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Programming Logic and Design Fourth Edition, Comprehensive

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Title: Programming Logic and Design Fourth Edition, Comprehensive


1
Programming Logic and Design Fourth Edition,
Comprehensive
  • Chapter 4
  • Designing and Writing
  • a Complete Program

2
Objectives
  • Plan the mainline logic for a complete program
  • Describe typical housekeeping tasks
  • Describe tasks typically performed in the main
    loop of a program
  • Describe tasks performed in the end-of-job
    module
  • Understand the need for good program design

3
Objectives (continued)
  • Appreciate the advantages of storing program
    components in separate files
  • Select superior variable and module names
  • Design clear module statements
  • Understand the need for maintaining good
    programming habits

4
Understanding the Mainline Logical Flow Through a
Program
  • Understand what the goals are
  • Ask the user to clarify if necessary

5
Understanding the Mainline Logical Flow Through a
Program (continued)
  • Ensure you have all the data required to produce
    the desired output

6
Understanding the Mainline Logical Flow Through a
Program (continued)
  • Understand the big picture first

7
Understanding the Mainline Logical Flow Through a
Program (continued)
  • Procedural program one procedure follows another
    from beginning to end
  • Mainline logic has three distinct parts
  • Housekeeping steps to get ready
  • Main loop instructions executed for every input
    record
  • End-of-job steps taken at end of program
  • Break the logic down into at least three modules

8
Understanding the Mainline Logical Flow Through a
Program (continued)
9
Understanding the Mainline Logical Flow Through a
Program (continued)
  • Modularization of the program
  • Keeps the job manageable
  • Allows multiple programmers to work
    simultaneously
  • Keeps the program structured

10
Housekeeping Tasks
  • Housekeeping tasks include all steps that occur
    at the beginning of the program
  • Declare variables
  • Assumption in this book is the variables will be
    global variables!
  • Open files
  • Perform one-time-only tasks such as printing
    headings
  • Read the first input record

11
Declaring Variables
  • Assign identifiers to memory locations
  • Specify the name and data type
  • Use meaningful names and follow standards
  • Prefixes may be used to group related variables
  • Declare a variable for each field in a data file

12
Declaring Variables (continued)
13
Declaring Variables (continued)
  • Group name
  • Name for a group of associated variables
  • Can handle the entire group with a single
    instruction

14
Declaring Variables (continued)
  • Initializing (or defining) the variable
    providing an initial value
  • Some languages provide default initial values
  • Other languages leave variables with an unknown
    or garbage value
  • Variables representing data fields in files do
    not need to be initialized

15
Declaring Variables (continued)
  • Can use variables for report headings
  • Embed any required spaces
  • Heading can be printed using these variables

16
Declaring Variables (continued)
  • Every language provides methods for NOT
    TRUE!
  • Advancing the paper to top of page
  • Printing single, double, or triple spaced lines
  • Use annotation symbol to show variables

17
Opening Files
  • Specify file name and path (location)
  • Issue a file open command
  • If no input file is opened, input may be accepted
    from the standard input device (e.g., keyboard)
  • You must open both input and output files to be
    used, including printer output device
  • If no output file is opened, standard output
    device (e.g., monitor) may be used

18
A One-Time-Only TaskPrinting Headings
  • Printing headings for reports usually is done at
    beginning of the program

19
Reading the First Input Record
  • Reading the first input record is the last
    housekeeping task
  • Interactive application
  • Interacts with users via keyboard or mouse input
  • Program pauses when the read command is executed
    until the user enters data
  • Delimiter a character designated as a separator
    between data values
  • Prompt an output statement that asks the user to
    enter specific data

20
Reading the First Input Record (continued)
  • Interactive input

21
Reading the First Input Record (continued)
  • Input from a data file
  • Input from a data file using a group name

22
Checking for the End of File ( EOF )
  • First task after housekeeping
  • For an interactive program, EOF may be determined
    when
  • User enters a predetermined sentinel value
  • User selects a screen option using a mouse
  • For input from a file, the input device
    recognizes EOF
  • If no data in the file, EOF occurs on the first
    read
  • If there is data, each record is processed before
    the next read occurs

23
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26
  • Handling the report headings in a separate module

27
Writing the Main Loop
  • Each data record passes through the main loop
    once
  • Inventory program main loop steps
  • Calculate the profit for an item
  • Print the items information on the report
  • Read the next inventory record

28
Writing the Main Loop (continued)
  • Must declare additional variables for calculation
    results

29
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30
Writing the Main Loop (continued)
  • Detail lines are printed one line at a time
  • Calculations can be done within the print
    statement
  • Work variable (or work field) a variable used to
    temporarily hold a calculation ( aka calculated
    field )

31
Performing End-of-Job Tasks
  • End-of-job tasks may include
  • Printing summaries or grand totals
  • Printing End of Report message
  • Closing any open files
  • Footer line (or footer) end-of-job message line

32
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33
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34
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35
Understanding the Need for Good Program Design
  • Good design is
  • Critical for very large programs
  • Needed to guarantee that components work together
    properly
  • Well-designed program modules should work
  • As stand-alone modules
  • As part of larger systems

36
Storing Program Components in Separate Files
  • Large programs may contain hundreds of variables
    and thousands of lines of code
  • Manage lengthy programs by breaking into modules
  • Many languages allow program components to be
    stored in separate files
  • Storing components separately simplifies reuse
  • Accessing modules from separate files is done
    with a statement like include, import, or copy

37
Storing Program Components in Separate Files
(continued)
38
Storing Program Components in Separate Files
(continued)
  • Advantages of storing components separately
  • Simplifies reuse
  • Can be provided in compiled form only, to hide
    details
  • Implementation hiding hiding details of how a
    program or module works

39
Selecting Variable and Module Names
  • Using meaningful names
  • Improves code readability
  • Is a form of self-documenting the program
  • Use pronounceable names
  • Commonly used abbreviations are ok (e.g., SSN)
  • Avoid digits in a name to avoid confusing
  • Zeros and Os
  • Ones and lowercase Ls

40
Designing Clear Module Statements
  • Follow these rules
  • Select good identifier names
  • Avoid confusing line breaks
  • Use temporary variables to clarify long
    statements
  • Use constants where appropriate

41
Avoiding Confusing Line Breaks
  • Free-form coding allows programmer to decide
    where to break lines of code

42
Using Temporary Variables to Clarify Long
Statements
  • Use temporary variables to store intermediate
    results

43
Using Constants Where Appropriate
  • Named constant a constant whose value never
    changes during execution
  • Advantages
  • Improves code readability
  • If the value changes later, there is only one
    place in the code to make the change
  • Usually written with all uppercase letters
  • ATHLETIC_FEE
  • TUITION_PER_CREDIT_HOUR

44
Using Constants Where Appropriate (continued)
45
Maintaining Good Programming Habits
  • Program will be better written if you plan before
    you code
  • Walk through program logic on paper before coding
    (desk-checking)
  • Select good variable and module names for
    readability

46
Summary
  • Three steps to designing a good program
  • Understand the output that is required
  • Ensure you have the necessary input data
  • Plan the mainline logic
  • Housekeeping tasks done at the beginning of the
    program declaring variables, opening files,
    printing headings
  • Main loop is controlled by EOF decision
  • Each data record passes through the main loop
    once

47
Summary (continued)
  • End-of-job steps done at end of the program
    printing summaries, closing files
  • Good design becomes more critical as programs get
    larger
  • Program components can be stored in separate
    files
  • Select meaningful, pronounceable names
  • Avoid confusing line breaks, use temporary
    variables, and use constants where appropriate
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