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Delaunay Triangulation

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Delaunay Triangulation & Application Course Presentation by Wei-Chao Chen Oct. 29, 1998 – PowerPoint PPT presentation

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Title: Delaunay Triangulation


1
Delaunay Triangulation Application
  • Course Presentation by
  • Wei-Chao Chen
  • Oct. 29, 1998

2
Outline
  • Applications of Delaunay Triangulation
  • Data-Dependent Triangulation
  • Constrained Delaunay Triangulation
  • Mesh Generation using Delaunay Refinement
  • 3-D Delaunay Triangulation

Rhythmes, Sonia Delaunay
3
Applications
  • Geoscientific Modelling
  • Collect data about spatial objects and domains.
  • Categorize features in soils or ocean.
  • Unique triangulation, adaptive user control.

Lattuada et al. (http//www.iah.bbsrc.ac.uk/phd/gi
sruk95.html)
4
Applications
  • Volume visualization for 3D scalar function
  • Given a set of 3D points with scalar value,
    visualize the dataset, one or more level with
    transparency.
  • Requires intensive computation power.
  • Delaunay Triangulation is used to interpolate the
    scalar function between given vertices (Delaunay
    Interpolation)
  • Ray-Tracing image refinement
  • Use Delaunay Triangulation, interpolate by using
    convolution and integral.

5
Applications
  • Medical Imaging, Feature Extraction
  • Input A medical image such as CT or MRI.
  • Process Find vertices on the edges.
  • Output The medial axis and feature surface by
    combining Voronoi diagram and Delaunay
    triangulation.

Robinson. (http//noodle.med.yale.edu/robinson/)
6
Data-Dependent Triangulation
  • For applications like height fields and terrain,
    we want to have triangulation to approximate the
    true surface condition.
  • Taking the height into account, we may get a
    better triangulation than merely doing the
    Delaunay Triangulation in 2-D.
  • Dyn et al. Minimizing the size of normal
    derivative discontinuities across edges of the
    triangulation will provide dramatic improvement.

7
Data-Dependent Triangulation
  • Quak, Schumaker Given a set of vertices in 3D,
    find the triangulation that is closest to the
    actual surface (assuming cubic spline fitting).
  • Specify an energy function and flip edge
    recursively to obtain the minimal energy.
  • The actual surface is globally C1 across
    vertices.
  • The vertices lies on the actual surface.
  • Delaunay Triangulation is actually a
    triangulation for certain energy function.

8
Data-Dependent Triangulation
  • Algorithm 1
  • Given any triangulation of vertices, calculate
    the Bernstein-Bézier representation, compute the
    energy of the associated surface over each
    triangles.
  • Sort the energies computed on the previous step
    in decreasing order.
  • From the triangle with biggest energy, swap the
    edges to reduce the energy.
  • Algorithm 2
  • Use conventional Delaunay Triangulation and
    replace angle-optimal swap test into
    energy-optimal swap test.

9
Data-Dependent Triangulation
  • Results
  • Both algorithms yield similar results.
  • Smooth surfaces Only limited reduction in energy
    function is observed.
  • Non-smooth surfaces Substantial decrease in
    energy is found. However, this does not imply
    the resulting surface is visually more pleasing.

10
Constrained Delaunay Triangulation
  • Given a set of constraining edges, find an
    optimal triangulation including the constraining
    edges.
  • User can specify the edges that must appear in
    the triangulation.
  • Standard Delaunay Triangulation always
    triangulate the convex hull.
  • Constraining edges are given in the form of
    planar straight line graph (PSLG).
  • There are no intersection among these edges. We
    can avoid this limitation by converting
    intersections into vertices.

11
Constrained Delaunay Triangulation
  • Conforming Delaunay Triangulation
  • Given a set of vertices vi, find intersections
    vj between PSLG and Delaunay Triangulation of
    vi.
  • Do the Delaunay Triangulation on vertices
    (vi?vj)
  • Drawback Too many vertices! O(m2n)

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
12
Constrained Delaunay Triangulation
  • Constrained Delaunay Triangulation
  • Given a set of vertices vi, triangulate using
    Delaunay Triangulation.
  • Delete all the triangles that overlap
    constraining edges. Retriangulate both sides of
    these edges.

