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Extension of the Core and the Nucleolus to Games in Partition Function Form, Not Necessarily Superadditive

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Extension of the Core and the Nucleolus to Games in Partition Function Form, Not Necessarily Superadditive By Roger A. McCain The paper is available at – PowerPoint PPT presentation

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Title: Extension of the Core and the Nucleolus to Games in Partition Function Form, Not Necessarily Superadditive


1
Extension of the Core and the Nucleolus to Games
in Partition Function Form, Not Necessarily
Superadditive
  • By Roger A. McCain

The paper is available at http//faculty.lebow.dre
xel.edu/mccainr/top/eco/PFpap.pdf
2
Objective
  • A model of rational interdependent decisions that
    resembles the world we observe in that
  • We live our lives in coalitions. -- Maskin
  • Most incomes are side coalitional side payments
  • Coalitions often compete against one another
  • Decentralization often seems advantageous
  • Free riders and inefficiencies are persistent
  • This presentation is based on a newer paper at

http//faculty.lebow.drexel.edu/mccainr/top/eco/PF
pap.pdf
3
Simplifying Assumptions 1
  • Shapley and Shubik 1969, a very distinguished and
    important paper, nevertheless illustrates a range
    of simplifying assumptions that frustrate these
    objectives. The assumptions are highly coherent,
    and thus must be reconsidered as a whole.
  • Coalition function representation
  • Assurance principle
  • Perfect Recall
  • Superadditivity
  • Nontransferable Utility

4
Simplifying Assumptions 2
  • Coalition function representation
  • While SS model externalities in the underlying
    game, they are not visible in the coalition
    function.
  • Assurance principle
  • In effect rules out free riders.
  • Perfect Recall
  • Rules out information problems in the context of
    a coalitional game. Real-world coalitions in
    which we live our lives do not seem to escape
    information problems, though.

5
Simplifying Assumptions 3
  • Superadditivity
  • While superadditivity follows from perfect
    recall, it rules out a case in which
    decentralization is efficient. Again, this may be
    modeled in the underlying game, but is not
    visible in the coalition value function.
  • Nontransferable Utility
  • The advantage of TU games is that side payments
    are modeled directly in the coalitional game in
    NTU games they are left for the underlying game
    in extensive form (and almost never explicitly
    modeled.) This study assumes TU.

6
Partition Functions
  • Representing the game in partition function form
    enables us to relax assumptions 1-4.
  • This is argued extensively in my forthcoming
    book, Game Theory and Public Policy.
  • The Partition Function Form was proposed by
    Thrall and Lucas in 1963.
  • A pair P, Ci with coalition Ci ÎP a partition
    is called an embedded coalition.
  • A coalition value function v(P, Ci) assigns a
    real number (TU) value to coalition Ci in the
    context of the partition P.

7
Some Terminolgy
  • A game in partition function form is proper if
    v(P, S)v(Q ,S) ?P, Q , S ? PÎ??? Q Î????
    P?Q , , SÎP, SÎQ .
  • If P is a partition and QB1, , Bs, Æ is a
    partition and ??i 1, , s, ??k Î??????????r
    ??Ck?Æ???, then Q is said to be a refinement of
    P.
  • For any PÎ?N and SÏP,
  • PSC ???Î?P ??CB\SÈ?S?, PS will be
    called the residual partition of P with respect
    to S.

8
More Terminology
  • For PÎ????SÎP, a partition Q is said to be
    granular with respect to S, P, iff ??BÎQ ,
    either BS or ?CÎP??C?S, ??
  • For PÎ????SÎP, a refinement Q is said to be
    particulate with respect to S, P, iff ??BÎQ ,
    either or ?CÎP??C?S, ??BC.

9
Superadditivity 1
  • The first section of the paper returns to some
    quite old papers for a critique of
    superadditivity.
  • However, the concept of superadditivity is not
    transparent in the case of partition function
    games.
  • Some of that terminology will help sort this out.

10
Superadditivity 2
  • The argument for superadditivity is essentially
    that any vector of strategies available to the
    two coalitions separately is also available to
    the merged coalition, so that they can do no
    worse than to adopt the strategies adopted by the
    two coalitions separately.

11
Superadditivity 3
  • This does not violate superadditivity because
    partition 1 is not particulate with respect to 3.
    There is no reason to think the strategies
    adopted by A,B separately will yield the same
    payoff after the merger of C, D.
  • Thus, superadditivity has to be defined relative
    to particulate refinements. (Section iii).

12
Superadditivity in the Paper
  • This will illustrate the importance of explicit
    modeling in terms of partition function games.
  • The relation among partition functions,
    externalities, and superadditivity proves to be
    complex.
  • Even as superadditivity is redefined here,
    Section i, a remark expressed in intuitive terms,
    argues that the assertion of superadditivity,
    however logically consistent, is not suited for
    our purposes.

13
Imputation
  • This study follows Aumann and Dreze, 1974 (and
    departs from much subsequent literature) in
    constraining an imputation for partition P so
    that
  • xCv(P,C) for all CÎ P
  • Then x is admissible for P
  • A candidate solution is a partition P with an
    admissible imputation x.

14
The Core
  • The problem is not really that it is difficult to
    extend the core to PF games.
  • Rather, it can be extended in a number of
    different ways.
  • Consider the NIMBY Game

15
A Deviation
  • Consider partition 2, and suppose a deviates.
  • PS , the immediate result, is line 5.
  • But the residual, b,c, can benefit by
    reorganizing as b,c.
  • They are playing the residual game. (Koczy)

16
Successor Function
  • Thinking along those lines, postulate a successor
    function
  • Let coalition C deviate from partition P.
  • After the residual has taken any steps of
    reorganization that improve their payoffs
    relative to PS, we arrive at partition Q .
  • Then Q R(P)
  • For some games, though, this will not be unique.

17
Core
  • For the moment, suppose R is unique.
  • Consider a deviation C from a candidate solution
    P,x.
  • For a deviation C from P, compute the excess
    (Schmeidler) as
  • e(P,C,x)v(Q ,C)- xC, where Q R(P,C)
  • The core comprises P,x for which, for any S? P,
    the excess is nonpositive.

18
Optimism and Pessimism
  • If the successor function is nonunique, we can
    set limits as follows
  • The optimistic successor R-(P,C) yields the
    greatest value v(P,C) among all rational
    successors.
  • The pessimistic successor R(P,C) yields the
    smallest value v(P,C) among all rational
    successors.
  • Denoting the optimistic core as X, the
    pessimistic core as X-, and a a core computed
    from an arbitrary rational successor function as
    X, we have

19
Ambiguity
  • For many games, the optimistic and pessimistic
    successors coincide, and so the ambiguity
    disappears.
  • In other cases, we can do no better than set
    limits via optimistic and pessimistic cores.
  • Similarly, an extension of the nucleolus can be
    constructed for any successor function that
    arises from rational play in the residual game.
  • When the nucleolus is computed from the
    corresponding successor function, and if the core
    is not null, the nucleolus is an element of the
    coalition structure core for that partition.

20
Concluding
Slides marked by are not from the paper in the
program but
http//faculty.lebow.drexel.edu/mccainr/top/eco/PF
pap.pdf
Extension of concepts such as the core to
partition function games requires some
information in addition to that supplied in the
game, such as a successor function but that
information should itself be consistent with
whatever assumptions of rationality we make
generally and that requirement at least sets
some limits on what the extensions may be.
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