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Engaged Learning: Bringing Students Into Lessons With Technology and Games Or: How to Teach Critical Thinking Using Experiential Learning Noah Levin, PhD – PowerPoint PPT presentation

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Title: Engaged Learning: Bringing Students Into Lessons With Technology and Games


1
Engaged Learning Bringing Students Into Lessons
With Technology and Games
  • Or How to Teach Critical Thinking Using
    Experiential Learning
  • Noah Levin, PhD
  • Golden West College

2
Have you ever used clickers?
  1. Yes
  2. No

3
Clickers
  • Wonderful tools for a variety of reasons
  • Survey/quiz throughout class
  • Automatically recorded
  • Get immediate feedback
  • Use as basis for discussions
  • Easily do more in-depth analyses on data
  • More importantly keep students awake, attending,
    and paying (some) attention

4
Do you know what engaged learning is?
  1. Yes
  2. No

5
Engaged Learning
  • Any type of learning that drags the student in to
    intimately engage the lesson
  • Often leads to quick internalization of the
    learning outcomes
  • Examples
  • Games (give immediate and good feedback)
  • Puzzles (implementing key points)
  • Activities (active involvement)
  • Clickers (not passive)
  • Lectures and discussions (when done right)

6
Do you know what experiential learning is?
  1. Yes
  2. No

7
Experiential Learning
  • Slightly different then engaged, and most
    experiential methodologies will also engage
  • But experiential learning can be a subcategory of
    engaged learning
  • Have the experience of applying the lesson points
    while learning about them
  • Games
  • Internships
  • Other examples?

8
Lets play a game
  • Round 1 rules
  • If none of the options are exceeded in terms of
    the maximum number of people, then you all get
    what you asked for
  • If any single option is exceeded, then no one
    gets THAT prize

9
How many candies would you like?
  1. 3 (1 person max!)
  2. 2 (2 person max!)
  3. 1 (2 person max!)
  4. 0 (30 person max)

10
Lets play a game
  • Round 2 rules
  • If none of the options are exceeded in terms of
    the maximum number of people, then you all get
    what you asked for
  • If any single option is exceeded, then NO ONE
    gets ANYTHING

11
How many candies would you like?
  1. 3 (1 person max!)
  2. 2 (2 person max!)
  3. 1 (3 person max!)
  4. 0 (20 person max)
  5. 0 (20 person max)

12
Tragedy of the Commons
  • Theres a field with 4 farmers, and they each
    have a dairy cow
  • The field feeds the dairy cows just fine year
    after year and they all succeed
  • One farmer then decides, I can have another
    cow!
  • And he gets one, and does even better, and the
    field survives just fine
  • So the others get extra cowsand they all die
  • Why would they get an extra cow?
  • How could this problem have been avoided?
  • Real-life examples?
  • International fishing, others?

13
How many candies would you like?
  1. 4 (1 person max!)
  2. 3 (2 person max!)
  3. 2 (3 person max!)
  4. 1 (4 person max)
  5. 0 (30 person max)

14
So whats the key to all of this?
  • Discuss and agree!
  • But these things only work if we are predictable
    and reliable
  • So if you say, Well never win because people
    are greedy then youre giving in a little to a
    deterministic view of human decisions
  • At least people must be predictable in some way
    for you to win this game

15
Nonograms Rules
  • Each square is either shaded or not

16
Nonograms Rules
  • Numbers are used in order and commas are spaces

17
Nonograms Rules
  • Lets try one!

puzzle-nonograms.com shadypuzzle.com or the iOS
app
18
Deductive analysis
  • Start from a point of certainty
  • Solve piece-by-piece
  • Negative information can be useful
  • Generate options eliminate contradictions
  • Mistakes are good
  • If you learn from them!

19
Disjunctive syllogism
  • Either a cell is Shaded or it is Blank
  • It is not Shaded
  • Thereforewhat?
  • It is Blank
  • Can you put this in standard argument form?
  • S v B
  • S  
  • ? B
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