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Title: Economics and Computer Science


1
Economics and Computer Science
  • CS595, SB 213
  • Xiang-Yang Li
  • Department of Computer Science
  • Illinois Institute of Technology

2
Course information
  • Instructor XiangYang Li
  • Xli_at_cs.iit.edu, 312-567-5207, SB 237D
  • Homeworks?
  • Exams?
  • Projects?
  • Gradings?

3
What is this course about
  • Using economics concept to solve some questions
    in computer science and vice versa

4
What is economics?
  • What does economics study typically?
  • Traditionally, business is follows
  • Business is war
  • Outsmart the competition
  • Capture the market share
  • Make a killing brand
  • Beating up supplies
  • Locking up customers
  • It is not enough to succeed. Others must fall.

5
Nowadays
  • Doing business, we have to
  • Listen to customers
  • Work with suppliers
  • Create teams
  • Establish strategic partnerships
  • Even with competitors
  • Business is not war,
  • You do not have to blow out the other fellows
    light to let your own shine!
  • but business is not peace either
  • Battle with competitors over market share, fight
    suppliers for cost,
  • What it is then?

6
A new mindset
  • Business is
  • Cooperation when it comes to creating a big pie
  • And competition when it comes to divide it up!
  • Have to compete and cooperate at the same time
  • To find a way bring together competition and
    cooperation, we use
  • Game theory

7
What is computer science?
  • Algorithms and protocols to solve questions
    efficiently
  • Algorithms
  • how to solve questions
  • Programming language
  • tool to implement out ideas
  • Architecture
  • way to build the machines to solve the questions
  • Computer networking
  • way of exchange information
  • Etc.

8
What are assumptions of CS?
  • Traditionally
  • Single computer, single user
  • So concentrate on efficiency, and cost
  • Assume that the computing devices will follow our
    protocols
  • Computer networking
  • Still efficiency, and cost
  • May consider fault tolerance, malicious devices
  • Thus, security is a issue

9
Not always true
  • The network devices could be neither cooperative
    nor malicious
  • Example wireless networking
  • Peer-to-peer computing
  • grid computing
  • Computing devices and terminals belong to
    different users, and organizations
  • Individual users are selfish
  • Want to maximize its own benefit if possible

10
Example Wireless networks
  • No wired structure
  • Self-organized
  • All nodes as routers
  • Broadcasted signal
  • Powered by battery
  • Scarce energy memory
  • Mobile

11
Selfish Users
  • How to model this?
  • Turn to game theory
  • How to achieve a global system gold when selfish
    users are present?
  • Economics results
  • How to implement this?
  • Combine with cryptography and security
  • Is it efficient?
  • Combine with traditional computer science wisdoms

12
The game view of business
  • Five basic elements of a game (PARTS)
  • Players
  • Added values
  • Rules
  • Tactics
  • Scope

13
Value Net
customers
Company
complementors
competitors
suppliers
14
Value Net
  • Complementor
  • A player is your complementor if customers value
    your product more when they have the other
    players product than they have your product
    alone.
  • Inter vs. Microsoft
  • Competitor
  • A player is your complementor if customers value
    your product less when they have the other
    players product than they have your product
    alone.
  • Coca-cola vs. Pepsi-cola

15
Game Theory
  • An example
  • Prof. Adam and 26 students
  • Adam keeps 26 black cards and distributes 26 red
    cards one to each student
  • Dean offer 100 for a pair of red and black cards
  • Restriction students cannot gather together and
    bargain as a group with Adam.
  • What will each negotiation end up?

50/50 split
16
What happens if
  • Another example (Barrys card game)
  • Prof. Adam and 26 students
  • Adam keeps 23 black cards and distributes 26 red
    cards one to each student
  • Dean offer 100 for a pair of red and black cards
  • Restriction students cannot gather together and
    bargain as a group with Adam.
  • What will each negotiation end up?

Likely 90/10 split
17
Added Value
  • Your added value
  • Size of the pie when you are in the game minus
    the size of the pie when you are out of the game
  • Example
  • Card game one
  • Added value of Adam is 2600, each student is
    100, so total added value is 5200
  • Barrys game
  • Added value of Adam is 2300, each student is 0,
    so total added value is 2300!

