Title: Mobile and Pervasive Computing - 7 Projects for Groups
1Mobile and Pervasive Computing - 7Projects for
Groups
Assoc.Prof. Halûk Gümüskaya Department of
Computer Engineering Fatih University
- Presented by Dr. Adeel Akram
- University of Engineering and Technology,
Taxila,Pakistan - http//web.uettaxila.edu.pk/CMS/SP2014/teMPCms
2Outline
- Principles of Pervasive Computing
- Evolution Related Fields
- Problem Space
- Example Projects
- Other Scenarios
- References
3Principles of Pervasive Computing
- The most profound technologies are those that
dissappear. They weave themselves into the fabric
of everyday life until they are indistinguishable
from it. - Creation of environments saturated with computing
and communication capability, yet gracefully
integrated with human users. - Scientific American,Vol. 265 N.9, pp. 66-75, 1991
Mark Weiser
4Principles of Pervasive Computing
- During one of his talks, Weiser outlined a set of
principles describing pervasive computing (also
called ubiquitous computing) - The purpose of a computer is to help you do
something else. - The best computer is a quiet, invisible servant.
- The more you can do by intuition the smarter you
are the computer should extend your unconscious.
- Technology should create calm.
- Calm technology
- A technology that informs but doesn't demand our
focus or attention. (Designing Calm Technology,
Weiser and John Seeley Brown)
5Principles of Pervasive Computing
Figure 1. The major trends in computing.
- "Ubiquitous computing names the third wave in
computing, just now beginning. First were
mainframes, each shared by lots of people. Now we
are in the personal computing era, person and
machine staring uneasily at each other across the
desktop. Next comes ubiquitous computing, or the
age of calm technology, when technology recedes
into the background of our lives."
6Principles of Pervasive Computing
- Promoters of this idea hope that embedding
computation into the environment and everyday
objects would enable people to interact with
information-processing devices more naturally and
casually than they currently do, and in ways that
suit whatever location or context they find
themselves in.
7Principles of Pervasive Computing
- Pervasive computing integrates computation into
the environment, rather than having computers
which are distinct objects. - Other terms for pervasive computing
- Ubiquitous computing
- Calm technology
- Things that think
- Everyware
- Pervasive internet
- Ambient intelligence
- Proactive computing
- Augmented reality
8Principles of Pervasive Computing
- Central aim of pervasive computing invisibility
- One does not need to continually rationalize
one's use of a pervasive computing system. - Having learnt about its use sufficiently well,
one ceases to be aware of it. - It is "literally visible, effectively invisible"
in the same way that a skilled carpenter engaged
in his work might use a hammer without
consciously planning each swing. - Similarly, when you look at a street sign, you
absorb its information without consciously
performing the act of reading.
9- Principles of Pervasive Computing
- Evolution Related Fields
- Problem Space
- Example Projects
- Other Scenarios
- References
10Evolution Related Fields
- Pervasive computing represents a major
evolutionary step in a line of work dating back
to the mid-1970s. - Two distinct earlier steps in this evolution
- Distributed systems
- Mobile computing
11Evolution Related Fields
Figure 2. Taxonomy of computer systems research
problems in pervasive computing.
12Evolution Related Fields
- Distributed systems
- Arose at the intersection of personal computers
and local area networks. - The research that followed from the mid-1970s
through the early 1990s created a conceptual
framework and algorithmic base that has proven to
be of enduring value in all work involving two or
more computers connected by a network whether
mobile or static, wired or wireless, sparse or
pervasive. - Spans many areas that are foundational to
pervasive computing (Figure 2).
