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Microsoft

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Microsoft s Smartphone and Future Trends in Handheld Computing Sandeep Sibal Technologist May 21, 2003 Planet PDA Sheraton Ferncroft Resort – PowerPoint PPT presentation

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Title: Microsoft


1
Microsofts SmartphoneandFuture Trends in
Handheld Computing
  • Sandeep Sibal
  • Technologist
  • ltsandeep_at_sibal.comgt

May 21, 2003Planet PDASheraton Ferncroft
ResortDanvers, Massachusetts
2
Agenda
  • Microsofts Smartphone
  • Why build a Smartphone?
  • Smartphone as PPC successor
  • Smartphone Platform
  • Smartphone UI
  • Applications
  • Using Web Services
  • Smartphone Deployments
  • Obstacles to Dominance
  • Future Handheld Trends
  • The Magic Wand?
  • Limitations
  • User Interfaces
  • Personalization
  • New Technologies
  • Emerging Architectures
  • New Products and Services
  • Concluding Thoughts

Disclaimer This presentation does not reflect
Microsoft or any other companys views.
3
MicrosoftsSmartphone
4
Why build a Smartphone?
  • Maturity in Microsofts core desktop market
    (Windows, Office, ..)
  • Continue Microsofts growth onto new mainstream
    devices
  • Set-top boxes (Ultimate TV)
  • Internet Access (MSN)
  • PDAs (Win CE)
  • Video game consoles (Xbox)
  • Tablets (Windows for Tablet PC)
  • Mobile phones (over a billion phones with
    improving data capabilities)
  • Establish platform leadership (as on the
    desktop w/ Wintel)
  • Commoditize the mobile handset refocus on
    software
  • Drive revenues across other businesses (.NET Web
    Services and other server-side software)

5
Smartphone as PocketPC (phone ed.) successor
  1. Consumer focus - not just for mobile
    professionals
  2. Phone first, PDA second
  3. Much smaller form factor
  4. One-handed navigation with keypad and joystick
  5. No touch screen or stylus
  6. Lacks Pocket Word/Excel etc.
  7. Emphasis on voice and data communication

Available later this yearSmartphone 2003
(powered by WinCE 4.2) has .NET Compact Framework
shipping in ROM Bluetooth and support for a
built-in camera.
6
Smartphone Platform
Many familiar Win32 APIs reused Winsock, TAPI
etc.Desktop and PocketPC apps can run on the
Smartphone with modificationsApps written for
GSM networks may be re-run on CDMA networks
7
Smartphone UI
  • System Font
  • 11pt bold Nina
  • Title Bar
  • Top 20 pixels
  • Menu Bar
  • Bottom 20 pixels
  • Dynamically changes based on state
  • Soft Key Menu
  • Press to display menu
  • Press to close menu
  • Message Box
  • Information or Confirmation
  • Dialog Box
  • various controls..

8
Applications
  • Unified Inbox (email, voicemail, SMS, ..)
  • Contacts (address and phone book)
  • Calendar
  • Tasks
  • Pocket Internet Explorer (HTML, WML, ..)
  • MSN Messenger (Instant Messaging)
  • Windows Media Player
  • ActiveSync
  • USB cable
  • Over The Air
  • Games
  • Solitaire, ..
  • Smartdial (Telephony)
  • Numerous 3rd party applications available

9
Using Web Services
  • Very similar to building apps on Win32 or WinCE
    except that .NET (Compact) Framework
    functionality is missing. Since a SOAP Toolkit is
    unavailable, the following classes need to be
    built
  • SOAP writer for sending SOAP packets
  • SOAP connector using the WinInet API (HTTP)
  • SOAP reader for reading SOAP packets
  • Example architecture of a Map Mobile Web services

10
Smartphone Deployments
  • Operators and countries
  • Orange (UK, France, ..and other European
    countries)
  • Smart (Philippines)
  • ATT (USA) 2003?
  • T-Mobile (Germany) 2003? shelved for now??
  • Eurotel (Czech Republic) 2003?
  • CECT (Taiwan) 2003?
  • O2 (Hong Kong) 2003?
  • China Unicom (China) 2004?

Europe Handheld 1Q 2003 Mkt PDA (WinCE) 320
K Smartphone (Win CE) 60 K Smartphones
(all) 860 K Palm 285 K
Europe Handheld 2003 Mkt Est. PDAs
2.8million Symbian/Smartphone 3.3 million
the list of operators is possibly
incomplete this category includes Symbian
handhelds
11
Some obstacles to the dominance ofMicrosofts
Smartphone
  • Short to mid term
  • Software bugs
  • Application signing requirement
  • Expensive logo certification
  • Lack of a Bluetooth API
  • Lack of a Camera API
  • .NET CF not available on Smartphone 2002
  • .Net CF apps needsVisual Studio .NET ()
  • Battery life
  • Mid to long term
  • PC design (personalization,..)
  • From a horizontal to a vertical mkt?
  • Concerted resistance by the growing Symbian camp
  • Operators walled garden approach despite
    branding.

