Title: Towards Human-Realistic Animation by Observing Real Human Dynamics
1Towards Human-Realistic Animation by Observing
Real Human Dynamics
- Darren Cosker
- Department of Computer Science,
- University of Bath
2Motivation
3Overview
- Analysis and Re-Synthesis of Facial Dynamics
- Dynamics gt CG Puppet
- Dynamics gt us
- Dynamics gt Computer Vision
- Intuitive/Automatic methods for animation
- Voice Driven Animation/Analysis
- Reactive Avatars
4Analysing/Resynthesising Dynamics
Parameter Magnitude
Time
5Analysing/Resynthesising Dynamics
- Study effect of manipulating temporal
characteristics of emotions, e.g. smiles
Emotion 2007
6Analysing/ResynthesisingDynamics
7Analysing/ResynthesisingDynamics
8Analysing/ResynthesisingDynamics
- What did we learn?
- Genuine Dynamics More likeable/Trustworthy/Emp
loyable - Fake Dynamics Less Likeable/Trustworthy/Employ
able - Relationship between Attractiveness and Facial
Dynamics - To Do! - Mock Video Game Scenario
9Analysing Multiple Actions
- Define facial regions local
- to sub-facial actions
- Construct new training
- set of artificial images
10Analysing Multiple Actions
- Create a corresponding artificial training set of
shape vectors
11Performance Analysis
12Image Based Transfer
13Performance Analysis
143D Model Transfer
- Animation of a 3D facial model
153D Model Transfer
Dynamic knowledge easily applied to existing
pipelines
163D Facial Modelling
- 4D Camera
- Continuous 3D Scanning (Cardiff/Surrey)
173D Facial Modelling
(Link to 3D Example Expression)
183D Facial Modelling
19Voice Driven Animation
Visual Speech Synthesis
Non-Verbal Action Synthesis
20Perceptual Evaluation
- Motivation How best to evaluate facial
animation? - Perceptual test based on McGurk effect
ACM TAP 2005
21Perceptual Evaluation
- Record participant responses
- Compare real and synthetic
- Subtle - participants blind to real motivation
- Isolate strengths and weaknesses
22Reactive Full Body Avatar Animation
- Motivation
- Animate based on an input performance
- Key avatar drives other avatar behaviour
23Conclusions and Future Directions
- Humans are very sensitive to different dynamics
- Different interpretation depending on timing
- Human realism will depend on understanding
dynamic behaviours - Realism will also depend on the accurate
modelling and resynthesis of dynamics - e.g.
McGurk effect - Technology now allows study of 3D dynamics - our
work has only just started!
24- Thanks for listening!
- Acknowledgements
- Eva Krumhuber, Antony Manstead, Lanthao Benedikt,
David Marshall, Paul Rosin, Alistair Calvert,
Cathy Holt, Daniel Mason, Gemma Whatling, Simon
Rushton, Susan Paddock - RAEng, EPSRC.