13Evolution Related Fields
- Mobile computing
- The appearance of full-function laptop computers
and wireless LANs in the early 1990s led
researchers to confront the problems that arise
in building a distributed system with mobile
clients. The field of mobile computing was thus
born. - Many basic principles of distributed system
design continued to apply. - Four key constraints of mobility forced the
development of specialized techniques - Unpredictable variation in network quality
- Lowered trust and robustness of mobile elements
- Limitations on local resources imposed by weight
and size constraints - Concern for battery power consumption
14Evolution Related Fields
- Other related fields
- Sensor networks
- Human-computer interaction
- http//www.sigchi.org/
- Artificial intelligence
15Evolution Related Fields
- Other related fields
- Sensor Networks
- A sensor network consist of a large number of
tiny autonomous computing devices, each equipped
with sensors, a wireless radio, a processor, and
a power source. - Sensor networks are envisioned to be deployed
unobtrusively in the physical environment in
order to monitor a wide range of environmental
phenomena (e.g., environmental pollutions,
seismic activity, wildlife) with unprecedented
quality and scale.
16Evolution Related Fields
- Other related fields
- Human Computer Interaction
- HCI is the study of interaction between people
(users) and computers. - A basic goal of HCI is to improve the interaction
between users and computers by making computers
more user-friendly and receptive to the user's
needs. - A long term goal of HCI is to design systems that
minimize the barrier between the human's
cognitive model of what they want to accomplish
and the computer's understanding of the user's
task.
17Evolution Related Fields
- Other related fields
- Artificial Intelligence
- AI can be defined as intelligence exhibited by an
artificial (non-natural, manufactured) entity. - AI is studied in overlapping fields of computer
science, psychology and engineering, dealing with
intelligent behavior, learning and adaptation in
machines, generally assumed to be computers. - Research in AI is concerned with producing
machines to automate tasks requiring intelligent
behavior.
18- Principles of Pervasive Computing
- Evolution Related Fields
- Problem Space
- Example Projects
- Other Scenarios
- References
19Problem Space
- Pervasive computing incorporates four additional
research thrusts - Effective use of smart spaces
- Invisibility
- Localized scalability
- Masking uneven conditioning
20Problem Space
- Effective use of smart spaces
- By embedding computing infrastructure in building
infrastructure, a smart space brings together
physical and virtual worlds that have been
disjoint until now. - The fusion of these worlds enables sensing and
control of one world by the other. - Automatic adjustment of heating, cooling, and
lighting levels in a room based on an occupants
electronic profile.
21Problem Space
- Invisibility
- The ideal expressed by Weiser is complete
disappearance of pervasive computing technology
from a users consciousness (minimal user
distraction). - If a pervasive computing environment continuously
meets user expectations and rarely presents him
with surprises, it allows him to interact almost
at a subconscious level.
22Problem Space
- Localized scalability
- As smart spaces grow in sophistication, the
intensity of interactions between a users
personal computing space and his/her surroundings
increases. - This has severe bandwidth, energy, and
distraction implications for a wireless mobile
user. - The presence of multiple users will further
complicate this problem. - Good system design has to achieve scalability by
severely reducing interactions between distant
entities.
23Problem Space
- Masking un-even conditioning
- Huge differences in the smartness of different
environments what is available in a
well-equipped conference room, office, or
classroom may be more sophisticated than in other
locations. - This large dynamic range of smartness can be
jarring to a user, detracting from the goal of
making pervasive computing technology invisible. - One way to reduce the amount of variation seen by
a user is to have his/her personal computing
space compensate for dumb environments.
24Problem Space
- Design and implementation problems in pervasive
comp. - User intent
- Cyber foraging
- Adaptation strategy
- High-level energy management
- Client thickness
- Context awareness
- Balancing proactivity and transparency
- Privacy and trust
25Problem Space
- User intent
- For proactivity to be effective, it is crucial
that a pervasive computing system track user
intent. Otherwise, it will be almost impossible
to determine which system actions will help
rather than hinder the user. - For example, suppose a user is viewing video over
a network connection whose bandwidth suddenly
drops. Should the system - Reduce the fidelity of the video?
- Pause briefly to find another higher-bandwidth
connection? - Advise the user that the task can no longer be
accomplished? - The correct choice will depend on what the user
is trying to accomplish.
