Mango - PowerPoint PPT Presentation

About This Presentation
Title:

Mango

Description:

Mango A General Purpose Programming Language My Background Early experience on Apple II University of Illinois Champaign Urbana. Bachelor's degree in computer ... – PowerPoint PPT presentation

Number of Views:112
Avg rating:3.0/5.0
Slides: 118
Provided by: mang87
Learn more at: http://www.nongnu.org
Category:
Tags: mango

less

Transcript and Presenter's Notes

Title: Mango


1
Mango
  • A General Purpose Programming Language

2
My Background
  • Early experience on Apple II
  • University of Illinois Champaign Urbana.
  • Bachelor's degree in computer engineering
  • Three years at Neoglyphics software
  • Three years at Alpha hardware

3
How Mango Got Started
  • Frustrated with C/C/Java
  • There had to be a better way
  • Foolishly began designing my own language
  • Foolishness can be a virtue
  • Its been a seven year voyage

4
The Problem
  • Common computing infrastructure is written in
    C/C
  • C/C is inadequate
  • Lack of higher level abstractions
  • Programmers must use low level constructs
  • Results of C/C use
  • Unsafe/unstable software
  • Slower development times
  • Higher development costs

5
A lack of alternatives
  • Java, Python, Perl, Pascal, Ada, Modula, C
  • Not viable replacements
  • Lack Cs virtues in performance and flexibility
  • Dependent on C for core tasks
  • Lack of widespread appeal (clumsy, i.e. Ada?)
  • Not sufficiently different to switch

6
The Solution Core Goals
  • Provide higher level abstractions
  • Avoid low level constructs when not needed
  • Make programming easier, more enjoyable
  • Retain performance and flexibility
  • Allow unrestricted operations as necessary
  • Avoid overhead
  • Match machine execution model
  • Overall make a better experience for programmers

7
Overview
  • High level design goals and decisions
  • Feature walk through
  • Future directions

8
Design Goals
9
Design goals
  • Syntax
  • Static Typing vs. Dynamic Typing
  • How Vs. What
  • Large Languages Vs. Small Languages
  • Object Orientation Yes or No

10
Goal 1 A Good Syntax
  • Syntax is key
  • Its underrated (focus on semantics)
  • Makes the language easier to learn
  • Makes it accessible to non-programmers
  • Makes the language self-documenting
  • Marketing versus engineering
  • Bad marketing of a good product will fail
  • Bad syntax around good semantics will have a
    harder time gaining acceptance

11
Static versus Dynamic Typing
  • Dynamic languages are very popular
  • Due to poor implementations of static languages
  • Advantages of static typing
  • Critical for performance
  • Types act as documentation
  • They catch many errors at compile time
  • Types allows overloading of names

12
How versus What
  • CS fantasy to forget how and focus on what
  • How is a hard problem
  • Distinguish features that are theoretically
    equivalent but practically different
  • Everything can be a list, but itll be slow
  • Rich set of primitive and aggregate types
  • Side effects to use memory more effectively
  • Reduce copying
  • Manual memory management
  • GC is not possible for some applications
  • Done right beats a garbage collector

13
Large Vs. Small Languages
  • Small language
  • Secondary features are in a standard library
  • Advantages easier to learn core features, make a
    compiler
  • Large language
  • First class treatment of secondary features
  • Allows specialized operations, makes programs
    more readable
  • Advantage a smoother user experience
  • Ease of learning is dependent on more than
    language size
  • You still have to learn library APIs
  • Intangible quality how the language corresponds
    to human cognition
  • Open source makes compilers easier to write
  • Open front end acts as the spec

14
Object-Orientation Yes or No?
  • Stepanovs criticism
  • programming data structures algorithms
  • multi-sorted algebras
  • Object orientation has shown itself useful in
    certain circumstances
  • Offer OO as an option
  • Leave inheritance behind
  • Inheritance hierarchies are difficult to follow
  • Fragile base class problem requires reanalysis of
    class behavior

15
Mango walk through
  • Influences
  • Syntax plus some basic examples
  • Module system incremental compilation (Include
    requires clause, parameter and options) (platform
    and foundation files)
  • Naming and overloading
  • Literals (include string format)
  • Primitive Types
  • Memory model (include pointer/reference syntax)
  • Records and Abstracts
  • Procedures, functions, constants (pure
    functions?)
  • Statements Control flow
  • Statements I/O
  • Abstract Data Type (objects)
  • Iterators and iteration operators
  • Mutexes
  • Exception Handling
  • Strings, arrays, buffers
  • Collection Types
  • Global variables/External symbols/Module
    Constructors
  • Calling convention part of the type system

