Title: Interactions between actors involved in planning and design decision processes Prof.dr.ir. B. de Vries
1Interactions between actors involved in planning
and design decision processesProf.dr.ir. B. de
Vries
2Actor roles
- Actors Researcher City
- Actors Pedestrian City
- Actors Designer City
3Interactions between Researcher and City
4Research Project
- To assess the reliability and validity of
interactive computer experiments, based on
virtual reality systems, in the context of
measuring activity-scheduling behavior - Observed travel patterns are the result of
underlying activity scheduling decision processes
5.in other words
- Measure how accurate individuals are able to
recall and retrieve every day memories, and in
particular, data about the travel behavior - In the new media virtual reality
6Research Design
- Compare the existing methods of data collection
(diaries / questionnaires) against a benchmark
(reality) - Compare the new methods of data collection
(virtual reality experiments) against a benchmark
(reality) - Compare accuracy levels between the above methods
7The Process - 1
- The process consists of three parts.
- The first part entails recording reality
benchmark - the Investigator observes a Respondent carry out
his/her activities at a distance without
detection - The second part requires the same Respondent to
fill out a Questionnaire,
8The Process - 2
- The third part involves travel in a virtual
environment that mimics the Schedule of the
Subject of the day and period that s/he was
observed
9Tasks in Virtual Travel
- A Respondent will be requested to recall and
retrieve information about the schedule that was
carried out during the period previously recorded
by the Investigator - The subject will be requested to provide
information about the nature of each activity and
in the sequence as carried out.
10Choice of VR Technology
- Text based worlds
- 3D Model
- Panoramas
11Making of the Stereo Panoramas
- Rotating double cameras fitted with fisheye lens
- Retouching
- Stitching
- Stereo correction
12Data Collection
13Data Collection
14Data Collection
15Data Collection
16Data Collection
17Data Collection
18Data Collection
19Data Collection
20Data Collection
21Sampled Groups
Type I Type II
(a) Followed (Benchmark) (b) Questionnaire (c) Virtual Travel (d) Followed (Benchmark) (e) Virtual Travel (f) Questionnaire
Comparison 1 (a) (b) 2 (a) (c) 3 (a) (b) (c) Comparison 4 (d) (e) 5 (d) (f) 6 (d) (e) (f)
22Data Analysis
- Ongoing
- Some preliminary observations of PAPI versus
Observed - gt50 of respondents report less number of
activities than observed (benchmark) - 2 report conduct of activities different from
that of observed - 50 of activity duration are over reported
- 50 of travel time is under reported
23Interactions between Pedestrian and City
24- Architects and urban planners are often faced
with the problem to assess how their design or
planning decisions will affect the behavior of
individuals.
Introduction Motivation Network model Multi-agent
model Simulation model Discussion
- One way of addressing this problem is the use of
models simulating the navigation of users in
buildings and urban environments.
A Multi-Agent System based on Cellular Automata
25- Develop a model how pedestrian moves in a built
and/or urban environment. - Pedestrians are represented by agents (actors).
- The cellular automata model is used to simulate
their behavior across the network.
Introduction Motivation Network model Multi-agent
model Simulation model Discussion
- Multi agent technology based on cellular automata
can be used to develop a model how actors move
around in a 2D or 3D environment. The 3D
environment is a virtual reality based
environment design.
- A simulation model would allow the designer to
assess how design decisions influence pedestrian
activity/movement and hence performance
indicators.
26- Important issues
- Actors navigate in a virtual built/urban
environment, each with their own behavior,
beliefs and intentions - They perceive their environment and show some
behavior according certain rules - Practical experience from visits in the past
- Activity agenda
Introduction Motivation Network model Multi-agent
model Simulation model Discussion
- The simulation model, as a decision support tool
could be very useful to apply possible
modifications to the design concept - AMANDA
27 The network is the three-dimensional cellular
automata model representation of a state at a
certain time.
v 2 cells / ?t
28Agent Model
Introduction Motivation Network model Multi-agent
model Simulation model Discussion
29User Agent
Introduction Motivation Network model Multi-agent
model Simulation model Discussion
Define an user-agent as U lt R S gt, where
- R is finite set of role identifiers actor,
subject - S represents the scenario each user-agent i
possesses and includes - Personal characteristics
- Agenda
- Behavioral principles
- Cognitive map
- Time budget
30Point of Departure
Introduction Motivation Network model Multi-agent
model Simulation model Discussion
- Design of a simulation experiment of pedestrian
movement - Considering a (T-junction) walkway where
pedestrians will be randomly created at one of
the entrances.
31network grid and decision points
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33Movement rules
Introduction Motivation Network model Multi-agent
model Simulation model Discussion
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35Introduction Motivation Network model Multi-agent
model Simulation model Discussion
36Introduction Motivation Network model Multi-agent
model Simulation model Discussion
37Introduction Motivation Network model Multi-agent
model Simulation model Discussion
For example We will get more insight into the
influence that store layouts have on consumer
circulation patterns and shopping behavior in
retail environments.
38Interactions between Designer and City
39Mass Modeling on the Urban Scale
- Relevance
- The system
- DDDoolz
- VISTA
40Traditional Sketch Scale Model
- Strengths
- Quick
- No restrictions
- Simple
- Abstract
- Weaknesses
- Inaccurate
- Error prone
- Chaotic
- Redundancy
41Computers in the early design stage
- Strength
- Visualisation and Communication
- Weakness
- Too accurate and too complex
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43Scale
44DDDoolz
45Basic Principle
46Edge Drag
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48VISTA
49Objects
- Block Basic shape with a specific function.
50Manipulations
- Move Select object and transfer.
- Stretch Select object and extend in one
direction.
- Rotate Select object and rotate around one
axis
- Delete Click on waste bastket of selected
object.
51Object handles
52Experiences
- Almost as intuitive as paper and pencil
- Increased control over planning requirements
53Workshop
54Agenda
- Introduction
- Discussion
- Instruction
- Assignment
- Discussion and Conclusion
55Position
- Are Pen and Paper unbeatable ?
- What makes a creative tool ?
56Discussion
57Instruction
58Assignment
- Choose one design tool
- Determine design task
- Determine performances
- Design
- Tool
- Execute task
- With traditional means (3/4 hour)
- With computer tool (3/4 hour)
- Draw conclusions on performances
59DiscussionandConclusion