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Pertemuan 13 Weak Slot-and-Filler Structures

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Title: Judul Author: Debby Tanamal Last modified by: eko Created Date: 4/16/2005 3:08:17 AM Document presentation format: On-screen Show Company: Bina Nusantara – PowerPoint PPT presentation

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Title: Pertemuan 13 Weak Slot-and-Filler Structures


1
Pertemuan 13Weak Slot-and-Filler Structures
  • Matakuliah T0264/Inteligensia Semu
  • Tahun Juli 2006
  • Versi 2/2

2
Learning Outcomes
  • Pada akhir pertemuan ini, diharapkan mahasiswa
  • akan mampu
  • ltlt TIK-99 gtgt
  • ltlt TIK-99gtgt

3
Outline Materi
  • Materi 1
  • Materi 2
  • Materi 3
  • Materi 4
  • Materi 5

4
9.2. Frames
  • Frame (Bingkai).
  • Frame merupakan kumpulan pengetahuan tentang
    suatu obyek tertentu, peristiwa, lokasi, situasi
    atau informasi lainnya.
  • Frame memiliki slot yang menggambarkan rincian
    (atribut) dan karakteristik obyek.
  • Frame biasanya digunakan untuk merepresentasikan
    pengetahuan yang didasarkan pada karakteristik
    yang sudah dikenal yang merupakan
    pengalaman-pengalaman.

5
Frames
  • Dengan menggunakan Frame maka sangat mudah untuk
    membuat inferensi tentang obyek, peristiwa atau
    situasi baru. Hal ini karena Frame menyediakan
    basis pengetahuan yang ditarik dari pengalaman.

6
Frames Transportasi Darat
Alat Transportasi
Transp. Laut
Transp. Darat

Macam Angk Darat
Angk. Tanpa mesin
Slot Mobil

Macam Mobil
Mobil sedan
Mobil minibus

Jenis BBM
Mobil Bensi
Mobi Solar

7
Frames
  • A Simplified Frame System
  • Person
  • isa Mammal
  • cardinality 6,000,000.000
  • handed Right
  • Adult-Male
  • isa Person
  • cardinality 2,000,000,000
  • height 5-10
  • ML-Baseball-Player
  • Isa Adult-Male
  • Cardinality 624
  • height 6-1
  • bats equal to handed
  • batting-average .252
  • team
  • uniform-color

8
Representing the Class of All Teams as a Metaclass
  • Class
  • instance Class
  • isa Class
  • cardinality
  • Team
  • instance Class
  • isa Class
  • cardinality the number of teams that exist
  • team size each team has a size
  • ML-Baseball-Team
  • instance Class
  • isa Class
  • cardinality 26 the number of baseball team
    that exist
  • team size 24 default 24 players on team
  • manager
  • Brooklyn-Dodgers
  • instance ML-Baseball-Team
  • isa ML-Basball-Plyer
  • team size 24

9
Classes and Metaclasses
10
Representing Relationships among Classes
11
Representing Relationships among Classes
  • ML-Baseball-Player
  • is-covered-by Pitcher, Catcher, Fielder
  • American-Leaguer, National-Leaguer
  • Pitcher
  • isa ML-Baseball-Player
  • mutually-disjoint-with Catcher, Fielder
  • Catcher
  • isa ML-Baseball-Player
  • mutually-disjoint-with Pitcher, Fielder
  • Fielder
  • isa ML-Baseball-Player
  • mutually-disjoint-with Pitcher, Catcher
  • American-Leaguer
  • isa ML-Baseball-Player
  • mutually-disjoint-with National-Leaguer
  • National-Leaguer
  • isa ML-Baseball-Player
  • mutually-disjoint-with American-Leaguer
  • Three-Finger-Brown

12
Slots as Full-Fledged Objects
  • We want to be able to represent and use the
    following properties of slots (attributes or
    relations)
  • The classes to which the attribute can be
    attached.
  • Constraints on either the type or the value of
    the attribute.
  • A value that all instances of a class must have
    by the definition of the class.
  • A default value for the attribute.
  • Rules for inheriting values for the attribute.