16
  • SETL - set operations
  • ALGOL - imperative block structure and syntax
  • C - low level ops, low overhead
  • ML - type inference, type syntax
  • ADA - fine grained control over primitives
  • PYTHON - indentation based syntax
  • JAVA - interfaces
  • C - STL, operator overloading, IO syntax
  • CLU - iterators
  • PASCAL - sets (bit masks)
  • PERL - richness of expressibility
  • COBOL - readable syntax
  • SIMULA - objects

17
Syntax
18
Mangos Syntax
  • Mango looks like pseudo code
  • Indentation based syntax
  • Reduces clutter and typing
  • Allows more code to be shown on the screen
  • Blocks can be enclosed with begin/end delimiters
    if desired
  • All directives, definitions, statements begin
    with a keyword
  • Simple style that is easy to remember
  • Users symbolic names cannot conflict with
    reserved words
  • This makes the language easy to extend
  • There are no exclusively reserved keywords
  • Legacy of lex?

19
Modules and Naming
20
Modules
  • Module is a set of symbols
  • Each file is a module
  • Module name must correspond to pathname
  • A modules symbols can be public or private
  • Public symbols are visible to other modules
  • Private symbols are invisible to other modules
  • Modules may import and include other modules
  • Import foreign symbols are localized (private)
  • Include foreign symbols are exported (public)

21
Incremental Compilation
  • Mango supports incremental compilation
  • Module has changed
  • A dependency has changed
  • Major or minor revision?
  • Compares syntax trees
  • Major revision public change
  • Minor revision private change
  • Comparing syntax
  • Advantage Eases implementation
  • Disadvantage Set of major revisions is obviously
    larger

22
Naming
  • Naming is not hierarchical, but geometric
  • Symbol names exist within a four-d grid
  • Namespace, keyword, extension, auxiliary
  • Only namespace and keyword are mandatory
  • Each module is part of a namespace
  • Public symbols use declared namespace
  • Private symbols use special namespace local
  • Format
  • namespacekeyword_at_extensionauxiliary

23
Shallow Overloading
  • Overloading occurs for every imported or included
    module
  • 4d namespace is collapsed into 1d namespace
  • Utilizing keyword or extension
  • Other partial namespaces as well
  • Symbol can be access using proper name or alias
  • Ensures all overloaded symbols have a unique name
  • As a result, all overloading is superficial or
    shallow
  • Operator overloading is also supported

24
Memory Model
25
Mangos Memory Model
  • Value semantics
  • Put stuff on the stack, particularly primitives
  • Key for performance
  • Offers more flexibility
  • Three types of memory
  • Static
  • Compiled data, global variables
  • Heap items that are never deleted
  • Arbitrary
  • Heap items that are eventually deleted
  • Local
  • Items that live on the stack

26
Safe manual memory management
  • Static datums
  • Always safe to use
  • Arbitrary datums
  • Need to be guarded to avoid dangling pointer
    references
  • Local datums
  • Compiler must enforce restrictions to avoid
    dangling pointer references

27
Sentries
  • Pointer guards are called sentries
  • Pointers to arbitrary datums are fat
  • One address to the datum on the heap
  • One address to the datums sentry
  • Sentries live on the heap too
  • Have a static lifetime (i.e. never deallocated)
  • They are very small 5 bytes

28
Sentry Performance
  • When sentries is small
  • Good performance on modern hardware
  • Sentries stay in the cache
  • Half of the processors time is spent waiting on
    memory
  • As sentries increases
  • cache starts to overflow
  • We need to reduce the number of sentries

29
Arenas and Recycling
  • Method 1 Allocate in pools
  • A group of datums share a sentry
  • Allocated arbitrarily, but deallocated at once
  • Method 2 Recycling
  • Use static datums instead
  • When static datums are deleted
  • Initialized to zero
  • Stay on the heap until datum of the same type is
    requested
  • Incorrect results are possible, catastrophic
    failures are not
  • The program cannot break the type system

30
Literals
31
Literals
  • Definition
  • A value which is known at compile time
  • Types
  • Immediate values
  • Numeric primitives and text
  • Literal expressions
  • Interpreted during compilation
  • Parameters
  • Values used to configure the compiler
  • Options
  • User supplied values to customize a build
  • Literals can be named

