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SUSTAINING INFORMATICS EDUCATION BY CONTESTS

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Title: SUSTAINING INFORMATICS EDUCATION BY CONTESTS


1
SUSTAINING INFORMATICS EDUCATION BY CONTESTS
  • Valentina Dagiene
  • Institute of Mathematics and Informatics
  • Vilnius, Lithuania

2
Content
  • Informatics Education What? Why? How?
  • Contests on Programming for Secondary Education
  • International Olympiads in Informatics (IOI)
  • IOI Conference and Journal
  • Regional and National Olympiads
  • Bebras (Beaver) Contest on Informatics and
    Computer Fluency
  • Learning by Contest Ground on Tasks (Attractive)

3
What is Informatics? Informatics Education?
4
Programming as part of problem solving
5
How we should teach Informatics?
6
When I was at school...
  • I liked solving
  • Crosswords
  • Rebuses
  • Brain-teasers
  • Riddles
  • Logical quizzes
  • Puzzles
  • Later I liked creating and publishing puzzles in
    the journals

7
My kids and pupils like...
  • Playing
  • games with computer
  • games with mobile devices
  • table games
  • pencil and paper games
  • Competing individually and by groups
  • Competing on collective intellectual level

8
Why contest?
  • For pupils, playful activities are more
    interesting and attractive than consistent
    learning
  • Contest and competition
  • attract learners
  • raise motivation
  • stimulate the learning process
  • ... and more
  • forster planning and self-discipline
  • ... and very important --
  • give the possibility to meet peers from all over
    the region, country, continent, world

9
How to develop a contest?Two types of strategies
  1. Top-down strategy is a challenge to find a
    suitable international contest, train students,
    and join it after intensive work
  2. Bottom-up strategy stresses an opportunity to
    establish the original local contest

10
Olympiads in Informatics
  • International Olympiads in Informatics (IOI)
  • Regional Olympiads in Informatics
  • National Olympiads in Informatics

11
Contests in Informatics
12
International Olympiad in Informatics
  • IOI is annual international informatics
    competition for individual contestants from 70-80
    countries
  • IOI is managed by the General Assembly and
    International Committee

13
International Olympiad in Informatics
  • IOI is organized in and by one of the
    participating countries
  • IOI competitions focuses of informatics problems
    of an algorithmic nature -- programming
  • Country delegation consists of 4 students and 2
    team leaders
  • Two competitions days, 5 hours, 3 (1) tasks
  • Evaluation is based on automated testing

14
Additional credits of the IOI
  • Introduction to Informatics education in
    countries
  • Influence on developing regional and national
    contests
  • Social network for students and team leaders

15
IOI Conference
  • Two-half days conference during Olympiad
  • Short and long presentations
  • Publications
  • Richard Forster, UK
  • Valentina Dagiene, Lithuania
  • Troy Vasiga, Canada

16
International Journal
  • 2007 17 papers, 174 p.
  • 2008 16 papers, 207 p.
  • 2009 14 papers, 174 p.
  • 47 publications from 30 countries during 3 year
  • http//www.mii.lt/olympiads_in_informatics

17
Regional and National Olympiads in Informatics
  • National olympiads represent informatics teaching
    traditions of each country
  • Regional olympiad is a mini model of IOI
  • allows the participants to experience what they
    will come through in the IOI
  • assists team leaders in selecting participants
    for the IOI

18
Baltic Olympiads in Informatics - BOI
  • Main objectives
  • To provide students experience of an
    international competition
  • To bring together national representatives and
    create commonly contest tasks
  • To assist team leaders in selecting participants
    for the IOI
  • Important features
  • Based on mutual trust of the participating
    countries
  • Form of learning for its participants
  • Create neighborly atmosphere, which is highly
    important when motivating students for self-help

19
The BOI contests
Year Location Countries Contestants
2009 Stockholm, SWEDEN 8 48
2008 Gdynia, POLAND 10 59
2007 Güstrow, GERMANY 9 55
2006 Heinola, FINLAND 9 53
2005 Pasvalys, LITHUANIA 8 46
2004 Ventspils, LATVIA 8 48
2003 Tartu, ESTONIA 7 48
2002 Vilnius, LITHUANIA 8 52
2001 Sopot, POLAND 8 49
2000 Haninge, SWEDEN 7 38
1999 Riga, LATVIA 7 44
1998 Tartu, ESTONIA 5 40
1997 Vilnius, LITHUANIA 4 36
1996 Riga, LATVIA 3 20
1995 Tartu, ESTONIA 3 28
20
Baltic Olympiad in Informatics in Poland in 2001
21
Baltic Olympiad in Informatics in Lithuania in
2002
22
BOI task classification 19952009
Categories Number of tasks
Combinatorial search 14
Dynamic programming 19
Graph theory 22
Mathematics 10
Ad hoc 23
23
Lithuanian Olympiads in Informatics Main
objectives
  • To bring the discipline of Informatics to the
    attention of young people
  • To discover, encourage, bring together,
    challenge, train for IOIs and give recognition
    to the exceptionally gifted in the field of
    informatics
  • To develop student creativity, programming style,
    algorithmic thinking
  • To stimulate work of teachers of informatics and
    information technology

24
Lithuanian Olympiads in Informatics Structure
  • Two divisions juniors and seniors
  • 1st round school round
  • 2nd round regional round
  • 3rd round, 1st part national round (by the
    internet)
  • 3th round, 2nd part national round
    (face-to-face)