13
Slots as Full-Fledged Objects
  • Rules for computing a value separately from
    inheritance.
  • An inverse attribute.
  • Whether the slots is single-valued or multivalued.

14
Representing Slots as Frames, I
15
Representing Slots as Frame, II
  • Slots
  • isa Class
  • instance Class
  • domain
  • range
  • range-constraint
  • definition
  • default
  • transfers-through
  • to-compute
  • inverse
  • single-valued

16
Representing Slots as Frame, II
manager instance slots domain
ML-Baseball-Team range Person range-constrai
nt ?x(experience x.manager) default
inverse manager-of single-valued TRUE

17
Representing Slots as Frames, III
my-manager
Instance Slot
Domain ML-Baseball-Player
Range Person
Range-constraint ?x(experience x.my-manager)
To-compute ?x (x.team).manager
Single-valued TRUE

Color
Instance Slot
Domain Physical-Object
Range Color-Set
Transfers-through Top-level-part-of
Visual-salience High
Single-valued FALSE
18
Representing Slots as Frames, IV
Uniform-color
Instance Slot
Isa color
Domain Team-player
Range Color-Set
Range-constraint not Pink
Visual-salience High
Single-valued FALSE

Bats
Instance Slot
Domain ML-Baseball-Player
Range Left, Right, Switch
To-compute ?x x.handed
Single-valued TRUE

19
Tangled Hierarchies
Hierarchies that are not trees are called tangled
hierarchies We want to decide whether Fifi can
fly
The correct answer is no
20
Tangled Hierarchies
Determining whether Dick is a pacifist.
Transverse multiple instance link and more than
one answer can be found along the path.
21
More Tangled Hierarchies
22
More Tangled Hierarchies
  • In the case of (a), our new algorithm reaches
    Bird (via Pet-Bird) before it reaches Ostrich.
    So it report that Fifi can fly.
  • In the case (b), the algorithm reaches Quaker and
    stops without noticing a contradiction.
  • The problem is that path length does not always
    corresponds to the level of generality of class.
  • The solution to this problem is to base our
    inheritance algorithm not on path length but on
    the notion of inferential distance, which can be
    defined as follows

23
Defining Property Inheritance
  • Inferential Distance
  • Class1 is closer to Class2 than to Class3 if and
    only if Class1 has an inference path through
    Class2 to Class3 (in other words, Class2 is
    between Class1 and Class3)
  • We can now define the result of inheritance as
    follows The set of competing values for a slot
    S in a frame F contains all those values that
  • Can be derived from some frame X that is above F
    in
  • the isa hierarchy
  • Are not contradicted by some frame Y that has a
    shorter
  • inferential distance to F than X does

24
Algorithm Property Inheritance
  • To retrieve a value V for slot S of an instance F
    do
  • Set CANDIDATES to empty.
  • Do breadth-first or Dept-first search up the isa
    hierarchy from F, following all instance and isa
    link. At each step, see if a value for S or one
    of its generalizations is stored.
  • If a value is found, add it to CANDIDATES and
    terminate that branch of the search.
  • If no value is found but there instance or isa
    link upward, follow them.
  • Otherwise terminate the branch.

25
Algorithm Property Inheritance
  • 3. For each element C of CANDIDATES do
  • See if there is any other element of CANDIDATES
    that was derived from a class closer to F than
    the class from which C came.
  • If there is, then removed C from CANDIDATES.
  • Check the cardinality of CANDIDATES
  • If it is 0, then report that no value was found.
  • If it is 1, then return the single element of
    CANDIDATES as V.
  • If it is greater then 1, report a contradiction.

26
ltlt CLOSINGgtgt
  • End of Pertemuan 13
  • Good Luck
  • For
  • Medial Semester Test
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