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IEEE Multimedia and Multicast Standards

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Title: IEEE Multimedia and Multicast Standards


1
IEEE Multimedia and Multicast Standards
Document No GSC16-GRSC9-13
Source IEEE
Contact Steve Mills
GSC Session GRSC-9
Agenda Item 4.3
  • Mark Epstein,
  • Member, IEEE Standards Association Board of
    Governors

2
Highlight of Current Activities
  • IEEE-SA has initiated 3 new mobile video and 3D
    video standards projects in 2011
  • IEEE P1907.1 Real-Time Mobile Video
  • IEEE P3333 3D Video Human Factors
  • IEEE P2200 High Quality Mobile Entertainment

3
Highlight of Current Activities
  • IEEE P1907.1 Standard for Network-Adaptive
    Quality of Experience (QoE) Management Scheme for
    Real-Time Mobile Video Communications
  • Scope This Standard defines an End-to-End
    Quality of Experience (E2E QoE) Management Scheme
    for real-time video communication systems
  • Purpose To enable network operators, application
    developers, service/content providers, and
    end-users to develop, deploy and utilize
    collaborative services that employ real-time
    2-way and multi-party video connectivity within
    any mobile browser, application, game, device, or
    service platform.

3
4
Highlight of Current Activities
  • IEEE P3333 3D Video Human Factors
  • Scope This standard establishes methods of
    quality assessment of 3D displays, 3D contents,
    and 3D devices based on human factors such as
    photosensitive seizures, motion sickness, and
    visual fatigue.
  • Purpose The development of accurate quality
    assessment techniques will support the evolution
    of 3D display devices and signal processing
    engines for 3D displays.

4
5
Highlight of Current Activities
  • IEEE P2200 High Quality Mobile Experience
  • Scope P2200 is an IEEE working group chartered
    to enable delivery of high quality content
    through the standardization of time-shifted
    caching to mobile devices
  • Purpose
  • To improve user experience in the delivering of
    mobile content
  • To relieve congestion on the wireless networks
    caused by streaming

5
6
Strategic Direction
  • To leverage IEEEs communications, networking and
    infrastructure expertise to
  • Address challenges posed by increasing multimedia
    distribution via cellular networks
  • Define standard quality of assessment/experience
    for real-time and 3D video in emerging social
    media applications and traditional viewing
    platforms
  • Leverage existing standards where possible (e.g.,
    codecs, networking, etc.) as well as IEEEs
    liaison relationships to drive to rapid
    completion (lt 2 years)

6
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