Title: Microsoft
1Microsofts SmartphoneandFuture Trends in
Handheld Computing
- Sandeep Sibal
- Technologist
- ltsandeep_at_sibal.comgt
May 21, 2003Planet PDASheraton Ferncroft
ResortDanvers, Massachusetts
2Agenda
- Microsofts Smartphone
- Why build a Smartphone?
- Smartphone as PPC successor
- Smartphone Platform
- Smartphone UI
- Applications
- Using Web Services
- Smartphone Deployments
- Obstacles to Dominance
- Future Handheld Trends
- The Magic Wand?
- Limitations
- User Interfaces
- Personalization
- New Technologies
- Emerging Architectures
- New Products and Services
- Concluding Thoughts
Disclaimer This presentation does not reflect
Microsoft or any other companys views.
3MicrosoftsSmartphone
4Why build a Smartphone?
- Maturity in Microsofts core desktop market
(Windows, Office, ..) - Continue Microsofts growth onto new mainstream
devices - Set-top boxes (Ultimate TV)
- Internet Access (MSN)
- PDAs (Win CE)
- Video game consoles (Xbox)
- Tablets (Windows for Tablet PC)
- Mobile phones (over a billion phones with
improving data capabilities) - Establish platform leadership (as on the
desktop w/ Wintel) - Commoditize the mobile handset refocus on
software - Drive revenues across other businesses (.NET Web
Services and other server-side software)
5Smartphone as PocketPC (phone ed.) successor
- Consumer focus - not just for mobile
professionals - Phone first, PDA second
- Much smaller form factor
- One-handed navigation with keypad and joystick
- No touch screen or stylus
- Lacks Pocket Word/Excel etc.
- Emphasis on voice and data communication
Available later this yearSmartphone 2003
(powered by WinCE 4.2) has .NET Compact Framework
shipping in ROM Bluetooth and support for a
built-in camera.
6Smartphone Platform
Many familiar Win32 APIs reused Winsock, TAPI
etc.Desktop and PocketPC apps can run on the
Smartphone with modificationsApps written for
GSM networks may be re-run on CDMA networks
7Smartphone UI
- System Font
- 11pt bold Nina
- Title Bar
- Top 20 pixels
- Menu Bar
- Bottom 20 pixels
- Dynamically changes based on state
- Soft Key Menu
- Press to display menu
- Press to close menu
- Message Box
- Information or Confirmation
- Dialog Box
- various controls..
8Applications
- Unified Inbox (email, voicemail, SMS, ..)
- Contacts (address and phone book)
- Calendar
- Tasks
- Pocket Internet Explorer (HTML, WML, ..)
- MSN Messenger (Instant Messaging)
- Windows Media Player
- ActiveSync
- USB cable
- Over The Air
- Games
- Solitaire, ..
- Smartdial (Telephony)
- Numerous 3rd party applications available
9Using Web Services
- Very similar to building apps on Win32 or WinCE
except that .NET (Compact) Framework
functionality is missing. Since a SOAP Toolkit is
unavailable, the following classes need to be
built - SOAP writer for sending SOAP packets
- SOAP connector using the WinInet API (HTTP)
- SOAP reader for reading SOAP packets
- Example architecture of a Map Mobile Web services
10Smartphone Deployments
- Operators and countries
- Orange (UK, France, ..and other European
countries) - Smart (Philippines)
- ATT (USA) 2003?
- T-Mobile (Germany) 2003? shelved for now??
- Eurotel (Czech Republic) 2003?
- CECT (Taiwan) 2003?
- O2 (Hong Kong) 2003?
- China Unicom (China) 2004?
Europe Handheld 1Q 2003 Mkt PDA (WinCE) 320
K Smartphone (Win CE) 60 K Smartphones
(all) 860 K Palm 285 K
Europe Handheld 2003 Mkt Est. PDAs
2.8million Symbian/Smartphone 3.3 million
the list of operators is possibly
incomplete this category includes Symbian
handhelds
11Some obstacles to the dominance ofMicrosofts
Smartphone
- Short to mid term
- Software bugs
- Application signing requirement
- Expensive logo certification
- Lack of a Bluetooth API
- Lack of a Camera API
- .NET CF not available on Smartphone 2002
- .Net CF apps needsVisual Studio .NET ()
- Battery life
- Mid to long term
- PC design (personalization,..)
- From a horizontal to a vertical mkt?
- Concerted resistance by the growing Symbian camp
- Operators walled garden approach despite
branding.
Widely varying analyst predictions over the next
few yearsfrom leadership to annihilation!
