Investigations into the Realm of Math Psych: Mental Capacity and the Mind Game of Poker - PowerPoint PPT Presentation

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Investigations into the Realm of Math Psych: Mental Capacity and the Mind Game of Poker

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Title: Investigations into the Realm of Math Psych: Mental Capacity and the Mind Game of Poker


1
Investigations into the Realm of Math Psych
Mental Capacity and the Mind Game of Poker
  • By Laura Williams

2
  • Outline
  • Section 1 Intro
  • Section 2 Probability of a Full House
  • Section 3 Maximum Intellectual Capacity For
    Remembering
  • Music
  • Section 4 Conclusion
  • Key words probability, combinations,
    feasibility, binary
  • numbers, channel capacity

3
  • Section 1 Introduction
  • Applications of math psych probability in
    poker, experiments in the limit of human judgment
  • Problem A Mathematically model how to determine
    the likelihood poker players might obtain a Full
    House
  • Problem B Calculate the channel capacity, the
    maximum amount of information a person can absorb
    and recall without error (Miller 136), for
    musical tones.
  • Purpose Use probability and graph orientation
    to link math psych to discrete mathematics.
  • Focus How does one calculate the probability of
    a Full House, how to find the maximum channel
    capacity for a person in terms of musical memory.

4
  • Definitions (To be discussed aloud in detail-for
  • clarification)
  • -Probability (Class Text)
  • -Combination (Class Text)
  • -Feasibility (My own Definition based on class
    notes)
  • -Binary Numbers (http//en.wikipedia.org/wiki/Bina
    ry_numeral_system)
  • -Channel Capacity (Previous slide)

5
  • Section 2 Probability of a Full House
  • Problem A The goal of Poker is to come up with
    the best possible hand, and knowing the rules of
    probability helps (along with strategies for
    outwitting opponents). However, a layperson
    without any prior knowledge of game may have
    difficulty deciding which hand to try for.
  • -Suppose a player is dealt a hand of five cards
    in favor of a Full House.
  • Q How can we determine his odds for successfully
    obtaining that particular type of hand by the end
    of the game?
  • A Analyze the problem in terms of probability.
    The likelihood of a Full House depends on the
    number of outcomes in favor of exactly one
    3-of-a-Kind and one Pair, as well as the total
    number of outcomes in the game.

6
  • Model of Problem A
  • 1) Pick 4C3 combinations of a particular card
    type and multiply that by13 ranks. 4C3 indicates
    that out of four cards of the same rank (e.g. 7
    of clubs, diamonds, hearts, and spades), one has
    to pick 3 of those cards to obtain 3-of-a-kind.
    Also, there are 13 ranks of cards in a poker
    game, hence multiply by 13.
  • 2) Take 4C2 combinations of a particular card
    type and multiply that by 12. By similar logic as
    1, 4C2 indicates that out of 4 cards of the same
    rank, one must pick 2 of those cards to obtain a
    pair. Likewise, since the 3-of-a-kind accounts
    for one rank, the pair must come from one of the
    other 12, so multiply 4C2 by that number.

7
  • Model (Contd)
  • The first two steps comprise the favorable
    outcome for a Full House. Now we seek to find the
    total number of outcomes in a poker game. There
    are 52 cards in a standard deck, and every poker
    hand consists of 5 cards, so the total outcome
    space is 52C5.
  • Divide the number of favorable outcomes by the
    total outcome space to calculate the probability
    of a Full House. The result is P(Full House)
    P(Three-of-kind and pair) (134C3)(124C2)
    / 52C5 .0014405762.
  • Diagram is from (http//www.indepthinfo.com/
  • probability-poker/full-house.shtml)

8
  • Mathematical Application and difficulty
  • -The probability of a Full House may not seem
    challenging if one understands logic and has a
    keen intuition, but for a layperson randomly
    playing, the solving process becomes tedious.
    Finding the odds of both a 3-of-a-kind and a pair
    simultaneously involves the concept of
    combinations discussed in the first week of
    class we must take n4 cards of the same rank
    and group them by r3 for a 3-of-kind and r2 for
    a pair. But we are not done there. Take n52
    cards in a deck and group them by n5 for the
    total possible arrangements. And dont forget to
    multiply by 13 ranks and then 12 remaining ranks,
    respectively. And divide as well! This particular
    approach of math psych relates to discrete math
    because it uses combinations, and it poses a
    challenge due to the overwhelming number of
    possible card combinations, and just because of
    the complexity of Poker itself!!!