18
What does it tell?
  • Instead of focusing on the minimum payoff you are
    willing to accept, be sure to consider how much
    the other players are willing to pay to have you
    in the game!
  • Do not confuse your individual added value with
    the larger added value of a group of people in
    the same position of the game as you
  • Example Barrys card game

19
Rules
  • Rules can change the game
  • Card game example
  • Rule take-it-or-leave-it negotiation a student
    can either accept or reject the offer by Adam,
    but not counter-offer, nor second offer from
    Adam.
  • What will the negotiation turn out to be?
  • A 50/50 split or 90/10 split or something else
  • Who is more powerful now?

20
Rationality and Irrationality
  • Game theory assumes rational player
  • Maximize its profits
  • Understand the game
  • No misperceptions
  • No feelings of pride
  • No fairness
  • No jealousy, spite, vengefulness, altruism
  • But the world is not like this
  • So much for game theory, ?

21
What is rationality
  • Rationality means
  • A player is rational if he does the best he can,
    given how he perceives the game, including his
    perceptions of perceptions, and how he evaluates
    the various possible outcomes of the game
  • A player can percept wrong and still be rational
    he is doing the best he can given what he knows.

22
Rationality as a Paradigm forInternet Computing
  • Noam Nisan
  • Hebrew University, Jerusalem

23
Contents
  • The Internet and the new face of computing
  • Analyzing computing systems in equilibrium
  • Designing computational mechanisms
  • A defining problem Combinatorial auctions

24
What is Computing?
  • 20th Century
  • (second half)
  • 21st century
  • (first decade)

The Internet
von Neumann Machine
25
The Internet
  • Huge dynamic heterogeneous distributed system
    normal distributed CS
  • Not centrally owned different parts owned by
    different people, firms, or organizations with
    differing goals CSeconomicsgame-theory

26
TCP Retransmission Rule
  • Transmission Control Protocol
  • Used for most Internet communication
  • Breaks messages into packets, and
  • assembles the packets back into messages
  • Handles packet delay/loss
  • TCP Retransmission Rule
  • When a packet is lost, decrease transmission rate
    (by a factor of 2)
  • Rational Network is congested fix it by
    reducing demand down to capacity

27
TCP Retransmission Rule
  • Improved Rule
  • When a packet is lost, start sending each packet
    twice
  • Rational Packets are lost fix it by increasing
    the probability that at least one copy of each
    packet arrives
  • Why not?

28
Internet Resource Sharing
  • The vision
  • everyone connected to the Internet should have
    access to all resources that are connected to the
    Internet
  • Examples
  • CPU-time
  • Files
  • I/O devices
  • Data
  • Knowledge
  • Humans
  • Why share?

29
Electronic Commerce
  • How will computers talk business?
  • Using communication, security software, agents,
  • Using standards XML, .NET, J2EE, and other
    TLAs
  • What will they say to each other?
  • Book X costs Y
  • Bid X for Y units of stock Z
  • Heres a complicated offer to you guys _at_

30
Internet Computing Protocols
  • Should take into account
  • Computational issues
  • CPU time, communication, robustness, memory,
    languages,
  • Incentive issues
  • Selfishness, strategies, payments, coalitions,
    risk,
  • Should combine the points of view of Computer
    Science and of economics
  • Should apply game theory in a computational
    context
  • Rational behavior is more easily assumed from
    computers than from humans
  • The strategy is in the software

31
At All Protocol Levels
High level (traditional business domain)
  • eCommerce eStores, auctions, exchanges, supply
    chains
  • Online Services games, web-hosting, ASPs
  • Information Resources music, databases
  • Computational resources CPU, disk space,
    proxies, caching,
  • Network Infrastructure routing, admission
    control, QoS

Low level (traditional CS domain)
32
The Price of Anarchy
  • Take a normal CS protocol that works well if
    everyone does what they should.
  • Say Oh my god the participating computers may
    do whatever they want
  • Analyze what happens when they do whatever they
    want
  • Radical departure from CS want ? utility ?
    rationality ? game-theory ? equilibrium
  • Aim to prove that things are still not too bad
  • Or else argue against using on the Internet

33
Minimizing Packet Delay
Braesss Paradox
constant delay
delay proportional to load
x
1
0
1
x
  • Many smallpackets total quantity 1
  • Each knows the delay situation
  • Each chooses how to get to destination

34
Minimizing Packet Delay
Braesss Paradox
1
0.5
0.5
1
1/2
x
1
Optimal routing (delay 1.5)
0
1
x
1
  • Many smallpackets total quantity 1
  • Each knows the delay situation
  • Each chooses how to get to destination