32
Numeric Literals
  • Six types
  • Integer, Decimal, Hex, Address, Binary, Signal
  • Integers and decimals also include complex plane
    signifiers
  • Can be anonymous
  • Anonymous literals are stored as untyped strings
  • Converted to a real value when type is known
  • There are no constraints on range
  • Can be typed
  • Type is specified with value
  • Converted immediately to the desire type value
  • There are no constraints on range

33
Text Literals
  • Two types
  • Characters and Strings
  • Stored as untyped strings until desired type is
    known
  • Characters enclosed with the back tick
  • Text string enclosed with the double quote
  • Literals can be inserted into characters and text
    strings
  • Named literals
  • Parameters
  • Options
  • Character codes
  • Character aliases

34
Literal Expressions
  • Two forms of literal expressions
  • Normal literals immediate evaluation
  • Macro literals deferred evaluation
  • Macros are evaluated over arguments
  • Result value is optionally typed
  • Expressions can include
  • Condition construct
  • Conversion construct
  • Local aliasing

35
Parameters and Options
  • Changes cause recompilation of module
  • Part of the public interface of the module
  • Checked when comparing syntax
  • Only options that are used included in dependency
    analysis
  • Parameters included in dependency analysis
  • Specified by user
  • Have a major impact on compilation

36
Core Types
37
Core Types
  • Primitives
  • Tuples and Unions
  • Addresses, Pointers, References
  • Polymorphic Types
  • Strings, Arrays and Buffers
  • Collections
  • Records and Abstracts

38
Type Qualifiers
  • Pliancy Immutable, Mutable
  • Reactivity Volatile, Inert
  • Duration Local, Static, Arbitrary
  • Memory IO, Virtual, Physical?
  • Useful for embedded system with multiple memories
  • Undecided means to access hardware registers
    directly

39
Primitives
  • Logical
  • Bit (2 State), Boolean (3 State), Signal (4
    state)
  • Ordinal
  • Range from 0 to N, where N is user specified
  • Character
  • ASCII, UTF 8, UTF 16, UTF 32, 8 Bit Data
  • Register
  • Binary register, user specified dimensions
  • Signal
  • Signal bus, user specified dimensions

40
Primitives (contd)
  • Cardinal
  • Unsigned integer, 1/2/4/8/16/32/64 bits
  • Subrange
  • Signed range, upper/lower bound, default value
  • Integer
  • Signed integer, 8/16/32/64 bits
  • Rational
  • Signed rational, fixed or floating denominator
  • Decimal
  • Fixed point decimal number
  • Whole and fractional component
  • Number
  • Floating point number, specified size

41
Primitives (contd)
  • Complex numbers
  • Primitives qualified with units
  • Enumerations
  • Matrices
  • Coordinates

42
Primitive Modifiers
  • Conversion
  • Automatic, manual, none, universal
  • Evaluation
  • None, Fixed, Fluid
  • Approximation
  • Round, Truncate, Conserve
  • Overflow
  • Check, Limit, Wrap
  • Byte Order
  • Big, Little, Host, Network

43
Tuples and Unions
  • Anonymous type products
  • Fields can be labeled
  • Unions
  • Each term of product is overlapped
  • Unsafe
  • Elaborate types decompose into tuples

44
Addresses, Pointers, References
  • Addresses have bitwise resolution
  • Address is 2 product tuple
  • Upper value byte count
  • Lower value bit count
  • Addresses still optimal
  • types with byte-wise alignment will drop bit
    count
  • Pointers
  • Address of type where address is significant
  • References
  • Address of type where type is significant

45
Polymorphic Types
  • Sums
  • Superposition of multiple types
  • Qualified with type tag to ensure safety
  • Handle
  • Anonymous pointer (points to anything)
  • Anything
  • Stores any type value

46
Strings, Arrays, Buffers
  • Arrays
  • Dimension type can be customized
  • Slices of arrays preserve range information
  • Strings
  • Array of items from 1 to x
  • Dimension type can be customized
  • Slices of strings begin at 1
  • Buffers
  • Fixed length string that wraps around itself
  • Varying start and end positions
  • Dimension type can be customized

47
Collections
  • Entry
  • a node of a linked list
  • Segment
  • a combination of string and pointer
  • List
  • appends new data at the end
  • elements allocated in pages
  • Stack
  • FIFO
  • Can be prioritized
  • Sequence
  • inserts new data
  • elements allocated in pages
  • Queue
  • LIFO
  • Can be prioritized