9
  • Section 3 Maximum Intellectual Capacity For
    Remembering Music
  • Problem B According to a review of the limits of
    human capacity, an individual can only absorb a
    certain of what he or she perceives.
  • -The author discusses the concept of absolute
    judgment in a 1-D space, referring to the
    observer as a communication channel which
    relays info based on the stimuli presented to him
    (Miller 136).
  • Q A layperson might ask Well, how would I go
    about finding this maximum human capacity that
    the author alludes to?
  • A Maintain a record of his mental and physical
    responses and note how often he correctly
    identifies info w/out error. Over time, notice
    how data interpretation changes and use the
    average to calculate a value for maximum channel
    capacity. This numerical data comes from comes
    the idea that for every 2 bits of information
    presented to the test subject, the difficulty of
    accurately recognizing an item increases
    exponentially.

10
  • Model of Problem B
  • Record the average number of musical notes a
    person can recollect given a set time period.
  • Set up a rectangular array of 0s and 1s (e.g. a
    matrix), and allow each digit to represent one
    bit of computer data, where bits are relayed as
    increments of 2n.
  • 3) Find the maximum value for the absorption
    rate, which corresponds to the upper bound that
    makes finding all orientations for a set time
    period feasible.
  • 4) For every 2 bits of information presented, the
    difficulty of accurately recognizing an item
    increases exponentially.
  • 5) Based on the authors conclusion, while an
    exceptional genius may recall 50 tones at a
    time, a normal person only remembers and
    identifies six songs, on average. Therefore, the
    maximum channel capacity for an average person is
    around 6 songs in a set time period.

11
  • Here are two graphs (Miller 137-140) which
    illustrate limits on human capacity

12
  • Here are two more graphs representing channel
    capacity
  • (http//webscripts.softpedia.com/screenshots/MIMO-
    Rayleigh-fading-Channel--Capacity-17585.png)
  • (http//www.yobology.info/harbin2005/part1/img2.gi
    f)

13
  • Mathematical Application and Difficulty
  • -Graph orientation and feasibility, covered in
    lecture, help when modeling the problem of
    maximizing musical memory. I presented two graphs
    depicting pitches and auditory loudness (from
    Miller) as portals for showing the upper bound on
    the max. channel capacity. Both graphs indicate
    that the average ratio of input info to
    transmitted info is between 2 and 3bits, which
    means that the average person can handle about
    2.5 bits of info at once. From what Miller
    concluded, the max. channel capacity in terms of
    musical tones is 6 songs.
  • -This model does not use a whole lot of formulas,
    but rather the author theoretically determines
    the max. absorption rate for music from
    experimental results of others and knowledge of
    binary numbers. From both graphs, 6 is an u.b.,
    and because this is a small of songs, it is
    feasible to conclude that the max. channel
    capacity for recalling musical tones w/out error
    is about 6.

14
  • However, if a layperson wanted to solve the
    problem on his own, he could do so by utilizing
    calculus, matrix theory, and graph theory.
  • -Calculus -find max. absorption rate by setting
    f(memory) 0 and solving for X, where X total
    of musical tones correctly identified.
  • -Computer science and graph orientation- derive a
    function and a matrix for a realistic estimate of
    the max. rate. The max. value obtained by finding
    the 1st derivative and setting it to 0 yields the
    average channel capacity for a human being. By
    the tool of mathematics, it is possible to
    calculate, on average, how much an individual can
    reasonably take in w/out making errors when
    responding.
  • -Binary encoding and decoding- determine bits if
    a graph is not available.

15
  • Section 4 Conclusion
  • In conclusion, the layperson should understand
  • -That math psych is one tool for applying
    discrete math
  • -Poker is mentally challenging, not just from a
    psychological standpoint, but also in terms of
    math.
  • -Create a discrete math model by calculating the
    probability of a Full House and explaining the
    procedure step-by-step.
  • -How to apply graph theory to a real-world
    problem.
  • -The max. rate for learning music can be obtained
    from analyzing graphs.
  • -By building a model using knowledge of adjacency
    matrices and computer science, one can find the
    upper bound of such a rate and determine whether
    or not it is feasible to increase bits of info a
    test subject must retain.
  • -In general, discrete topics such as probability
    and graph orientation can be used in the
    formulation of math models.

16
  • References
  • Miller, George A. The Magical Number Seven, Plus
    or Minus Two Some Limits on Our Capacity for
    Processing Information. Readings in
    Mathematical Psychology. John Wiley and Sons,
    Inc. New York, 1963, pg. 135-140.
  • Roberts, Fred. Applied Combinatorics, 2nd ed.
    Prentice Hall.
  • http//www.indepthinfo.com/probability-poker/full-
    house.shtml
  • http//webscripts.softpedia.com/screenshots/MIMO-R
    ayleigh-fading-Channel--Capacity-17585.png
  • http//en.wikipedia.org/wiki/Binary_numeral_system
  • http//www.yobology.info/harbin2005/part1/img2.gif
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