26Problem Space
- Cyber foraging (also called living off the
land) - The idea is to dynamically augment the computing
resources of a wireless mobile computer by
exploiting wired hardware infrastructure. - As computing becomes cheaper and more plentiful,
it makes economic sense to waste computing
resources to improve user experience. - In the forseeable future, public spaces such as
airport lounges and coffee shops will be equipped
with compute servers or data staging servers for
the benefit of customers, much as table lamps are
today. (Today, many shopping centers and
cafeterias offer their customers free wireless
internet access.)
27Problem Space
- Adaptation strategy
- Adaptation is necessary when there is a
significant mismatch between the supply and
demand of a resource (e.g. wireless network
bandwidth, energy, computing cycles or memory). - There are three alternative strategies for
adaptation in pervasive computing - A client can guide applications in changing their
behavior so that they use less of a scarce
resource. This change usually reduces the
user-perceived quality, or fidelity, of an
application. - A client can ask the environment to guarantee a
certain level of a resource (reservation-based
QoS systems). From the viewpoint of the client,
this effectively increases the supply of a scarce
resource to meet the clients demand. - A client can suggest a corrective action to the
user. If the user acts on this suggestion, it is
likely (but not certain) that resource supply
will become adequate to meet demand.
28Problem Space
- High-level energy management
- Sophisticated capabilities such as proactivity
and self-tuning increase the energy demand of
software on a mobile computer in ones personal
computing space. - Making such computers lighter and more compact
places severe restrictions on battery capacity,
requiring advance energy efficient memory
management. - One example is energy-aware memory management,
where the operating system dynamically controls
the amount of physical memory that has to be
refreshed. - Another example is energy-aware adaptation, where
individual applications switch to modes of
operation with lower fidelity and energy demand
under operating system control.
29Problem Space
- Client thickness (hardware capabilities of the
client) - For a given application, the minimum acceptable
thickness of a client is determined by the
worst-case environmental conditions under which
the application must run satisfactorily. - A very thin client suffices if one can always
count on high-bandwidth low-latency wireless
communication to nearby computing infrastructure,
and batteries can be recharged or replaced
easily. - If there exists even a single location visited by
a user where these assumptions do not hold, the
client will have to be thick enough to compensate
at that location. - This is especially true for interactive
applications where crisp response is important.
30Problem Space
- Context awareness
- A pervasive computing system must recognize
users state and surroundings, and must modify
its behavior based on this information. - A users context can be quite rich, consisting of
attributes such as physical location,
physiological state (e.g., body temperature and
heart rate), emotional state (e.g., angry,
distraught, or calm), personal history, daily
behavioral patterns, and so on. - If a human assistant were given such context, he
or she would make decisions in a proactive
fashion, anticipating user needs. - In making these decisions, the assistant would
typically not disturb the user at inopportune
moments except in an emergency. - A pervasive computing system should emulate such
a human assistant.
31Problem Space
- Balancing proactivity and transparency
- Unless carefully designed, a proactive system can
annoy a user and thus defeat the goal of
invisibility. - A mobile users need and tolerance for
proactivity are likely to be closely related to
his/her level of expertise on a task and
familiarity with his/her environment. - A system that can infer these factors by
observing user behavior and context is better
positioned to strike the right balance. - For transparency, a user patience model can be
implemented to predict whether the user will
respond positively to a fetch request. So the
user interaction is suppressed and the fetch is
handled transparently.
32Problem Space
- Privacy and trust
- As a user becomes more dependent on a pervasive
computing system, it becomes more knowledgeable
about that users movements, behavior patterns
and habits. - Exploiting this information is critical to
successful proactivity and self-tuning
(invisibility), but also may cause serious loss
of privacy. - User must trust the infrastructure to a
considerable extent and the infrastructure needs
to be confident of the users identity and
authorization level before responding to his/her
requests. - It is a difficult challenge to establish this
mutual trust in a manner that is minimally
intrusive and thus preserves invisibility.
33- Principles of Pervasive Computing
- Evolution Related Fields
- Problem Space
- Example Projects
- Other Scenarios
- References
34Example Projects
- After a decade of hardware progress, many
critical elements of pervasive computing that
were exotic in 1991 are now viable commercial
products - Handheld and wearable computers
- Wireless LANs
- Devices to sense and control appliances.