12Future TrendsinHandheld Computing
13The Magic Wand
Cross-functional value of integrating
functionality is significant.Market for PDAs is
stagnant, but for telephony-enabled smartphones
is rising!
14Some Fundamental Limitations
- User mobility
- Importance of non-visual data input and output
while moving e.g., speech interface - Occasional loss of wireless connectivity
- Form factor Maximum size
- Hand-held
- Ease of Portability
- Form factor Minimum size
- Eyesight (screen)Projection screens only if
immobile - Tactile data inputCanesta-type data input only
if immobile - These fundamental limitations bound what will be
possible in the future on handhelds
15User Interfaces
- Ergonomic physical design is critical not a
shrunk computer! - Optimized for use (e.g., n-gage)
- Multiple modes of interaction flexible data
input and output depending on user situation,
task, or connectivity - GUI
- Speech
- Gesture
- Handwriting
- Gaze?
See the W3C Multimodal Interaction Working Group
for efforts to standardize such interfaces. Also
see Kirusas website for demonstrations of
multimodal interfaces on various handhelds.
16Personalization
- Unlike a computer, you wear your handheld all
the time. It is a personal statement of who you
are. Its look and feel are therefore very
critical. - Some aspects are
- Faceplates
- Fashion phones (e.g., Matrix phone)
- Polyphonic Ring-tones
- Skins
- Background images
- Screen savers
- Multiple profiles (indoor, outdoor, meeting, ..)
- Flashing lights
- Customized Vibrations?
17New Technologies
- Moores law and the maturation of existing and
future scientific discoveries inventions will
substantially improve the handhelds capabilities
with respect to - CPU Memory
- Screen displays (OLED, E-ink microcapsules, ..)
- Cameras (2Megapixel cameras lt 200)
- Microphones (minimize background noise)
- Speech recognition and synthesis
- Gesture and handwriting recognition
- Location based technologies
- Sensors (pressure, temperature, chemical,
biological,..) - Personal (health and fitness)
- Battery life (also liquid fuel, and nuclear!)
- Bandwidth (EDGE, EVDO, lower cost Wi-Fi!)
- Audio/Video and other real-time streaming
capabilities (VoIP, HDTV, ..) - 2D and 3D rendering (especially for games)
- Security (biometrics, crypto..)
- Increased cross-connectivity across various
functionalities
18Emerging Architectures
- Coupling of hardware-centric functional modules
- Fused into the handheld (e.g., Camera-phones)
- Expansion slots (e.g., CF slots)
- Personal Area Network (e.g., Bluetooth). See
IXIs PMG. - Promiscuous binding with surrounding capabilities
(Project Oxygen) - How will these architectures evolve?
- Location of Computation
- Embedded (computed locally in the handheld). Can
operate in disconnected mode. Limited by CPU,
memory, battery power. - Network (computed in network). More compute
resources but limited by connectivity, bandwidth
latency. - Distributed. Part-embedded, part-network based.
(e.g., Distributed Speech recognition) - How will these architectures evolve?
19New Products and Services
- Numerous new products (Nokia, Sony-Ericsson,
Samsung, LG, Kyocera, Fujitsu-Siemens, HTC,
Compal, Panasonic, Hitachi, NEC, Toshiba,
Audiovox, Sendo, Danger, RIM, HP-Compaq, Palm,
Handspring, ..) - with a multitude of designs and
features. - Innumerable companies working on novel
applications and services. - Difficult to predict new innovations and their
success in the marketplace. - Sources of innovation
- Researchers tinkering with new technologies
(e.g., Transistor) - User Need (e.g., Tim Berners Lee and the World
Wide Web) - Repurposing existing technologies (e.g., GPS for
LBS) - Services arising from new market segments (e.g,
oddball digital merchandise Pokemon characters) - Innovations arising from unusual situations
(e.g., Rollerboards due to the California
drought) - Some major near-term emerging services
- Location based services (Sprints E-911 A-GPS,
ATT Find Friends, Motorolas ViaMOTO, ..) - Rich-media messaging and conferencing (Multimedia
messaging, Video clips,..). Bandwidth currently
limiting adoption. - Enterprise applications such as CRM, SFA and FFA
may well drive some of the newer (and often more
expensive) services before they are readied for
the mass market.
20Concluding Thoughts
- Handhelds are becoming a multi-purpose magic
wand. - Handheld functionality will continue to improve
substantially within the limitations of form
factor and mobility - User interfaces and personalization are critical
for success in the marketplace - Handheld computing will benefit substantially
from new technologies and Moores law. - Multiple architectures will compete and co-exist
in the coming years. - New products and services will arise from
unexpected places
21Thank You
- Reminder
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