25
Lithuanian Olympiads in Informatics Number of
participants
Year Round Round Round Round
Year 1st 2nd 3.1 3.2
1990 Not available Not available 57 25
1998 Not available 858 216 46
2001 2990 984 292 47
2002 3857 1124 257 46
2003 3754 1001 292 47
2008 3307 ?1000 219 47
2009 ?3000 ?1000 290 48
26
Evaluation in Lithuanian Olympiads
  • Programs the black-box testing
  • Evaluation of design (algorithm) ideas
  • Evaluation of programming style

27
Participation in Olympiad is stimulated by
attractive tasks
  • Interest and engagement are very important in
    problem solving
  • Tasks should be presented in an attractive way
  • Two types of tasks
  • 1) developing algorithms (writing)
  • 2) analyzing algorithms (reading)

28
Contests in Informatics
  • Contests are a source of inspiration and
    innovation
  • Test-and attractive-tasks-based contests may be
    the key to the potential of new knowledge and
    attractive way to bind up technology and
    education
  • Bebras (Beaver) International Contest on
    Informatics and Computer Fluency
  • The main principles of the Bebras contest are
    borrowed from the international mathematical
    contest Kangaroo

29
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30
Bebras International Contest on Informatics and
Computer Fluency
  • Idea came in 2003, in Lithuania
  • 2004, Sept 25, experimental trial, 779 students
  • 2004, Oct 21, first Lithuanian Beaver contest,
    3470 students from 146 schools
  • ....
  • 2008 10 countries have run the contest with all
    together more than 90 000 students
  • 2009 11 countries
  • Austria, Bulgaria, Czech Republic, Estonia,
    Germany, Latvia, Lithuania, Poland, Slovakia, The
    Netherlands, Ukraine

31
http//www.bebras.org
32
International Bebras Contest
  • Adresses all secondary school students
  • Is usually performed at school
  • Pupils have to solve 18 - 24 problems within 45 -
    60 minutes
  • Easy, medium and hard problems
  • Interactive and multiple choice answers
  • Different tasks for several age groups, e.g.
  • Benjamins 10-12 years (grade 5-6)
  • Cadetts 13-14 years (grade 7-8)
  • Juniors 15-16 years (grade 9-10)
  • Seniors 17-19 years (grade 11-13)

33
Research Question
  • How to convey Informatics concepts by a contest?
  • What kind of concepts?
  • What are good tasks in an international contest?
  • How to involve concepts in good tasks?

34
Attractive tasks keystone of contests
  • Very important to choose interesting tasks,
    powerful, attractive, surprise...
  • Powerful what educational power they contains,
    whether they stimulate the motivation of learning
  • Different types of tasks starting from common
    questions of computer science application to
    specific integrated problems related to
    algorithms, computer history, programming
    languages, logics, discrete mathematics, etc.
  • Important to choose the problems so that the
    participants could have as equal positions as
    possible irrespective of hardware or software

35
Attractive Tasks
  • are interesting, powerful, surprising, inspiring,
    ...
  • stimulate and motivate to use ICT in an
    intelligent way
  • offer equal chance for all pupils coming from
    different countries and different school types
  • offer possibility to learn something interesting

35
36
Task Categories
  • INF - Information comprehension
  • representation (symbolic, numeric, visual)
  • coding, encryption
  • ALG - Algorithmic thinking
  • including programming aspects
  • USE - Using computer systems
  • eg. search engines, email, spread sheet, etc.
  • general principles, but no specific systems
  • STRUC - Structures, patterns and arrangements
  • combinatory
  • discrete structures (graphs, etc)
  • PUZ - Puzzles
  • logic
  • games (mastermind, minesweeper, etc.)
  • SOC - ICT and Society
  • social, ethical, cultural, international, legal
    issues

37
Learning Concepts
  • Students may learn concepts by appropriate tasks
  • Concepts of
  • Information Comprehension
  • Algorithmic Thinking
  • Modeling
  • Basic Logic
  • Discrete Structures
  • Functionality of Computer Systems
  • Use of Computer Systems
  • etc.

38
Fastest Way
  •   Beaver wants to go home as fast as possible. In
    the drawing you see minutes needed to come from
    one point to another. What is the best possible
    time?
  • A) 17 minutes
  • B) 14 minutes
  • C) 15 minutes
  • D) 16 minutes
  • Benjamin, hard

39
Paperchase
  • Peter writes on a paper the letters he finds on
    his way following the arrows. Some of the arrows
    have no letter
  • Which one of the following sequences of letters
    cannot be written by Peter on his way from START
    to FINISH?

A. abaabba B. ba C. abaaab D. aab
40
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41
Bebras Workshops for develping tasks
The Bebras Community has worshops for developing
tasks in 2005, 2006, 2007, 2009 in Balsiai,
Lithuania and 2008 in Torun, Poland
42
Balsiai Lithuania 2009
43
May, 2009, Balsiai, Lithuania
44
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47
Conclusion
  • Informatics Education is a fascinating research
    with a big impact on the real world, full of
    spectacular ideas and great challenges
  • Contests play an important role as a tool of
    motivation and inspiration
  • Olympiad in Informatics is a globally recognized
    way to involve pupils into informatics and strong
    motive to improve their programming skills
  • Bebras contest on informatics and computer
    fluency is established to introduce Informatics
    concepts to pupils regardless of whether she or
    he is taught informatics at school or not

48
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49
THANKS!
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