48
Collections (contd)
  • Mask
  • A bit mask
  • Range
  • A numeric range with upper and lower bounds
  • Set
  • A hashed set
  • Doubles as a one-to-one map
  • Table
  • A hashed one-to-many mapping
  • Group
  • A special collected used for comparisons
  • Graph
  • Used for frequency tables

49
Records
  • Three visibility states
  • Public accessible anywhere
  • Protected accessible by modules that declare
    access
  • Private accessible within the module
  • Two layout types
  • Fixed in order of declaration
  • Packed ordered to reduce record size
  • Fields can be qualified to remove them from the
    build

50
Abstracts
  • Interface to multiple record types
  • Records mapped to abstracts using link directive
  • Gives more flexibility in mapping abstracts
  • Mappings can occur after declaration
  • i.e. library types can still be mapped to
    abstracts
  • Simplifies remapping of fields
  • Fields can be qualified to remove them from the
    build
  • Medley combines abstract with a group of records

51
Abstract Data Types
  • Mango can bind any type to a class
  • Objects Classes Record
  • Properties
  • getter/setter methods
  • Parameters
  • Properties that can only be set at instantiation
  • Delegates
  • Multiple dispatch for aspects and aggregates
  • Normal classes do not support inheritence

52
Object Construction
  • Constructor (prelude)
  • Destructor (finale)
  • New style constructor
  • Parameters and properties can be set before the
    constructor is called
  • Only one constructor per class no overloading
  • Constructor spans entire object.
  • Variable initialization at declaration

53
Object Interfaces
  • Interfaces (mixins)
  • Separates sub typing concerns from implementation
  • Interfaces are purely abstract. No associated
    code
  • Uses link directive like record abstracts
  • Bind operator links types to interfaces
    automatically

54
Aggregates
  • Composition instead of hierarchical inheritance
  • Flattens the hierarchy easier to understand and
    maintain
  • Overriding of methods is explicit
  • Compiler can statically check for problems
  • All publicly accessible methods must explicitly
    exported

55
Built in I/O Devices
  • Mangos built in I/O devices are typed
  • Six types of I/O devices
  • file an operating system file
  • text a line oriented text file
  • stream an I/O stream
  • port a connection listener
  • database a database
  • document a document (XML)

56
Procedures and Functions
57
Procedures
  • Multiple inputs and output
  • Call by localized reference
  • Compiler makes a duplicate of a value on the
    stack if necessary
  • Nested procedures
  • Can reference variables within parents scope
  • Return values are held in a named variable
  • Possible to return values with assignment

58
Functions and Constants
  • Real functions
  • Essentially a single expression
  • Extended with two case constructs
  • Condition and conversion
  • Constants
  • Similar format to functions
  • Evaluated only once, result is cached
  • AKA Eiffel once function
  • Clean way to instantiate global variables

59
Procedures and Functions (contd)
  • Mango supports function/procedure pointers
  • Both global and local procedures
  • Invokation through expressions or statements
  • Statement invokations automatically infer return
    types
  • Labeled arguments possible

60
Method Pointers
  • Method pointers
  • combine class state with class method
  • When a method is selected from a class
  • Result is a method pointer
  • Special attribute and receptor pointers
  • Automatically evaluated
  • Method pointers are a supertype of function
    pointers
  • Will absorb function pointers

61
Expressions
62
Arithmetic
  • Addition, Subtraction, Negation, Identity
  • Multiplication, Division (Truncate)
  • Remainder, Division (Conserve)
  • Apply (Exponent), Absolute Value
  • Shift Left, Shift Right

63
Comparison/Logical
  • Equal, Not Equal
  • Less, Less Equal, Greater, Greater Equal
  • Test, Not, And, Or, Exclusive Or, Reduce

64
Casting
  • Static casting
  • Type is specified
  • Dynamic casting
  • Type is infered
  • Cast is specified with dynamic cast operator
  • Implicit casting
  • From subtype to supertype
  • Class to interface, Function to method, etc
  • Polymorphic types

65
Membership
  • in, not_in
  • String, array, buffer, entry, segment
  • List, stack, queue, sequence
  • Mask, range, set, table, graph
  • is, is_not
  • Evaluates left value with right function
  • Returns boolean
  • like, not_like
  • Tests left value is equivalent to right hand type

