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Animation Programs: Scenarios and Storyboards

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Translating the Design Some steps in the storyboard can be written as a single instruction The snowman turns to face the snowwoman Other steps are composite actions ... – PowerPoint PPT presentation

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Title: Animation Programs: Scenarios and Storyboards


1
Animation Programs Scenarios and Storyboards
  • Alice

2
Step 1 Design
  • Decide on the problem to be solved
  • Often the problem to be solved is given to you by
    your instructor, team leader, etc.
  • Other times, you get to make it up!
  • We will practice both
  • Design a solution
  • We will use a storyboard design
  • Break down a long scenario into sequences of many
    short scenarios.
  • For each (short) scenario, a story board is
    created to depict the sequence of scenes.

3
Step 1 Design
  • Design a solution
  • We will use a storyboard design technique,
    commonly used in the film industry

4
Example
  • The scenario is
  • Several snow-people are outdoors, on a
    snow-covered landscape. A snowman is trying to
    meet a snowwoman who is talking with a group of
    her friends (other snowwomen.) He says "Ahem" and
    blinks his eyes, trying to get her attention.
  • The problem is
  • How can we create this animation?

5
Create Initial World
6
StoryboardOption 1 Sketches
7
StoryboardOption 2 Screen Shots
Initial scene
Snowman tries to catch snowwomans attention
Snowwoman looks around
8
Storyboard Option 3 Text
  • Animation Artists sketch their storyboards
  • You may not have such expertise, so here is a
    textual form that can be used
  • This is like a "to-do" list.
  • The Learning to Program in Alice textbook
    puts a textual storyboard in a box.

Do the following actions in order snowman
turns to face snowwoman snowman blinks eyes
and calls out to the snowwoman. snowwoman
turns around.
9
Creating An AnimationProgram
  • Alice

10
Step 2 Implementation
  • To implement the storyboard, translate the
    actions in the storyboard to a program.
  • Program (a.k.a. script)
  • a list of instructions to have the objects
    perform certain actions in the animation

11
Writing the Program
  • Our planned storyboard (to-do list) is
  • The idea now is to translate the design
    steps to program instructions.

Do the following actions in order snowman
turns to face snowwoman snowman blinks eyes
and calls out to the snowwoman. snowwoman
turns around.
12
Translating the Design
  • Some steps in the storyboard can be written as a
    single instruction
  • The snowman turns to face the snowwoman
  • Other steps are composite actions that require
    more than one instruction
  • The snowman tries to catch the snowwomans
    attention is two actions
  • The snowman says ahem
  • The snowman raises and lowers his eyes

13
Action Blocks in Alice

Sequential Action Block
Simultaneous Action Block
14
Demo
  • Ch02Snowpeople

15
Concepts in this first program
  • Program instructions may have arguments
  • Example for the move instruction, the
    arguments we used in this example were
  • direction
  • distance
  • DoTogether and DoInOrder blocks can be nested
    one inside the other

16
Testing
  • An important step in creating a program is to run
    it to be sure it does what you expect it to do.
  • We recommend that you use an incremental
    development process
  • write a few lines of code and then run it
  • write a few more lines and run it
  • write a few more lines and run it
  • This process allows you to find any problems
    and fix them as you go along.

17
Comments
  • While Alice instructions are easy to understand,
    a particular combination of the instructions may
    perform an action that is not immediately
    obvious.
  • Comments are used to document the code explain
    the purpose of a particular segment of the
    program to the human reader.

18
Demo
  • Ch02SnowpeoplewithComments
  • Comments in this example world illustrate
  • description of the action performed by the
    entire method
  • description of the purpose of a small
    segment of code

19
Assignment
  • Read Chapter 2
  • Go through the first encounter animation.
  • Read Tips Techniques 2
  • Orientation and Movement Instructions.
  • Do either exercise 4 or exercise 5 on page 48
    upload to your submission folder.
  • optional Do exercise 6.
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