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
13
Constrained Delaunay Triangulation
  • Triangulation by splitting constraining edges
  • Do the Delaunay Triangulation for vi.
  • Find constraining edges not in the triangulation.
    If the diametral circle of the edge contains
    some points (encroached), split this edge by
    adding a vertice in the center of the segment.

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
14
Delaunay Refinement
  • Delaunay Triangulation does not guarantee the
    actual minimum angle of triangles.
  • We can refine the triangulation by adding more
    vertices.
  • Specify the maximal acceptable aspect ratio for
    triangles. Add vertex for skinny triangles.
  • Split edge when the triangle is too skinny.
  • Guarantee the quality of generated triangle mesh.
    (Chew, Ruppert, Shewchuk)

15
Delaunay Refinement
  • Input PSLG ej and vertices vi

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
  • Steps
  • 1. Obtain Delaunay Triangulation of vertices
    vi.
  • Divide conquer algorithm (Lee and Schachter) or
  • Plane-sweep algorithm (Fortune) or
  • Incremental insertion algorithm (Lawson).

16
Delaunay Refinement
Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
  • 2. Do the constrained Delaunay Triangulation on
    triangles generated at previous step.

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
17
Delaunay Refinement
  • 3. Delete triangles outside the concavity of
    PSLG.
  • User define the triangle to be deleted by
    assigning a point inside the Constrained Delaunay
    Triangulation, but outside the concavity.
  • Run the point location algorithm, find the
    triangles, recursively delete until hits the
    boundary.

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
18
Delaunay Refinement
  • 4. Correct Bad Triangles in the triangulation
    generated from previous step.
  • Find triangles with large aspect ratio (skinny
    triangles).
  • For each triangle, find the circle it inscribes,
    and add the center of the circle as a vertex of
    the mesh.
  • Recursively flip edge for inserted vertex.
  • If the circle encroaches upon any segment
  • Delete the vertex. Split the segments this circle
    encroaches upon.

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
19
Delaunay Refinement
Running of Delaunay Refinement
algorithm. Highlighted segments are segments
before split, or triangles before vertex
insertion.
Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
20
3-D Delaunay Triangulation
  • We can do triangulation for higher dimensions by
    using similar technique of 2-D Delaunay
    Triangulation.
  • 3-D Replace circles by spheres, triangles by
    tetrahedrons.

Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
21
3-D Delaunay Triangulation
  • Input Set of vertices, constraining edges
    facets.
  • Steps
  • For all constraining edges, make a diametral
    sphere.
  • If some vertices encroach (inside) the sphere,
    split this edge by adding a vertex in the middle.

Step 1.
Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
22
3-D Delaunay Triangulation
  • For all constraining facets, find its equatorial
    sphere.
  • If the equatoral sphere are encroached by some
    vertices, add the center of the sphere as a new
    vertex.

Step 2.
Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
23
3-D Delaunay Triangulation
  • Find all skinny tetrahedrons, find the spheres
    they inscribe.
  • Add the center of the spheres as a vertex.
  • Skinny criteria The ratio of the sphere radius
    to shortest tetrahedron edge.

Step 3.
Schewchuk. (http//www.cs.cmu.edu/jrs/jrspapers.h
tml)
24
References
  • D Dobkin et al., Special Issue on Computational
    Geometry. Proceedings of the IEEE, Vol. 80, No.9,
    Sep. 1992.
  • Applications for Delaunay Triangulation can be
    found on http//www.ics.uci.edu/eppstein/gina/del
    aunay.html
  • N. Max, P. Hanrahan et al., Area and Volumn
    Coherence for Efficient Visualization of 3D
    Scalar Functions, http//www.llnl.gov/graphics/doc
    s/VolViz90.pdf
  • E. Quak, L. Schumaker, Cublic Spline Fitting
    using Data Dependent Triangulations. Computer
    Aided Geometric Design, Vol.7, 1990, pp293-301
  • J. Ruppert. A Delaunay Refinement Algorithm for
    Quality 2-Dimensional Mesh Generation. J.
    Algorithms, pp.548-585, May 1995
    http//science.nas.nasa.gov/Pubs/TechReports/RNRre
    ports/jruppert/RNR-94-002/RNR-94-002.html
  • J. Shewchuk, Selected Papers on Triangulation,
    http//www.cs.cmu.edu/jrs/jrspapers.html
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