66
Selections
  • Selection of record fields/class methods
  • By name
  • By number (access to anonymous fields)
  • Class fields
  • Special attribute operator
  • Dynamic method operator
  • Looks for class that can operate on target type,
    with named method

67
Array
  • Ax to index an array
  • Slice operator
  • Before and after some position
  • Within a range
  • , / for string comparisons
  • Size operator returns size ( elements)
  • Domain operator returns dimensions

68
Production
  • Create and initialize data types
  • Local stack, static heap, dynamic heap
  • Production arguments
  • Where clause
  • Initialize class properties/record fields
  • With clause
  • Class constructor arguments
  • Aggregate members
  • Within/upto
  • Dynamic string/array dimensions
  • From
  • Target arena

69
Sequence Operators
  • Generate sequence
  • Pick select one value
  • Every select group values
  • Test sequence
  • Some one term in set matches
  • All all terms in set match
  • Compute sequence
  • Product product of terms
  • Sum sum of terms

70
General Iteration Form
  • a of t in x at h using u over p where z
  • while q
  • a in x at h using u over p where z while q
  • lta,bgt in x at h using u over p where z while q

71
Iterations
  • Iterator targets
  • String, array, buffer, entry, segment
  • List, stack, queue, sequence
  • Mask, range, set, table, graph
  • File, text, stream, database, document
  • Iterator construct

72
Statements
73
Statements Overview
  • Sequence of statements
  • Nested block delimitation
  • Begin/end pair
  • Indentation
  • Each statement begins with keyword
  • Possible to group statements under a single
    keyword
  • Delimited with indentation or begin/end pair

74
Overview (contd)
  • Variables can be named anywhere
  • Renaming can occur
  • In current block
  • In nested blocks
  • No gotos
  • Blocks can be labeled
  • Blocks can be exited
  • Block labels can be used to exit multiple levels

75
Overview Contd
  • Conditional predication
  • For many statements
  • Often with alternate evaluation

76
Basic Blocks
  • Execute nested block
  • Exit exit blocks
  • Return exit procedure and set results
  • Repeat repeating block
  • Continue repeat loop

77
Production
  • Declare declare local variable
  • Allocate make temporary
  • Deallocated when leaving block
  • Get declare static type
  • New declare dynamic type
  • Delete recycle or delete heap type
  • Trash delete static heap type

78
Placement
  • Overlay place a type over another type
  • Create create a type from string
  • Place place a type at an address
  • Map map a device type
  • Open open an I/O type
  • Close close an I/O type

79
Assignment
  • Assign copy value
  • Optional declared result with inferred type
  • Swap swap two values
  • Let reference alias of value
  • Refine update multiple fields of a record
  • Touch Mark variable as used
  • Nothing Do nothing

80
Arithmetic
  • Reset reset value to default
  • Set set value to 1
  • Incr Increment by target, else 1
  • Decr Decrement by target, else 1
  • Magnify Multiply by target
  • Reduce Reduce by target

81
Invokations
  • Call call function with arguments
  • Optional declared result with inferred type
  • Eval evaluate arguments with function
  • Optional declared result with inferred type
  • Initialize initialize object with arguments
  • Finalize finalize object
  • Function local function
  • Procedure local procedure

82
Conditional Blocks
  • If If-then-else
  • Select Multiple conditions
  • When Defers compilation
  • During Conditional debug block
  • Compiler option removes them
  • While Loop on pre-condition
  • Until Loop on post-condition

83
Case Constructs
  • Where case of values
  • Handles multiple matched terms
  • Case values can include ranges and groups
  • Character strings have contents compared
  • Wild cards Case value can be ignored
  • Convert covert one value into another
  • Case values can include ranges and groups
  • Character strings have contents compared

84
Specialized Blocks
  • Given Reduces polymorphic type
  • Handles multiple matched terms\
  • Wild cards Case value can be ignored
  • Cast Cast value, Execute Block
  • Foreach Iterate and execute block
  • Acquire Acquire mutex and execute block

85
Collection Operators
  • Add add item into set
  • Replace exchange item with another
  • Remove remove items from set
  • Take take (arbitrary) item from set
  • Trim reduce set y by set x
  • Filter intersect set y by set x

86
Collection Iterators
  • Find Return item
  • Option to insert and return new item
  • Extract Remove and return item
  • Fill Populate collection with iterator
  • Compute Arithmetic sum over iteration
  • Copy Copy from one set to another
  • Modify Update items within collection

