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Introduction to GAMBIT

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I re-formatted Thierry's presentation using our UGM template ... Agenda Day 1 8:00 Introduction + Demo 9:15 Tutorial 1: Creating and Meshing Basic Geometry ... – PowerPoint PPT presentation

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Title: Introduction to GAMBIT


1
Introduction to GAMBIT
2
Agenda Day 1
  • 800 Introduction Demo
  • 915 Tutorial 1 Creating and
  • Meshing Basic Geometry
  • 945 Creating Geometry in Gambit
  • 1045 Tutorial 2 Geometry Creation
    Exercises
  • 1200 Lunch
  • 100 Edge/Face Meshing and Mesh Quality

200 Tutorial 3 Edge and Face Meshing
Exercises 245 Volume Meshing and the Sizing
Function 345 Tutorial 4 Volume Meshing
and Sizing Function Exercises 430
Volume Decomposition Examples 500 Break for
the Day
3
Agenda Day 2
  • 800 Tutorial 5 Volume Decomposition
    Exercises
  • 845 Mesh Control through Boundary Layers
    and Face Vertex Types
  • 930 Tutorial 6 Vertex Types
  • 1030 CAD/CAE Import and Geometry Cleanup
    Demo
  • 1130 Tutorial 7 or 8 Geometry Import
    Exercise
  • 1200 Lunch

100 Tutorial 7 or 8 Continued 130
Tutorial 9 Hex meshing the Flow
Probe 300 Work on your own Project 100
Tutorial 7 or 8 Continued 130 G/Turbo
Demo 300 Work on your own Project 500
Break for the Day
4
What is GAMBIT?
  • A single, integrated preprocessor for CFD
    analysis
  • Geometry construction and import
  • Using ACIS solid modeling capabilities
  • Using STEP, Parasolid, IGES, etc. import
  • Cleanup and modification of imported data
  • Mesh generation for all Fluent solvers (including
    FIDAP and POLYFLOW)
  • Structured and Unstructured hexahedral,
    tetrahedral, pyramid, and prisms.
  • Mesh quality examination
  • Boundary zone assignment

5
Operation
  • General sequence of operations
  • Initial setup
  • Solver selection, Mesh size, Defaults, etc.
  • Geometry Creation (ACIS, STEP, Parasolid, IGES or
    Mesh import)
  • Create full geometry
  • Decompose into mesh-able sections
  • Meshing
  • Local meshing Edge and Boundary layers
  • Global meshing Face and/or Volume
  • Mesh examination
  • Zone assignment
  • Continuum and Boundary attachment
  • Mesh export

6
Files (1)
  • GAMBIT directory and files
  • When GAMBIT starts up, it creates a directory
    called GAMBIT.
  • the process number
  • It also creates a lock file, ident.lok, in the
    working directory
  • ident.lok prevents any user from starting up
    another session using the same identifier in the
    same directory. If the code crashes, this file
    needs to be manually removed.
  • Three files are created inside this directory
  • ident.dbs
  • jou
  • trn

the database. All information will be saved in
this file. This file is NOT retrievable upon a
crash the journal file. This file is directly
accessible from the Run journal form the
transcript file. Output from GAMBIT
7
Files (2)
  • GAMBIT directory and files
  • GAMBIT permanently saves these files to your
    working directory as ident.dbs, ident.jou and
    ident.trn anytime you issue a Save option
    (equivalent to any standard word processor)
  • Upon Save, earlier versions of ident.dbs and
    ident.trn will be overwritten, while new commands
    are appended to the file ident.jou
  • Upon successful exit of GAMBIT
  • The directory GAMBIT. is removed
  • The lock-file ident.lok is deleted

8
Startup DEMO
  • Start gambit with gambit filename
  • NT Users must start Gambit this way from a
    command prompt.
  • Example Start Gambit in directory projects
  • gt gambit airfoil

9
Journal Files
  • Journal File
  • Executable list of Gambit commands
  • Created automatically by Gambit from GUI and TUI.
  • Can be edited or created externally with text
    editor.
  • Journals are small - easy to transfer, e-mail,
    store
  • Uses
  • Can be parameterized, comments can be added
  • Easy recovery from a crash or power loss
  • edit existing commands to create new ones

10
Running Journal Files
  • Journal files can be processed in two ways
  • Batch mode (Run)
  • All commands processed without interruption.
  • read pause command will force interrupt with
    resume option appearing.
  • Interactive mode (Edit/Run)
  • Includes text editor for easy modifications
  • Mark lines in process field to activate for
    processing.
  • Editable text field.
  • Right click text fieldfor more options.
  • Auto or Step throughactivated process lines.

11
Journal File Parametric Modeling
  • Parameters (incl. arrays), control-blocks,
    do-loops, arithmetic functions, etc., can be used
    in the Journal File for simplifying parametric
    studies.

Commands are not case sensitive
Parameter names begin with
Comment lines
12
GUI
Main Menu bar
Operation toolpad
Description window
Command line
Global Control
13
Operation Tool Pads
Boundary Layer Edge Face Volume Group
Vertex Edge Face Volume Group
Boundary Types Boundary Entity Continuum Types
Continuum Entity
Coordinate Systems Sizing Function G/Turbo User-De
fined Tools
14
File Menu (1)
  • New, Open, Save, Save As and Exit
  • Standard form of database operations
  • Print Graphics
  • Prints graphics to printer or to file
  • PostScript, BMP, TIF, etc.
  • Run Journal / Clean Journal
  • Screen editor/command processor for journal files
  • Command processing
  • Partial or global selection/de-selection
  • Automatic or stepwise processing
  • Ability to load the current journal
  • File browser
  • Clean Journal removes unnecessary tags, undos,
    etc.