Widely varying analyst predictions over the next
few yearsfrom leadership to annihilation!
12
Future TrendsinHandheld Computing
13
The Magic Wand
Cross-functional value of integrating
functionality is significant.Market for PDAs is
stagnant, but for telephony-enabled smartphones
is rising!
14
Some Fundamental Limitations
  • User mobility
  • Importance of non-visual data input and output
    while moving e.g., speech interface
  • Occasional loss of wireless connectivity
  • Form factor Maximum size
  • Hand-held
  • Ease of Portability
  • Form factor Minimum size
  • Eyesight (screen)Projection screens only if
    immobile
  • Tactile data inputCanesta-type data input only
    if immobile
  • These fundamental limitations bound what will be
    possible in the future on handhelds

15
User Interfaces
  • Ergonomic physical design is critical not a
    shrunk computer!
  • Optimized for use (e.g., n-gage)
  • Multiple modes of interaction flexible data
    input and output depending on user situation,
    task, or connectivity
  • GUI
  • Speech
  • Gesture
  • Handwriting
  • Gaze?

See the W3C Multimodal Interaction Working Group
for efforts to standardize such interfaces. Also
see Kirusas website for demonstrations of
multimodal interfaces on various handhelds.
16
Personalization
  • Unlike a computer, you wear your handheld all
    the time. It is a personal statement of who you
    are. Its look and feel are therefore very
    critical.
  • Some aspects are
  • Faceplates
  • Fashion phones (e.g., Matrix phone)
  • Polyphonic Ring-tones
  • Skins
  • Background images
  • Screen savers
  • Multiple profiles (indoor, outdoor, meeting, ..)
  • Flashing lights
  • Customized Vibrations?

17
New Technologies
  • Moores law and the maturation of existing and
    future scientific discoveries inventions will
    substantially improve the handhelds capabilities
    with respect to
  • CPU Memory
  • Screen displays (OLED, E-ink microcapsules, ..)
  • Cameras (2Megapixel cameras lt 200)
  • Microphones (minimize background noise)
  • Speech recognition and synthesis
  • Gesture and handwriting recognition
  • Location based technologies
  • Sensors (pressure, temperature, chemical,
    biological,..)
  • Personal (health and fitness)
  • Battery life (also liquid fuel, and nuclear!)
  • Bandwidth (EDGE, EVDO, lower cost Wi-Fi!)
  • Audio/Video and other real-time streaming
    capabilities (VoIP, HDTV, ..)
  • 2D and 3D rendering (especially for games)
  • Security (biometrics, crypto..)
  • Increased cross-connectivity across various
    functionalities

18
Emerging Architectures
  • Coupling of hardware-centric functional modules
  • Fused into the handheld (e.g., Camera-phones)
  • Expansion slots (e.g., CF slots)
  • Personal Area Network (e.g., Bluetooth). See
    IXIs PMG.
  • Promiscuous binding with surrounding capabilities
    (Project Oxygen)
  • How will these architectures evolve?
  • Location of Computation
  • Embedded (computed locally in the handheld). Can
    operate in disconnected mode. Limited by CPU,
    memory, battery power.
  • Network (computed in network). More compute
    resources but limited by connectivity, bandwidth
    latency.
  • Distributed. Part-embedded, part-network based.
    (e.g., Distributed Speech recognition)
  • How will these architectures evolve?

19
New Products and Services
  • Numerous new products (Nokia, Sony-Ericsson,
    Samsung, LG, Kyocera, Fujitsu-Siemens, HTC,
    Compal, Panasonic, Hitachi, NEC, Toshiba,
    Audiovox, Sendo, Danger, RIM, HP-Compaq, Palm,
    Handspring, ..) - with a multitude of designs and
    features.
  • Innumerable companies working on novel
    applications and services.
  • Difficult to predict new innovations and their
    success in the marketplace.
  • Sources of innovation
  • Researchers tinkering with new technologies
    (e.g., Transistor)
  • User Need (e.g., Tim Berners Lee and the World
    Wide Web)
  • Repurposing existing technologies (e.g., GPS for
    LBS)
  • Services arising from new market segments (e.g,
    oddball digital merchandise Pokemon characters)
  • Innovations arising from unusual situations
    (e.g., Rollerboards due to the California
    drought)
  • Some major near-term emerging services
  • Location based services (Sprints E-911 A-GPS,
    ATT Find Friends, Motorolas ViaMOTO, ..)
  • Rich-media messaging and conferencing (Multimedia
    messaging, Video clips,..). Bandwidth currently
    limiting adoption.
  • Enterprise applications such as CRM, SFA and FFA
    may well drive some of the newer (and often more
    expensive) services before they are readied for
    the mass market.

20
Concluding Thoughts
  • Handhelds are becoming a multi-purpose magic
    wand.
  • Handheld functionality will continue to improve
    substantially within the limitations of form
    factor and mobility
  • User interfaces and personalization are critical
    for success in the marketplace
  • Handheld computing will benefit substantially
    from new technologies and Moores law.
  • Multiple architectures will compete and co-exist
    in the coming years.
  • New products and services will arise from
    unexpected places

21
Thank You
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