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???????????? (Game Design)

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Title: ???????????? (Game Design)


1
????????????(Game Design)
  • ????????????? ??? ?????????
  • ?????????????????? ???????????
  • ??.????? ???????
  • ????????????????????????????? ??????????????
    ??????????????????????

2
Playing is older than games
  • Playing done in many animal species
  • Training
  • Passing knowledge
  • Determining social rang
  • First way to negate
  • Possible between species

ref Staffan Bjork
3
First Games?- First suspect Sport
  • Ritualized forms of other activities
  • Running
  • Wrestling
  • Archery
  • Gameplay features
  • Produce a measure of physical skill by
    competition against other person

4
First Games?- Second suspect Dice Games
  • Randomizers
  • Objects used for divination
  • Evidence
  • Staves found in Tutankhamens tomb (1323 BC)
    together with gameboard
  • Similar staves found in the royal tombs at Ur
    together with another gameboard
  • Mentioned in the Rig Veda (1500 BC)
  • Gameplay features
  • Produce a random outcome within well-defined
    limits and clear states

Source Parlett, David, The Oxford History of
Board Games, Oxford University Press, 1999
5
First Organized Games
  • Funerals
  • Gladiators
  • Religious festivals
  • Olympic Games, 776 BC
  • Judges
  • Truces between countries,
  • Participants status as religious pilgrims
  • Gladiator Games
  • Celebrate battles at funeral
  • Changed when Julius Caesar organized one in honor
    of his dead daughter

6
Computer Games
7
Spacewar! - 1962
  • Stephen "Slug" Russell, MIT
  • DEC PDP-1 assembler in 1962
  • Demonstrate the Type 30 Precision CRT Display
  • It should demonstrate as many of the computer's
    resources as possible, and tax those resources to
    the limit
  • Within a consistent framework, it should be
    interesting, which means every run should be
    different
  • It should involve the onlooker in a pleasurable
    and active way -- in short, it should be a game.

8
Tennis for Two - 1958
  • William Higinbotham
  • Demonstrate system
  • Analog computer
  • Real-time game

9
A.S. Douglas - 1952
  • Part of Ph.D. thesis in Human-Computer
    Interaction
  • Tic-Tac-Toe
  • Play by dialing numbers
  • Computer opponent
  • Emulator
  • http//www.dcs.warwick.ac.uk/edsac/

10
Ralph Baer - 1951
  • Asked to Build the best television set in the
    world.
  • Built in several prototypes between 1966-1968
  • Hand controller and light gun
  • Use of sensor
  • Magnavox signed an agreement in 1971 and the
    first video game system got released in May 1972
    Odyssey

11
Computer Space 1970Back to Spacewar
  • Nolan Bushnell decided to commercialize Spacewar
  • Stand-alone machine

12
Nolan Bushell - 1972
  • Atari
  • syzygy
  • Pong
  • Arcade version, 1972
  • TV-console, 1975
  • Difficulties getting bank loans due to
    association with pinball and mafia

13
Pong vs. Pong?
  • In 1972, Magnavox sued Atari
  • Patents on electronic games electronic
    ping-pong
  • Settled out of court
  • 700,000 paid-up license
  • Other later companies had to pay royalties

14
Coin-eaters
  • 1974 to 1975
  • 57 games are released.
  • 1976
  • 53 videogames by 15 companies
  • First controversy
  • Death Race 2000

15
Vector Graphics
  • Space Wars, 1977
  • Cinematronics
  • pong clone maker
  • Speed Freak, 1977
  • - 3D

16
Coin shortage
  • Taito, known for pachinko games
  • Space Invaders, 1978

17
Improvements Variants
  • Atari Football, Atari, 1978
  • Screen down
  • Asteroids, Atari, 1978
  • Initials and High Score
  • Galaxian, Namco, 1979
  • 8-bit color
  • Stratovox, Taito, 1980
  • Speech sound

18
Platform Games
  • Pac-Man, Namco, 1981
  • Moru Iwatani
  • Donkey Kong, Nintendo, 1981
  • Shigeru Miyamoto
  • Introduced Mario Donkey Kong

19
Game Brains Cartridges
  • Fairchild
  • Fairchild VES, 1976
  • Atari VCS
  • Simple Hardware
  • No screen buffer
  • Third Party Developers
  • Activision, 1979
  • Sued by Atari

20
Atari
  • 1980-1981 Atari 2600 Video Computer System (VCS)
  • MOS Technology 6502
  • Newer call 6507, 6532

21
Home Computers
  • Commodore
  • Commodore PET, 1977
  • VIC 20, 1980
  • Commodore 64, 1982
  • Commodore Amiga, 1985
  • Amiga 500, 1987
  • Amiga 2000, 1987
  • Sinclair
  • ZX80, 1980
  • ZX81, 1981
  • ZX Spectrum, 1982
  • Etc. etc. etc.

22
Rom Cartridge
  • Most of Home Computers support Rom Cartridge
  • Floppy Disk Drives is too expensive
  • Use Tape Recorder to save data (Cassette Tape)

23
Video Game Generation
  • First generation (19721977) lab computer/ hw
    specific / pong / spacewars / arcade game
  • Second generation (19761984) console w cartridge
    / home computer
  • Video game crash of 1983 !! ?
  • Third generation (19831992)
  • Fourth generation (19871996)
  • Fifth generation (19932002)
  • Sixth generation (19982006)
  • Seventh generation (2004)
  • 2007 "next gen"

24
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25
The North American video game crash of 1983
  • http//en.wikipedia.org/wiki/History_of_video_game
    s
  • http//en.wikipedia.org/wiki/North_American_video_
    game_crash_of_1983
  • It almost destroyed the fledgling industry and
    led to the bankruptcy of several companies
    producing home computers and video game consoles
    in North America.
  • The video game industry was revitalized a few
    years later, mostly due to the widespread success
    of the Nintendo Entertainment System (NES), which
    was released in North America in 1985 and became
    extremely popular by 1987.

