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Subdivision Surfaces

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Subdivisions of Talk 2D and 3D Examples Give data structure for geometry Define B-spline curve Derive splitting matrix for bicubics Define arbitrary topology ... – PowerPoint PPT presentation

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Title: Subdivision Surfaces


1
Subdivision Surfaces
  • Computational Geometry Presentation
  • Adam Lake

2
Motivation
  • Scalability across machines
  • Speed of evaluation
  • LOD in a scene
  • Topological restrictions of NURBS surfaces
  • Planes, Cylinders, and Torii

3
Motivation
  • Trimming is expensive and prone to numerical
    error
  • It is difficult to maintain smoothness at seams
    of patchwork.
  • Example hiding seams in Woody (Toy Story)
    DeRose98
  • Advantage of NURBS Trimmed NURBS are readily
    available in commercial systems!!

4
Subdivisions of Talk
  • 2D and 3D Examples
  • Give data structure for geometry
  • Define B-spline curve
  • Derive splitting matrix for bicubics
  • Define arbitrary topology splitting rules
  • Define extraordinary vertices, Doo-Sabin surfaces

5
2D subdivision curve example
  • De Casteljau curve Foley90

P2
P3
P4
P1
6
2D subdivision curve example
  • De Casteljau curve Foley90

H(P2P3)/2
P2
P3
R2(HR3)/2
L3(L2H)/2
L2(P1P2)/2
L4R1(L3R2)/2
R3(P3P4)/2
P4R4
P1L1
7
3D subdivision surface example
8
Major categories of subdivision surfaces
  • Catmull-Clark Catmull78
  • Doo-Sabin Doo78
  • Loop Loop87
  • Butterfly scheme Dyn90

9
Subdivision Surface Data Structure
A mesh is a pair (K,V) where K is a simplical
complex representing connectivity of the
vertices, edges, and faces. Determines
topological type of the mesh. Vv1,v2,v3vn,
vi in R3 is a set of vertex positions defining
the shape of the mesh in R3. Example V0,0,0
,1,0,0,0,0,1 Simplical complex K vertices
1,2,3 edges 1,2,2,3,1,3 faces
1,2,3
2
1
3
10
B-Spline Patch Splitting
The Bicubic B-Spline Patch can be expressed as
Where
11
B-Spline Patch Splitting
  • Now, consider a subdivision scheme for
    0ltu,vlt1/2 and introduce a matrix
  • In order to obtain the same patch we must have

12
B-Spline Patch Splitting
  • Assuming M is invertible

This is known as the splitting matrix. Note
Mistake in original paper!!!
13
B-Spline Patch Splitting
p31
p21
14
B-Spline Patch Splitting
p11
15
Arbitrary Topology
  • 3 types of points
  • Face
  • Edge
  • Vertex
  • Edges formed by 2 rules
  • Subdivision surface is the LIMIT surface

16
Arbitrary Topology
  • New face points
  • Average of all old points defining the face.
  • Example

17
Arbitrary Topology
  • New edge points
  • Average midpoints of old edge with average of the
    two new face points of faces sharing edge
  • Example

18
Arbitrary Topology
  • New vertex points
  • Qaverage of the new face points of all faces
    adjacent to the old vertex point
  • Raverage of the midpoints of all old edges
    incident on the old vertex points
  • Sold vertex point

19
Arbitrary Topology
  • New edges formed by
  • Connecting each new face point to new edge points
    of edges defining the old face
  • Connecting each new vertex point to the new
    points of all old edges incident to old vertex
    point
  • Example

20
Extraordinary points
  • Previous method generates continuous surfaces
    except at extraordinary points
  • Extraordinary points have valence other than 4

N5
N3
Extraordinary points
21
Doo-Sabin Surfaces
  • Doo-Sabin showed via Eigenanalysis that at
    extraordinary points the surface is discontinuous
    and proposed modified rules to maintain
    continuity in the surface Doo78.
  • The improved formulation is known as Doo-Sabin
    surfaces.

22
Bi-quadratic surfaces
  • Applying the method for bi-cubic can also be used
    to derive bi-quadratic surfaces.

23
Recap
  • So far
  • 2D and 3D examples
  • Data structure for geometry
  • Defined B-spline curve
  • Derived the splitting matrix for bicubics
  • Defined arbitrary topology splitting rules
  • Defined extraordinary vertices, Doo Sabin surfaces

24
Next
  • Subdivision surfaces in Character Animation
    DeRose98
  • Non-uniform Subdivision Surfaces Sederberg98
  • Exact Evaluation of Catmull Clark surfaces at
    arbitrary parameter values Stam98
  • MAPS Multiresolution Adaptive Parameterization
    of Surfaces Lee98

25
Subdivision Surfaces in character animation
DeRose98
  • Used for first time in Geris game to overcome
    topological restriction of NURBS
  • Modeled Geris head, hands, jacket, pants, shirt,
    tie, and shoes
  • Developed cloth simulation methods
  • Method to construct scalar fields enabling use of
    programmable shaders

26
Why Catmull-Clark?
  • Quads are better than tris at capturing the
    symmetries of natural and man-made objects. Tube
    like surfaces (arms, legs, fingers) are easier to
    model.
  • Generalize uniform tensor product cubic
    B-splines, makes it easier to use in-house and
    commercial systems (Renderman and
    Alias-Wavefront).