87
I/O
  • Write write terms to I/O device
  • Read read term from I/O device
  • Strings, Buffers, Lists read series of terms
  • Continue/Stop masks for character devices
  • Print write to standard out
  • Log Atomic write to I/O device
  • Accept accept stream from listener
  • Monitor monitor group of listeners

88
Error Handling
  • Activate active exception handler
  • Try trap exceptions with block
  • Throw throw exception
  • Require assertion statement
  • Quit quit program
  • Raise rethrow exception

89
Iterators
90
Iterators
  • Procedures to iterate over type
  • Consists of operand and result type
  • Iterator activation
  • By name
  • By type (operand and/or result)
  • Iteration deactivation
  • Result is ltstopgt
  • Result type is tagged

91
Iterators (contd)
  • Iterator sections
  • State local state while iterator active
  • Prelude initialization segment
  • Query compute result or signal stop
  • Finale finalization segment
  • Local state is pushed on stack

92
Exceptions
93
Activated Handler Style
  • Exception event code contained in global handler
    object
  • Handler object pushed onto activation stack
  • On exception, handlers are processed until
    exception is handled
  • Exception handling is immediate, before stack is
    unwound

94
Exceptions (contd)
  • Four exception flavors
  • Fatal Quit program without unwinding stack
  • Severe Quit program but unwind stack
  • Normal Unwind stack to last trap
  • Soft Program can continue

95
Advantages
  • Exception is processed before unwinding
  • No side effects before exception handling
  • Exception code can be pushed into libraries
  • Still possible to localize with arguments passed
    during activation
  • Reduces clutter
  • No need for try-catch blocks
  • No need for throws clauses

96
Global variables
97
Global Variables
  • Variable global value
  • Dataset string of values
  • Symbol external (linked) value
  • External external (linked) function

98
Global Constructors
  • Global Initialization/Finalization code
  • Executed before and after program
  • Contents
  • Local state
  • Prelude procedure
  • Finale procedure
  • Priority value sorts contructors

99
Misc
100
Mutexes
  • Formal means of acquiring locks
  • Mutex object Acquire statement
  • Object selected by name or by type

101
Mutex Components
  • State local state
  • Prelude initialization
  • Acquire acquire lock
  • Retry reacquire flag
  • Release release lock
  • Finale finalization

102
Packets
  • Specialized record
  • Header
  • Payload of variable size
  • Footer
  • Packet type is polymorphic pointer
  • Point to packet of any size

103
Devices
  • Used to define set of hardware registers
  • Record of records
  • Register placement
  • In sequence
  • At specified offset

104
Package
  • Used to define group of related functions
  • Elements of packages pushed into extended
    namespace
  • Particularly useful for operators
  • Means of reducing namespace clutter
  • Means of grouping related generic operators

105
Genericity
106
Genericity
107
Builds
108
Builds
  • Assemblies, Platforms, and Prologues

109
Module Suffixes
  • Runtime type identification
  • Requests types that are used
  • Therefore not all types need to be instantiated

110
Future Directions
111
Future Directions
  • Finish the compiler
  • Mango is the first in a family of languages
  • Sharing type system and syntax
  • Targeting a virtual machine

112
Application Language
  • In the spirit of C or Java
  • Reference semantics
  • i.e. no user defined pointers
  • Automated memory management
  • With user intervention
  • Less complicated type system
  • More accessible language

113
Functional Language
  • Functional/Dataflow semantics
  • Strong focus on doing distributed computations
  • Gateway to bring functional programming to the
    masses
  • Accessible because of shared syntax and types

114
Record Processing Language
  • Basically a replacement for COBOL
  • The use of COBOL cripples the mind
  • working within the limitations of the original
    COBOL programming model can make for robust and
    maintainable code
  • Overlooked area by language designers

115
Command Language
  • Cross between TCL and LISP
  • Can be used as OS shell
  • Eliza MIT LL4 conference
  • Classification of Functions into 4 TypesltGgt
    GeneratorltCgt ConcentratorltTgt TransformerltFgt
    Filter
  • Connected with pipes (aka unix shells)

116
Miscellaneous
  • Standard Development Environment
  • Text Editor, Debugger, Static Analysis, Etc.
  • Programming is about community
  • Programmers Organization
  • Builds community
  • Standards body
  • Funds open source projects
  • Earns revenue by supplying directory services

117
The End
  • Thanks for listening
Write a Comment
User Comments (0)
About PowerShow.com