- Component
- Timer, DB Connection
- Control (User Control)
- Windows Forms
- Menu
- Button
- etc
- Web Forms
- ASP.NET specific
16Using VS.NET
- Adding Components and Controls
- Just drag component from the toolbox
- Editing properties
- Edit directly in the properties editor
- Registering for events
- Also in the properties editor
17What actually happens?
- Data members for components
- For example, after placing timer
- public class FunnyButton System.Windows.Forms.
Button -
- private System.Windows.Forms.Timer timer1
18What actually happens?
- Attributes for the properties
- For example, after changing Text property
- private void InitializeComponent()
-
-
- this.Text "ADO Example"
19What actually happens?
- Delegates for events
- Special type event in .NET (special delegate)
- private void InitializeComponent()
-
-
- this-gtMouseEnter new System.EventHandler(this.
UserControl1_MouseEnter) -
-
-
- private void UserControl1_MouseEnter(object
sender, System.EventArgs e)
20Names everyone should know
- Properties
- Name data member name
- Text text shown by control (was Caption)
- ForeColor current text color
- Dock docking to the parent
- Enabled active or not
- Events
- Click mouse click on the control
- SizeChanged - resize
21InitializeComponent() method
- This method is created by VS.NET
- Code generated there represents all the changes
done in the design view - Note if you remove event handler or data member
added by VS.NET manually, do not forget to clean
the code that uses it from InitializeComponent().
- Doing this from the design view is easier!