0
1
Selfish routing (delay 2.0)
35
The Price of Anarchy is Low
RoughgardenTardos
  • Theorem for all network topologies, for all sets
    of routing requests, for all delay functions on
    the links
  • If all delays are linear functions, then the
    previous example is as bad as it gets the price
    of anarchy is at most a factor of 4/3 in delay
  • For general delay functions, doubling the edge
    capacities compensates for selfishness the
    price of anarchy is at most a factor of 2 in
    infrastructure

36
Algorithmic Mechanism Design
NisanRonen
  • Design the protocols so that they will work well
    under selfish behavior of participants
  • work well the usual computational
    optimization goals
  • under selfish behavior the usual
    game-theoretic concepts of equilibrium
  • Use notions and techniques from the economic
    field of Mechanism Design
  • Inverse game-theory
  • Concentrate on incentive compatibility
    (truthfulness)
  • Equilibrium is reached when all players report
    their private information truthfully
  • The revelation principle shows that this is
    without loss of generality

37
VCG-Mechanism in CS
Vickrey-Clarke-Groves
  • Basic positive result in mechanism design
  • Allow monetary transfers to/from participants
  • Basic idea internalize externalities
  • Each player pays/gets the total loss/benefit in
    utility he causes to all others ? All players see
    the same goal optimizing the total sum of
    players utilities

38
VCG-Mechanism in CS
Vickrey-Clarke-Groves
Pay 70 (80-10) Clarke tax
Caching XXX will save me 100
Shared Cache
Caching XXX will cost me 80
Caching XXX will save me 10
39
Beyond Classical Mechanism
  • New domain of problems
  • Parameter-complexity e.g. structure of network
  • Brave-new-world disregard human conventions and
    biases
  • New optimization goals
  • Not just sum-of-utilities e.g. make-span in
    scheduling
  • New limitations
  • Computational complexity
  • Distributed implementation
  • Interaction with usual mechanism design often
    problematic
  • New biases regarding solution concepts
  • Computer scientists dont like Bayesian analysis
    real-world distributions are too different from
    those in our analysis worst-case will happen
  • Computer scientists are happy with
    approximations optimality is often too hard

40
Some Recent Results
  • Selling digital goods (unlimited supply)
    GoldbergHartlineWright
  • A randomized mechanism can approximate monopoly
    price revenue
  • Scheduling jobs on unrelated machines
    NisanRonen
  • No better than 2-approximation for the make-span
    is possible, but randomized mechanisms can do
    better
  • Scheduling jobs on related machines
    ArcherTardos
  • A polynomial time 3-approximation mechanism for
    the make-span
  • Cost-sharing for multicast transmissions
    FPS
  • VCG mechanism can be implemented in linear
    communication
  • Auctions using a few bits
    BlumrosenNisan
  • An auction with 1-bit from each player can
    achieve 98 efficiency

41
Combinatorial Auctions
  • Most mechanism design problems involve resource
    allocation
  • The central problem in classical mechanism design
    is an auction how to allocate a single
    indivisible good?
  • Abstracts many resource allocation problems
  • English auction, Dutch auction, first price
    sealed-bid auction,
  • Gold standard Vickreys 2nd price auction
  • The emerging central problem in algorithmic
    mechanism design is a combinatorial auction how
    to allocate a collection of goods, with complex
    dependencies between them?
  • Abstracts many complex resource allocation
    problems
  • Involves a wide spectrum of computational and
    game-theoretic issues

42
Combinatorial Auction Problem
  • N indivisible non-identical items are sold
    concurrently
  • k bidders compete for subsets of these items
  • Each bidder j has a valuation for each set of
    items vj(S) value that j assigns to acquiring
    the set S
  • vj is monotonic non-decreasing (free disposal)
  • Objective Find a partition (S1Sk) of 1..N
    that maximizes the social welfare ?j vj(Sj).
  • Means protocol between bidders and auctioneer
  • Difficulties communication, computation,
    incentives

43
Complements and Substitutes
  • vj() may have complements vj(S?T) gt vj(S)vj(T)
    for some S and T.
  • Extreme case single-minded bid -- will only
    pay for a complete package -- pay p for the set S
    but pay nothing for anything else
  • vj() may have substitutes vj(S?T) lt vj(S)vj(T)
    for some disjoint S and T.
  • Extreme case unit demand bid -- will pay for
    at most a single item the price may depend on
    the item