27
Hybrid subdivision
  • Hoppe wrote about smooth surfaces with infinitely
    sharp creases.
  • DeRose generalizes this to semi-sharp creases
  • Select certain vertices to use rules to subdivide
    to a specific level, then switch to another
    subdivision scheme applied to the limit.
  • Sharp at coarse scales, smooth at finer scales
  • Calls this hybrid subdivision

28
Subdivision Surfaces in character animation
  • Implemented in Renderman
  • Shows subdivision surfaces can be used in high
    end rendering

29
Non-uniform subdivision surfaces Sederberg98
30
Non-uniform subdivision surfaces Sederberg98
Cannot be represented as NURB nor uniform
Catmull Clark
  • For a non-uniform surface, each vertex is
    assigned a knot spacing that may be different
    from each edge radiating from it.
  • If all knot intervals are equal, back to regular
    Catmull-Clark or Doo-Sabin.

31
Non-uniform subdivision surfaces
32
2D Non-uniform subdivision surfaces
33
3D Non-uniform subdivision surfaces
34
Exact Evaluation of Catmull-Clark Surfaces at
arbitrary parameter values Stam98
35
Exact Evaluation of Catmull-Clark Surfaces at
arbitrary parameter values Stam98
  • Disproves belief that Catmull Clark surfaces
    cannot be evaluated w/o explicit subdividing.
  • Uses a set of eigenbasis functions and derive
    analytical expressions for these functions.
  • Cost comparable to that of a bi-cubic B-spline.
  • Allows algorithms developed for parametric
    surfaces to be applied to Catmull-Clark surfaces.

36
First high resolution plots around regions of
high curvature
Extraordinary point in center. Patches using
technique are in blue. Derivative information is
computed and displayed in model on right.
37
MAPS Multiresolution Adaptive Parameterization
of Surfaces Lee98
38
MAPS Multiresolution Adaptive Parameterization
of Surfaces Lee98
Note Great computational geometry paper!!
39
Step 1A scanned input mesh
  • Acquired via laser range scanning or MRI
    volumetric imaging followed by isosurface
    extraction
  • Arbitrary topology
  • Irregular structure
  • Tremendous size

40
Step 2 Via mesh simplification, obtain the
parameter or base domain
  • During simplification, building a topological
    representation for O(nlgn) multiresolution
    representation.

41
Step 2 Via mesh simplification, obtain the
parameter or base domain
42
Step 3 Assign triangles in original mesh to
their base domain triangle (during 1-gt2)


43
Step 4 Adaptive Remeshing with subdivision
connectivity (epsilon 1)
Uniform mesh obtained via Loop scheme Interested
in smooth parameterizations, not simplification!!
44
Step 4 (detail)Motivation
  • Assume a smooth parameterization within each
    subdomain (see paper for details)
  • One way to obtain global smoothness would be to
    minimize a global smoothness functional.
  • Requires PDE solver.
  • Found that this is needlessly cumbersome.
  • Instead, use simpler and cheaper smoothing
    technique based on Loop subdivision.

45
Step 4 (detail)Modified Loop Scheme
  • If all points of stencil needed for computing new
    point or smoothing old point are inside same
    triangle of base domain, add Loop weights and new
    points will be in the same face
  • If stencil stretches across 2 faces, flatten
    using hinge map at common edge.
  • If stencil stretches across multiple faces, use a
    conformal flattening strategy (see paper).

46
Step 4 (details)
Smoothed mesh using modified Loop simplification
scheme
47
Step 5 Multiresolution editing
Smooth parameterization allows efficient mesh
modification. Texture coordinates and polygons
nicely behaved.
48
Summary
  • Who developed them?
  • Catmull-Clark
  • Doo-Sabin
  • Loop
  • Dyn (butterfly)
  • Recent work
  • DeRose, Sederberg, Lee, Stam

49
Summary
  • What are they?
  • Mesh based representation of geometry
  • Defined recursively
  • Many levels of fidelity

50
Summary
  • Where can they be used?
  • Animation
  • CAD modeling
  • Game engines
  • more?

51
Summary
  • Why are they useful?
  • Scalable
  • LODs
  • Efficient to implement

52
Summary
  • How to IMPLEMENT!!

53
References
  • DeRose, Tony, Michael Kass, and Tien Truong.
    Subdivision Surfaces in Character Animation.
    SIGGRAPH 98.
  • Clark, E., and J. Clark. Recursively generated
    B-spline surfaces on arbitrary topological
    meshes. Computer Aided Geometric Design, Vol.
    10, No. 6, 1978.
  • Stam, Joe. Exact Evaluation of Catmull-Clark
    Subdivision Surfaces At Arbitrary Parameter
    Values. SIGGRAPH 98.
  • Lee, Aaron W.F., Wim Swelders, Peter Schroeder,
    Lawrence Cowsar, David Dobkin. MAPS
    Multiresolution Adaptive Parameterization of
    Surrfaces. SIGGRAPH 98.
  • Sederberg, Thomas W., David Sewell, Malcolm
    Sabin. Non-Uniform Recursive Subdivision
    Surfaces. SIGGRAPH 98.
  • Foley, James D., Andries van Dam, Steven Feiner,
    John Hughes. Computer Graphics Principles and
    Practice, 2nd Edition. Pages 507-510. 1990.
  • Loop, C.T. Smooth Subdivision Surfaces Based on
    Triangles. M.S.Thesis. Department of
    Mathematics. University of Utah. August 1987.
  • Doo, D. and M. Sabin. Behavior of Recursive
    Division Surfaces Near Extraordinary Points.
    Computer-Aided Design. Vol. 10, No. 6, 1978.
  • Dyn, Nyra, David Leven, John Gregory. A
    butterfly subdivision scheme for surface
    interpolation with tension control. ACM
    Transactions on Graphics, 9(2)160-169, April
    1990.
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