Title: Projectile Motion
1Projectile Motion
2Objects in projectile motion follow a parabolic
path called a trajectory.
3If released at the same instant, a bullet shot
from a gun will hit the ground at the same time
as a bullet dropped from the same height.
4The horizontal and vertical motions of a
projectile are independent, meaning they do not
affect each other.
Horizontal motion
Vertical motion
5The 2-D motion of a projectile can be separated
into two 1-D motions horizontal and vertical.
6HPM Horizontal Projectile Motion
7The horizontal motion of a projectile is always
constant, if we neglect air resistance.
8For projectiles shot at 0, all of the initial
velocity is in the x direction. Thus, Vyi 0 m/s.
9For projectiles shot at 0, vertical displacement
and velocity will always be negative.
10To hit the target, when should you release the
package?
11Rules for Projectile Motion
- Treat horizontal and vertical as two separate
sides of the problems - TIME is the key, and the only variable that can
be used for both horizontal and vertical - Horizontal Motion is always constant
- vx is constant
- ax 0 m/s2
- Objects follow a parabolic shape
12Horizontal Projectile Motion
- All of the initial velocity is in the x
direction, Vyi 0 m/s - Vertical displacement and velocity will always be
negative
13Example problem
14APM Angled Projectile Motion
15For projectiles shot at an angle, initial
velocity is both vertical and horizontal.
16Horizontal velocity and initial vertical velocity
can be found using trig functions.
Vi
Vx Vi Cos ?
Vyi
?
Vyi Vi Sin ?
Vx
17At the end of the problem, you can recombine
horizontal and vertical velocity to get the total
2-D velocity.
Vx
Vf
Vyf
Vx
Vf2 Vx2 Vyf2
?
Vyf
Vf
? tan-1(Vyf / Vx)
18For APM, vy at any height is the same while going
up and coming down except for direction.
19(No Transcript)
20Velocities of projectile motionNote Vy 0 at
the highest point.
21With air resistance, the actual path is shorter.
22Angled Projectile Motion
- Initial velocity is both vertical and horizontal
- Use trig functions to find vyi and vx
- Vx Vi Cos ?
- Vyi Vi Sin ?
- Remember clues
- vy at the top is 0 m/s
- vy at any height is the same while going up and
coming down except for direction
23Example Problem
- Happy Gilmore hits his shot at 55.0 m/s with an
angle of 50.0 to the ground. How far did the
ball travel before it lands?
- vi 55.0 m/s
- ? 50.0
- ay -9.81 m/s2
- ?x ?
24vi 55.0 m/s ay -9.81 m/s2 ?x ?? 50.0
- vx vi Cos ?
- 55.0 m/s Cos (50.0)
- 35.4 m/s
- vyi vi Sin ?
- 55.0 m/s Sin (50.0)
- 42.1 m/s
25vi 55.0 m/s ay -9.81 m/s2 ?x ??
50.0 vyi 42.1 m/s vx 35.4 m/s
- What do we need to find ?x?
- Time! Find time from the vertical side
- ?y vyi ?t ½ ay ?t2
- 0 m (42.1 m/s) ?t ½ (-9.81 m/s2) ?t2
- - (42.1 m/s) ?t ½ (-9.81 m/s2) ?t2
- (42.1 m/s) ½ (9.81 m/s2) ?t
- ?t 8.58 s
26vi 55.0 m/s ay -9.81 m/s2 ?x ??
50.0 vyi 42.1 m/s vx 35.4 m/s?t
8.58 s
- Now we can find ?x
- ?x vx ?t
- (35.4 m/s)(8.58 s)
- 304 m
27Where Should We Aim the Cannon?
At or Above the monkey?
28Above the Monkey
29At the Monkey
30Explanation of monkey experiment
31Ranges of projectiles versus angle.
32Another interesting application
33If speed is great enough
34Thats how the space shuttle and satellites orbit
the earth.