26
Investigation of the Crash of Arcade Games
  • Transition Cycles
  • 6-8 years
  • Atari Hubris
  • E.T. games buried?
  • Oversupply
  • 50 companies
  • Home Consoles
  • Lack of Faith
  • Video games fad
  • Over supply!
  • Exception exist
  • Paperboy, Atari, 1984
  • Gauntlet, 1985

27
  • E.T. the Extra-Terrestrial (Atari, 1982)
  • E.T. Phone Home! (Atari 1983)

-need to escape from Scientist, FBI -Meet
Elliot -find items (phone piece/extra life/candy)
in a well and to levitate out -E.T.'s energy
supply steadily drains
28
Home Computers
  • 1970s-1980s Home Computer 8-bit era -gt Play Games
    Do (own) Program (Games)
  • 1977 Apple II
  • 1982 Commodore64
  • 1982 Sinclair ZX Spectrum

Z80 4.77Mhz
MOS Tech 6510 1.02Mhz
29
IBM PC
  • 1981-1987 IBM Personal Computer 8-bit (intel 8088
    _at_4.77Mhz/8Mhz/10Mhz)
  • PC Compatible (multi-brands)
  • Monochrome/Green/Amber
  • Beep PC Speaker
  • 1981 CGA (4 Colors) 640x200
  • 40x25, 80x25 Chars Textmode
  • 1987 ADLib card
  • 1989 Creative's Lab Sound Blaster

30
CGA
  • text mode / CGA Graphics mode
  • 1981 CGA (4 Colors) 640x200
  • 40x25, 80x25 Chars Textmode

31
Apple Macintosh
  • 1984 new mouse graphical user interface (GUI)
  • Grey level display (Blue/White)

32
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33
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34
Video Game Generation
  • Third generation (19831992)
  • Fourth generation (19871996)
  • Fifth generation (19932002)
  • Sixth generation (19982006)
  • Seventh generation (2004)
  • 2007 "next gen"

35
  • 1990 Intel 80386, 16-bits, 1-4MB Ram, VGA
    display, 5 ¼" -gt 3.5" FloppyDisk Media
  • 3D Graphics (Software Based), Sound Cards, CD-ROM
    Multi-Media Era Shareware Era
  • 1990 SimCity (Simulation)
  • 1992 Dune II, WarCraft (RTS), Alone In the Dark
    3D (Survival Horror), Wolfenstein 3D (FPS)

36
  • 1980, Nintendo GameWatch (handheld)
  • 1983(JP) 85(US) EU(86) Nintendo Entertainment
    System (NES) 8bits "FAMICOM" MOS6502 Core
  • 1989 Nintendo GameBoy (hh), 1988/1989 Sega Mega
    Drive (16bits)
  • 1990 Sega Game Gear (handheld), NEOGEO AES
    (24bits)
  • 1991 Super NES (16bits)

37
About Super NES
  • An expensive CPU Ricoh 5A22, based on a 16-bit
    65c816 core
  • Multi-out connector RF, RGB, S-Video
  • Can interface special coprocessor chips to the
    console
  • Super FX RISC CPU, Create 3D games worlds made
    with polygons, texture mapping and light source.
  • fixed-point digital signal processor (DSP) chip
    allowed for fast vector-based calculation, 3D
    coordinate transformations.
  • Flash memory, Can save or download a new game
    from Nintendo Power kiosks

38
Fifth generation (19941999)
  • 1994JP/95EU Sony PlayStation (PS/PSX)
  • 32 Bits MIPS R3000A 33Mhz Memory Card CD-ROM

39
http//www.gamestats.com/index/gs/playstation.html
40
Nintendo64
  • 64-bit June23,1996JP 1997EU
  • CPU 93.75Mhz NEC VR4300
  • GPU SGI 62.5lthz 64-bit RCP
  • ROM cartridge
  • 32.9 million sold (32 march 2006)

41
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42
  • PlayStation 2 PS2 Sixth generation era
  • March 4, 2000JP/NOV 2000EU
  • Memory Card, DVD drive, Network, Harddrive
  • CPU 128 bit Emotion Engine 294Mhz GPU 147Mhz
  • 120 million units shipped at 20 September 2007

43
  • PlayStation 3 PS3 Seventh generation era
  • November 11, 2006JP / March 2007EU
  • DVD, CD, Blu-ray Disc, 2.5" SATA (20/40/60/80GB)
    Harddisk
  • CPU Cell Broadband Engine 3.2Ghz GPU 500Mhz
    nVidia/SCEI "RSX"
  • 12.81 million units shipped at 31 March 2008

44
http//en.wikipedia.org/wiki/PlayStation_3
45
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46
  • 1996 3DFX (VooDoo, 3D accelerator cards), Quake

47
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48
Pirate of Silicon Valley
  • Pirates of Silicon Valley is a 1999 film based on
    the book Fire in the Valley The Making of The
    Personal Computer by Paul Freiberger and Michael
    Swaine. It is an unauthorized made-for-television
    docudrama written and directed by Martyn Burke
    which documents the rise of the home computer
    (personal computer) through the rivalry between
    Apple Computer and Microsoft.

http//en.wikipedia.org/wiki/Pirates_of_Silicon_Va
lley
49
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