- We are now better positioned to begin the quest
for Weisers vision.
35Example Projects
- Pervasive computing projects have emerged at
major universities and in industry - Project Aura (Carnegie Mellon University)
- Oxygen (Massachusetts Institute of Technology)
- Portalano (University of Washington)
- Endeavour (University of California at Berkeley)
- Place Lab (Intel Research Laboratory at Seattle)
36Example Projects Project Aura (1)
- Aura (Carnegie Mellon University)
- Distraction-free (Invisible) Ubiquitous Computing.
37Example Projects Project Aura (2)
- Moores Law Reigns Supreme
- Processor density
- Processor speed
- Memory capacity
- Disk capacity
- Memory cost
- ...
- Glaring Exception
- Human Attention
Human Attention
Adam Eve
2000 AD
38Example Projects Project Aura (3)
- Aura Thesis
- The most precious resource in computing is human
attention. - Aura Goals
- Reduce user distraction.
- Trade-off plentiful resources of Moores law for
human attention. - Achieve this scalably for mobile users in a
failure-prone, variable-resource environment.
39Example Projects Project Aura (4)
- The Airport Scenario
- Jane wants to send e-mail from the airport before
her flight leaves. - She has several large enclosures
- She is using a wireless interface
- She has many options.
- Simply send the e-mail
- Is there enough bandwidth?
- Compress the data first
- Will that help enough?
- Pay extra to get reserved bandwidth
- Are reservations available?
- Send the diff relative to older file
- Are the old versions around?
- Walk to a gate with more bandwidth
- Where is there enough bandwidth?
- How do we choose automatically?
40Example Projects Project Aura (5)
- The Mobile Task Scenario
- Aura saves Scotts task.
- Scott enters office and gets strong
authentication and secure access. - Aura restores Scotts task on desktop machine and
uses a large display. - Scott controls application by voice.
- Bradley enters room.
- Bradley gets weak authentication, Scotts access
changes to insecure. - Aura denies voice access to sensitive email
application. - Scott has multi-modal control of PowerPoint
application. - Aura logs Scott out when he leaves the room.
41Example Projects Oxygen
- Oxygen (MIT)
- Pervasive human-centered computing.
- Goal of Oxygen is bringing abundant computation
and communication, as pervasive and free as air,
naturally into people's lives.
42Example Projects Oxygen (2)
- To support highly dynamic and varied human
activities, the Oxygen system must be - pervasive it must be everywhere, with every
portal reaching into the same information base - embedded it must live in our world, sensing and
affecting it - nomadic it must allow users and computations to
move around freely, according to their needs - adaptable it must provide flexibility and
spontaneity, in response to changes in user
requirements and operating conditions - powerful, yet efficient it must free itself from
constraints imposed by bounded hardware
resources, addressing instead system constraints
imposed by user demands and available power or
communication bandwidth - intentional it must enable people to name
services and software objects by intent, for
example, "the nearest printer," as opposed to by
address - eternal it must never shut down or reboot
components may come and go in response to demand,
errors, and upgrades, but Oxygen as a whole must
be available all the time.
43Related Projects Portalano
- Portolano (University of Washington)
- An expedition into invisible computing.
- Expedition goals
- Connecting the physical world to the world-wide
information fabric - Instrument the environment sensors, locators,
actuators - Universal plug-and-play at all levels devices to
services - Optimize for power computation partitioning,
comm. opt. - Intermittent communication new networking
strategies - Get computers out of the way
- Dont interfere with users tasks
- Diverse task-specific devices with optimized
form-factors - Wide range of input/output modalities
- Robust, trustworthy services
- High-productivity software development
- Self-organizing, active middleware, maintenance,
monitoring - Higher-level, meaningful services
44Related Projects Portalano (2)
- Scenario
- Alice begins the day with a cup of coffee and her
personalized newspaper. - When her carpool arrives, she switches to reading
the news on her handheld display, where she
notices an advertisement for a new 3-D digital
camera. - It looks like something that would interest her
friend Bob, so Alice asks her address book to
place the call.