44
Routing as Combinatorial Auction
Bidder A
Destination
Bidder B
Bidder C
  • Each bidder wants to buy some path to the
    destination
  • Each link is an item

45
The FCC Spectrum Auctions
  • The FCC auctions spectrum licenses for many
    geographic regions and various frequency bands
  • These auctions have raised billions of dollars
  • The value of a license to a bidder depends on the
    other licenses it holds
  • Currently licenses are
  • sold in a simultaneous
  • auction
  • USA Congress mandated
  • that the next spectrum
  • auction be made
  • combinatorial.

3.1-3.2GHz
3.1-3.2GHz
3.2-3.3GHz
3.2-3.3GHz
3.3-3.4GHz
3.1-3.2GHz
3.2-3.3GHz
3.1-3.2GHz
3.1-3.2GHz
3.2-3.3GHz
3.2-3.3GHz
3.3-3.4GHz
46
Basic Mechanism Approach
  • Basic Solution
  • Each bidder sends vj() to auctioneer.
  • Auctioneer finds the partition that maximizes ?j
    vj(Sj).
  • Auctioneer allocates Sj to each bidder j
  • Auctioneer charges VCG payments ensures
    incentive compatibility
  • Computational difficulties
  • Bidding How to send vj()? Requires
    communication of
  • numbers impractical
  • Allocation How can the auctioneer find an
    optimal allocation? The problem is
    computationally intractable (even to approximate
    well)

47
Bidding Languages
  • The auction must fix a language for
    representing valuations. All bidders will use
    that language to express their valuations
  • Language must be expressive express all
    reasonable valuations succinctly
  • Language must be simple computationally easy to
    manage valuations (represent, determine
    allocation,)
  • Proposed languages use package bids, OR, XOR
  • (left-sock right-sock 5)
  • OR
  • ( (Red-shirt 10) XOR (blue-shirt 9))
  • Different bidding languages have different power
  • What should the FCC allow?

48
Iterative Auctions
  • Definition
  • The demand of valuation v at item prices p1 pn
    is the set S that maximizes the benefit v(S)-?i?
    S pi
  • A Walrasian equilibrium is an allocation S1Sm
    and item prices p1 pn such that each Sj is
    the demand of vj at these prices
  • Fact Any Walrasian equilibrium gives an optimal
    allocation
  • Algorithm
    DemangeGaleSotomayor
  • initialize prices of all items to 0
  • repeat if an item is demanded by more than one
    bidder, increase the price a little until a
    Walrasian equilibrium is reached
  • Theorem This works if valuations are gross
    substitutes KelsoCrawford
  • Theorem In general, exponential communication
    (equivalently, an exponential number of prices)
    is needed
    NisanSegal

49
Allocation Algorithms
  • The allocation problem is computationally
    intractable
  • Approaches for overcoming computational
    difficulty
  • Solve (or approximate) special tractable cases
  • Gross substitutes
    KelsoCrawford
  • Sub-modular (2-approximation)
    LehmannLehmannNisan
  • Linear order on items
    RothkopfPekecHarstad
  • Heuristics that obtain optimal allocations and
    run reasonable fast
  • Practical for 100s of items
    CABOB -- Sandholm et al.
  • Heuristics that run quickly and find reasonably
    good solutions
  • A few loss for 1000s of items
    ZurelNisan
  • Use the usual tools of combinatorial optimization
  • LP relaxation
  • Branch-and-bound, cutting-planes
  • Local search
  • Dynamic programming

50
Incentives vs. Allocation
  • Challenge find a mechanism that obtains
    reasonably good allocations and is
    computationally efficient.
  • Key problem Algorithms that find sub-optimal
    allocations do not yield incentive compatible
    mechanisms
  • Attaching VCG payments to sub-optimal algorithms
    essentially never yields incentive compatibility
    NisanRonen
  • The only known incentive compatible mechanisms
    are VCG for complete spaces with at least 3
    possible outcomes only VCG mechanisms exist.
    Roberts,
    GreenLaffont
  • Special case single minded bidders have a
    single valuation parameter and desire a single
    package
  • A Computationally efficient incentive compatible
    mechanism exists
    LehmannOcallaghanShoham
  • Open problem Find any non-VCG mechanism for any
    multi-dimensional valuation space
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