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Integrating Cutting-edge Research into Learning through Web 2.0 and Virtual Environments

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Author: Krishna P.C. Madhavan And Sebastien Goasguen Saurabh Goyal Purnima Mandava CONTENTS Introduction RE_at_L & Second Life Theoretical Framework Architecture Remote ... – PowerPoint PPT presentation

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Title: Integrating Cutting-edge Research into Learning through Web 2.0 and Virtual Environments


1
Integrating Cutting-edge Research into Learning
through Web 2.0 and Virtual Environments
  • Author Krishna P.C. Madhavan
  • And Sebastien Goasguen
  • Saurabh Goyal
  • Purnima Mandava

2
CONTENTS
  • Introduction
  • RE_at_L Second Life
  • Theoretical Framework
  • Architecture
  • Remote Resources for RE_at_L
  • Preliminary Results
  • Strengths
  • Issues Concerns
  • Critical Questions

3
Introduction
  • The main goal is to bridge the gap between
    research and education by using the middleware
    technologies.
  • This is done by utilizing middleware tools so
    that research and education are presented to
    students within the context of their daily lives,
    their technology choices, and their lifestyles.
  • The paper provides the foundation of the
    comprehensive application and extension of
    current middleware technologies within the
    context of social networks.

4
RE_at_L Second Life
  • What is RE_at_L?
  • It is virtual organization for education within
    the social network and virtual environment second
    life. Re_at_l will serve as a prototype to study how
    to compute data and other remote resources can be
    utilized to place learning within environments
    familiar to students i.e. second life.
  • Why second life?
  • Placing teaching and learning where students are
    already looking increases the chances of
    enticing, inspiring and keeping the students
    better engaged in sciences, engineering and
    technology.

5
Theoretical Framework
  • Cyber infrastructure allowed an large number of
    millennial students to participate in the
    knowledge production and creation through
    extremely easy methods.
  • Advantage - It provides tools and services to
    extremely large set of users, allowing them to
    interact and collaborate with each other in
    natural ways.
  • Advances in cyberinfrastuructre introduces new
    services like mySpace, Facebook, and Flickr.

6
Theoretical Framework
7
Continued.
  • Researchers working on pushing new tools that
    utilize the notion of semantic web in higher
    education.
  • What is required?
  • Cyber infrastructure-enabled applications that
    can better serve learners.
  • What it does not address?
  • Do not engage significant computational power
    within the application contexts

8
Architecture
  • Environment used Second life

9
Remote Resources for Re_at_l
  • RE_at_L access remote resources
  • such as compute and storage
  • services on TeraGrid, OSG etc.
  • Science Gateway Evolution
  • (a) Users have access to HPC
  • resources through SSH access.
  • (b) Uses standard Web portal like
  • Open Grid Computing Environm.
  • (c) Uses full 3-D environment
  • e.g. second life.

10
Preliminary Results
  • First activity was to integrate
  • with second life to show
  • condor stats.
  • Developed .NET HTTP Interf-
  • ace that parses all the data.
  • Possible Limitation is the size
  • of the data packets.
  • Future Development is to build
  • search engines, processing
  • chemical structures.

11
Strength
  • It considered the security aspect by considering
    the X.509 certificates for authentication.
  • Placing teaching and learning where students are
    already looking increases the chances of
    enticing, inspiring and keeping the students
    better engaged in sciences, engineering and
    technology.
  • Shift of Tera Grid and Open Source Grid towards
    Virtual organization helps in management and
    provisioning of resources.

12
Concerns Issues
  • Minimal importance placed on real-time social,
    behavioral functions.
  • Middleware technologies within social network has
    not been fully understood as it has bee developed
    form High Performance Computing perspective.
  • Devoid of the real time social interaction and
    students do not able to utilize modern day IT
    tools and services.
  • Cannot invest significant amounts into computing.
  • Extremely difficult to bridge the gap between
    real world research search and learning that
    occurs in formal and informal settings lead to
    new term called Digital Disconnect.

13
Critical Questions
  • How can be efficient and fast response can be
    provided to user because second life call condor
    machine? Data throttling occurs at condors, so is
    it not going to delay the response?
  • There is no privacy and a confidentiality issue
    has not been discussed.
  • How can author declare that it provides the
    foundation of a cyberinfrastructure-enabled
    educational strategy that has all critical
    ingredients of cutting edge research.

14
  • THANK YOU!!
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