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Introduction to Innovative Design Thinking

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CDI Introduction to Innovative Design Thinking Lecture 8 High Technology Vs Creativity Arouse creativity among students Summary and ending High-Tech vs Creativity ... – PowerPoint PPT presentation

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Title: Introduction to Innovative Design Thinking


1
Introduction to Innovative Design Thinking
  • CDI

2
Lecture 8
  • High Technology Vs Creativity
  • Arouse creativity among students
  • Summary and ending

3
High-Tech vs Creativity
  • High-Tech as a policy addressed by the SAR
    government, is now a must in the H.K. secondary
    school. But, what is High-Tech?
  • But, why????????

4
High-Tech vs Creativity
  • What is High-Tech?
  • Is High-Tech equal to computing technology?
  • Why should we introduce High-Tech in Design
    domain?
  • Is High-Tech equal to creativity?

5
High-Tech vs Creativity
  • Computer is a tool.
  • Computer as a tool.
  • Computer as an apparatus.
  • Computer as a bench mark. Computer as creativity.
  • Computer as power.
  • Computer as a must.

6
High-Tech vs Creativity
  • What is the problem of High-Tech? High-Tech
    Abuse !
  • Misunderstanding, Fears and worshipping.
  • Religion and Belief.
  • Time Compression

7
High-Tech vs Creativity
  1. Virtuality Nothing real.
  2. Information anxiety.
  3. Violent as fun.
  4. High Tech as toy.
  5. Anti-Trust.
  6. Anti-intellectual.

8
High-Tech vs Creativity
  1. Standardization
  2. High-Tech Maneuvers
  3. Social destruction
  4. Defuturization
  5. Getting lost

9
High-Tech vs Creativity
  • High-Tech may be a very useful mean helping us to
    execute our ideas and making everything more
    effective but to me, it is the most unbreakable
    obstacle.

10
High-Tech vs Creativity
  • We teachers have to be very careful when
    introducing computing knowledge in domains
    related to Creativity. What creativity needs is a
    knowledgeable self and a thoughtful mind set, NOT
    the CPU, internet, CADCAM ..

11
References
  • High Tech - High Touch, John Naisbitt, 1999

12
Arouse Creativity in school
  • Role of a teacher
  • 1. They know nothing when students are designing,
    and they know everything when students are in
    troubles.

13
Arouse Creativity in school
  • Role of a teacher
  • 2. Be open minded and humorous, and able to
    accept crazy, non-sensible and stupid ideas.

14
Arouse Creativity in school
  • Role of a teacher
  • 3. They allow and arrange students to see,
    feel, touch, sense, talk and interpret more among
    different disciplines.

15
Arouse Creativity in school
  • Role of a teacher
  • 4. Conduct student-centred thinking activities.
  • 5. Always NEW to all parties.
  • 6. No definite answer.

16
Arouse Creativity in school
  • Role of a teacher
  • 7. Treasure nonsense and failure.
  • 8. Nothing is known, nothing is obvious.
  • 9. ? ? ? ? ?

17
Arouse Creativity in school
  • Problems encountered
  • Educational policy
  • Discipline
  • Over emphasize the outcome

18
Arouse Creativity in school
  • Students themselves
  • Parents
  • Teachers
  • Resources
  • Society

19
Arouse Creativity in school
  • If you are creativity, these problems are too
    simple for you. If you are not creativity enough,
    okay, please attend another course later, maybe
    not conducted by me.

20
Summary and Ending
  • Summary of this workshop
  • Logic
  • Design philosophy
  • Design methodology
  • Mind map Concept map

21
Summary and Ending
  1. Brain Storming
  2. Linguistic analysis
  3. Free association
  4. Plus, Minus and Interest
  5. Lateral thinking

22
Summary and Ending
  1. Six thinking hats
  2. On interpretation
  3. Semiology
  4. Taos thinking
  5. Fuzzy logic

23
Summary and Ending
  1. Questioning
  2. High-Tech vs Creativity
  3. Design a design project
  4. Arouse creativity in school

24
Summary and Ending
  • There is no formula in Creativity. I am please to
    share with you what I think I know in Creativity.
    Please comments on my thinking, as harsh as
    possible.

25
Summary and Ending
  • To be creative, one should
  • Be brave
  • Be naïve
  • Be simple
  • Be humorous

26
Summary and Ending
  • 5. Be naught
  • 6. Be knowledgeable
  • 7. Be open minded
  • 8. Be easy going
  • 9. Be empty
  • 10. Be yourself.

27
Summary and Ending
  • There are some disciplines related to creativity
    have not been mentioned in this workshop such as
    Consumption, Marketing, Design management,
    Culture etc., which needed to further study if
    you wanted to know thoroughly in Design and
    creativity domain.

28
Thank You
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