45Related Projects Portalano (3)
- Scenario (2)
- Bob's home entertainment system softens the
volume of his custom music file as his phone
rings. - Alice begins telling Bob about the camera, and
forwards him a copy of the advertisement which
pops up on his home display. - Bob is sold on the product, and after hanging up
with her, he asks his electronic shopping agent
to check his favorite photography stores for the
lowest price and make the purchase.
46Related Projects Portalano (4)
- Scenario (3)
- When the camera arrives, Bob snaps some photos of
his neighbor's collection of antique Portuguese
navigation instruments. - After reviewing the photo album generated
automatically by a web-based service, Bob directs
a copy of his favorite image to the photo album
folder. - He also sends a pointer to the photo album to
Alice and instructs his scheduling agent to set
up a lunch date so that he can thank her for the
suggestion.
47Example Projects Endeavour
- The Endeavour Expedition (UC Berkeley)
- Charting the Fluid Information Utility
- Endeavour Goal
- Enhancing human understanding through the use of
information technology.
48- Principles of Pervasive Computing
- Evolution Related Fields
- Example Projects
- Other Scenarios
- References
49Other Scenarios
- Buy drinks by Friday (1)
- Take out the last can of soda
- Swipe the cans UPC label, which adds soda to
your shopping list - Make a note that you need soda for the guests you
are having over this weekend - http//en.wikipedia.org/wiki/Universal_Product_Cod
e
50Other Scenarios
- Buy drinks by Friday (2)
- Approach a local supermarket
- AutoPC informs you that you are near a
supermarket - Opportunistic reminder If it is convenient,
stop by to buy drinks.
51Other Scenarios
- Buy drinks by Friday (3)
- Friday rolls around and you have not bought
drinks - Deadline-based reminder sent to your pager
52Other Scenarios
- Screen Fridge
- Provides
- Email
- Video messages
- Web surfing
- Food management
- TV
- Radio
- Virtual keyboard
- Digital cook book
- Surveillance camera
53Other Scenarios
- The Active Badge
- This inch-scale computer contains a small
microprocessor and an infrared transmitter. - The badge broadcasts the identity of its wearer
and so can trigger automatic doors, automatic
telephone forwarding and computer displays
customized to each person reading them. - The active badge and other networked tiny
computers are called tabs.
54Other Scenarios
55Other Scenarios
- Edible computers The pill-cam
- Miniature camera
- Diagnostic device
- It is swallowed
- Try this with an ENIAC computer!
56Other Scenarios
- Artificial Retina
- Direct interface with nervous system
- Whole new computational paradigm
57Other Scenarios
- Smart Dust
- Nano computers that couple
- Sensors
- Computing
- Communication
- Grids of motes (nano computers)
58- Principles of Pervasive Computing
- Evolution Related Fields
- Problem Space
- Example Projects
- Other Scenarios
- References
59References
- Mark Weiser, "The Computer for the Twenty-First
Century," Scientific American, pp. 94-10,
September 1991. - Wikipedia
- Mark Weiser, Ubiquitous Computing, HCI, AI
- M.Satyanarayanan, Pervasive Computing Vision
and Challenges, IEEE Personal Communications,
August 2001. - D.Saha, A.Mukherjee, Pervasive Computing A
Paradigm for the 21st Century, IEEE Computer
Society, March 2003. - Roberto Siagri, Presentation of "Computer you can
eat or Portable, High-Performance Systems",
Eurotech Spa, December 2004 - Andrew C. Huang, Presentation of Pervasive
Computing What is it good for?, August 1999 - CMU Project Aura Web Site, http//www.cs.cmu.edu/
aura/ - MIT Project Oxygen Web Site, http//oxygen.csail.m
it.edu/ - UW Project Portalano Web Site, http//portolano.cs
.washington.edu/ - UC Berkeley Project Endeavour, http//endeavour.cs
.berkeley.edu/
60Assignment 3
- Give Presentation on any of 5 projects discussed
on Slide 35 and submit report in next class - Highlight Unique aspects
- Components of the System
- Other Related projects
61