15
File Menu (2)
  • View File
  • View of the current output,ident.trn, the
    transcript file
  • Ability to view other files as well
  • Import
  • ACIS, Parasolid -
  • IGES, STEP
  • ICEM Input, Vertex Data
  • CAD - Pro/E, Optegra Visualizer, I-DEAS FTL
  • Mesh - mesh and faceted geometry files.
  • Export
  • ACIS, Parasolid
  • IGES, STEP
  • Mesh - Export your mesh for your Solver.
  • 2D option guarantees 2D mesh

16
Edit Menu (1)
  • Edit Title
  • Title will be included on any printed graphics
  • Edit File
  • Ability to launch an editor within GAMBIT
  • Edit Parameters
  • Ability to define, modify and list parameters
  • parameters numeric 10,
  • arrays array(3,4) 5
  • Parameters and arrays can also be directly
    defined in the journal file using an editor
    (preferred option)

17
Edit Menu (2)
  • Edit Defaults
  • Modify a large range of defaults that effect
  • User Environment
  • Meshing Characteristics
  • Geometry
  • Ability to load, modify and save a new set of
    defaults in HOME/GAMBIT.ini which is loaded
    automatically at startup.
  • Undo/Redo
  • Ten levels of undo/redo (default)
  • Reducing number of levels also reduces memory
    requirements.

18
Solver Menu
  • The Solver selection will have an impact on the
    following input forms
  • Available meshing algorithms
  • Available element types
  • Continuum types
  • Boundary types
  • Export mesh file

19
Graphical User Interface
  • Command
  • Input of (non-GUI) commands, e.g.,
  • reset deletes all mesh and geometry in the
    current model
  • reset mesh deletes mesh, keeps geometry
  • Description
  • Gives a short description of all global function
    buttons and screen areas
  • Transcript
  • Output from GAMBIT is printed here as well as in
    ident.trn
  • Transcript window can be expanded using arrow
    button in top right corner

20
Global Control (1)
21
Global Control (2)
  • Scale-to-fit resizes the model to fit
    the screen
  • Orient Model - major axes , isometric
    and
  • Reverse
  • Previous
  • Journal view
  • Select Pivot - around which the model rotates,
    zooms
  • Body center
  • Mouse position
  • Model display attributes
  • Turn on/off visibility, label, silhouette, mesh
    and hidden line on all or selected geometrical
    entities
  • Preset configuration of the graphics window
  • 4-view and 4-split
  • Options to return to any single view

22
Global Control (3)
  • The Window Attributes form
  • Modify the following attributes (defaults given)
  • Render Wireframe on shaded and hidden off
  • Mesh Volume - off
  • Silhouette All on
  • Label All off
  • Visibility All on
  • Two ways of picking entities
  • All - All entities are picked (Default)
  • Pick - Individual picking including the
    use of pick lists

23
Global (4)
  • Render Model - Wireframe , Shaded
    , Hidden
  • Modify Light/Label type
  • Change light source orientation and properties
  • Additional information on the entity label
  • Insert arrows and text for graphic presentations
  • Color Mode
  • Color by entity
  • Color by connectivity
  • Undo/Redo
  • Examine Mesh
  • Display different element types by quality, plane
    cuts, etc.

24
Forms (1)
  • Form - components
  • List box - (picking)
  • active (yellow) - ready to pick
  • inactive (white) - click to activate
  • Radio buttons
  • mutually exclusive options
  • Option button
  • Option menu
  • Text box
  • Click-to-focus
  • Check box
  • non-mutually exclusive options
  • Command buttons

25
Forms (2)
  • Text box
  • Field for input of data, expressions, parameters
  • The cursor is blinking if active
  • To activate - left click in the text box
    (click-to-focus)
  • Forms with several text boxes
  • The order of input is not important
  • Use tab to go to the next text box
  • Use left click (click-to-focus) to go to any text
    box

26
Forms (3)
  • List box
  • Highlighted in yellow if active
  • To activate - left click in the list box
  • Tells you the name of the latest picked item
  • The item is highlighted in red on the screen
  • All previously picked items are pink
  • Individual pick lists for each list box
  • Forms with several list boxes
  • Depending on the form, the order of picking may
    be important
  • Use Shift right-click to go to the next list box
  • Use left click (in the list box) to go to any
    list box

27
Forms (4)
  • Pick Lists
  • Open the Pick List by clicking on the arrow
  • The Available list is sorted in the order of
    picking
  • Pick List functionality
  • Pick or Un-pick, Selected or All entities by
    highlight in left column and by clicking on the
    arrows
  • Highlighted picked entities will appear red on
    the screen
  • edge.32, edge.33
  • Non-highlighted picked entities will appear
    pink
  • edge.26, edge.28
  • Right-click in lists area provides additional
    options
  • Filter can be used to control which objects are
    picked.

28
Mouse Operations (1)
You can toggle between picking with or without
Shift Keep right mouse button down while doing
a left-click The cursor now changes to another
symbol Now, Pick/Next/Accept do not need a
Shift The Rotation/Translation/Zoom now needs a
Shift
29
Mouse Operations (2)
  • The picking philosophy Left - Middle - Right
  • Shift-Left initial pick
  • Alternative click and hold, drag diagonally to
    pick several items at the same time - window
    picking
  • The latest pick is highlighted in red, previously
    picked items are highlighted in pink
  • Shift-Middle modify pick
  • The middle pick will behave differently depending
    on the mouse location
  • Same Cycle to the next available object within
    picking tolerance
  • New Replace last pick with new pick at new
    location
  • Bad A Shift-Middle pick on nothing is
    equivalent to Un-select last pick
  • Shift-Right Apply or go to the next list box
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