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Mobile Phones for Mobile Learning: The Geo-Historian Project

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Title: Mobile Phones for Mobile Learning: The Geo-Historian Project


1
Mobile Phones for Mobile LearningThe
Geo-Historian Project
  • Mark van t Hooft
  • Thomas McNeal

2010 AERA Conference Denver, CO
2
Wireless Mobile Technologies
  • Increasingly embedded in our lives
  • Changing the ways in which we communicate and
    access digital content
  • Reluctance in education to use them (safety,
    distraction)

3
Mobile Learning
  • Goes beyond mobile technologies or delivering
    content to mobile devices
  • being able to operate successfully in and across
    new and ever changing contexts and learning
    spaces (Pachler, 2009)
  • Real and digital realms augment each other
  • Learning as constructivist, situated,
    collaborative, informal, and lifelong
  • Importance of 21st century skills.

4
Digital History
  • the study of the past using a variety of
    electronically produced primary source texts,
    images, and artifacts as well as the constructed
    historical narratives, accounts, or presentations
    that result from digital historical inquiry
    (Lee, 2002 emphasis added).
  • Currently, most resources available are meant to
    be used inside the classroom. Result inquiry
    often lacks authentic context.

5
The Geo-Historian Project
  • The project
  • utilizes wireless mobile technologies to link
    classrooms with local historical landmarks and
    link formal with informal learning
  • breaks down the barriers between schools and
    community resources
  • gives students the opportunity to create digital
    resources for their community
  • shows how digital content can be used to amplify
    learning at various sites (QR codes).

6
QR Codes
  • Quick Response Code
  • Like a bar code, but two dimensional
  • Variety of media can be embedded into codes
    (audio, video, hyperlinks, text, etc.).
  • Some examples

7
Some Examples
8
Trying It Out
  • The Geo-Historian project is slated to commence
    in Fall 2010. In order to try out our ideas we
    created a learning activity using cell phones, QR
    codes, and digital content of the World War II
    Memorial in Washington DC (2009 NECC Conference).
  • Well do a similar activity at the ISTE 2010
    Conference.

http//www.youtube.com/watch?vM70AtlLy_ns
9
The Geo-Historian Project
  • Two parts
  • Initial project activities will include the
    creation of curriculum for teaching how to do
    digital, local history, training teachers, and
    implementing the curriculum inside and outside of
    their classrooms. Student-created, digital, and
    local historical content will be available online
    and freely accessible by way of wireless mobile
    devices and QR codes.
  • In collaboration with the local historical
    society, these QR codes will be placed in the
    community so that anybody with a mobile phone and
    a barcode scanner can access the digital content
    thats behind them.

10
How This Should Work

A tourist visits the Atlantic and Great Western
Railroad Depot in Kent, Ohio
He scans a QR code from a marker at the depot
with his mobile phone.

Related student-created content (audio, video,
historical images) is downloaded to the phone.
11
Sample Project Materials
12
Conclusions
  • Limiting mobile learning to a formal classroom is
    impossible if the learning is to be truly mobile,
    as learners are restricted by the physical
    boundaries of the building, temporal restraints
    of the school day, and content restraints of the
    curriculum.
  • We propose that the application of mobile devices
    for learning forces us to examine learning
    within and across the complex ecologies of
    peoples lives, as this years conference theme
    implies.

13
Questions?
  • Mark van t Hooft
  • mvanthoo_at_kent.edu
  • Thomas McNeal
  • tmcneal_at_kent.edu
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