Title: Archetypes
1Archetypes Beyond the Hero's Journey
2DEFINITION OF ARCHETYPE
- A universal image or symbol that may be found
in the myths and literature of many different
cultures. - Archetypes can generally be divided into THREE
categories
3THREE KINDS OF ARCHETYPES
- Character
- Situational
- Symbolic
4What about the Heros Journey?
The Heros Journey archetype is one of the most
common. It would be classified as a situational
archetype. In other words, it is a situation or
pattern encountered in many stories.
5The Heros Journey A Situational Archetype
Home/Beginnings
Refusal of the Call
Freedom to Live
Supernatural Assistance
Master of Two Worlds
Crossing the First Threshold
Crossing Threshold
Rescue from Without
Belly of the Whale
The Quest
Magic Flight
Refusal
Road of Trials
The Return
Meeting with the Goddess
The Ultimate Boon
Apotheosis
Temptations
Atonement
6New Archetypes!
- Lets take some time at the beginning of this
quarter to learn about new - archetypes that will enhance our understanding of
literature. - We will look at examples in all three categories.
- Character, Situation, Symbolic
7Character Archetypes
- The first category, character archetypes,
include many variations on the universal
character of the HERO. -
- See your notes to review the many HEROIC
archetypes. - A couple of highlights
-
8 The Archetypal Hero
- TRADITIONAL HEROtraditionally, the hero has
unusual circumstances surrounding his birth.
Sometimes he is an orphan. The hero always
leaves his kingdom in search of a greater truth
or life lesson and returns wiser. According to
Joseph Campbell, heroes can take on different
personalities, including the orphan hero, the
warrior hero, the seeker hero, or the ruler hero. - YOUNG MAN FROM THE PROVINCES often the hero is
taken away as a young man and raised by someone
other than parents he often wishes to return to
civilization. When he returns, he can view
problems objectively and can solve them more
easily.
9- There are also many archetypal characters who
support or challenge the hero . . .
10 Character Archetypes
MENTOR The mentor is often a crusty old man who
could wield magic and always had advice for the
hero. Generally, the mentor serves a number of
purposes source of wisdom, gift giver and
conscience. Objects, animals, and forces of
nature may also act as mentors.
11(No Transcript)
12 Character Archetypes
- ALLIES (archetypal characters that help the
hero) - Hunting Group of Companions loyal companions
willing to face any number of dangers to be
together - Loyal Retainers somewhat like servants to the
hero their duty is to protect the hero and
reflect the nobility of the hero they are
expendable
13Character Archetypes
- Friendly Beast - beast on the side of the hero
showing that nature sides with the forces of good
(also Allies)
14 Character Archetypes
ALLIES (archetypal characters that help the
hero) Scapegoat animal or human who is
unjustly held responsible for others sins
sacrificed but they often become a more powerful
force dead than alive. Earthmother offers
spiritual and emotional nourishment to those she
meets sometimes shown in earth colors with a
figure symbolic of her childbearing
capabilities Platonic Ideal female figure who
provides intellectual stimulation for the hero
he is not physically attracted to her
15(No Transcript)
16 Character Archetypes -
continued -
- EVIL FIGURE WITH A GOOD HEART the redeemable
evil figure saved by the nobility or love of the
hero - OUTCAST figure banished from a social group for
some crime against his fellow man (could be
falsely accused of a crime or could choose to
banish himself from guilt) - STAR-CROSSED LOVERS two lovers forbidden to be
together because of the rules of society or
family often ends tragically
17(No Transcript)
18 Character Archetypes
- ANTAGONISTS (characters that hurt hero)
- Temptress sensuous beauty brings about the
heros downfall because he is physically
attracted to her - Creature of the Nightmare animal or creature
disfigured or mutated monsters who are the
antagonists in the story - Devil Figure- evil incarnate offers worldly
goods, fame, or knowledge to the hero in exchange
for possession of the soul
19(No Transcript)
20Situational Archetypes
- THE QUEST a heros journey, the search for
someone or some object, which when it is found
and brought back will restore life or truth.
21Situational Archetypes
- The next category of archetypes involves
situations or patterns repeated often in stories.
Situational archtypes and symbolic archetypes
sometimes overlap.
22Situational Archetypes
- THE INITIATION - this usually takes the
- form of an initiation into adult life. The
- adolescent comes into his/her maturity
- with new awareness and problems along
- with a new hope for the community.
23Situational Archetypes
- THE FALL - describes a descent from a higher
to a lower state of being. The experience
involves a defilement and/or a loss of innocence
and bliss. The fall is often accompanied by
expulsion from a kind of paradise as a penalty.
24(No Transcript)
25Situational Archetypes
- DEATH AND REBIRTH - grows out of a parallel
between the cycle of nature and the cycle of
life. Thus, morning and springtime represent
birth, youth, or rebirth evening and winter
suggest old age or death.
26Situational Archetypes
- NATURE VS. MECHANISTIC WORLD - Nature is good
while technology and society are often evil.
27Situational Archetypes
- BATTLE BETWEEN GOOD AND EVIL - Obviously the
battle between two primal forces. Mankind shows
eternal optimism in the continual portrayal of
good triumphing over evil.
28Situational Archetypes
- THE UNHEALABLE WOUND - The wound is either
physical or psychological and cannot be healed
fully. This wound also indicates a loss of
innocence.
29Situational Archetypes
- THE RITUAL - The actual ceremonies the
initiate experiences that will mark his rite of
passage into another state (weddings, funerals,
etc.).
30Situational Archetypes
- LIGHT VS. DARKNESSlight suggests hope, renewal,
or intellectual illumination darkness suggests
the unknown, ignorance, or despair.
31Situational Archetypes
- WATER VS. DESERT - water is necessary to life
and growth and so it appears as a birth or
rebirth symbol the appearance of rain in a work
can suggest spiritual birth or rebirth
32Situational Archetypes
- HEAVEN VS. HELL - gods live in the skies or
mountaintops evil forces live in the new of the
earth
33Situational Archetypes
- INNATE WISDOM VS EDUCATED STUPIDITY -
uneducated characters can often be wise while
some very educated characters have no common
sense
34Situational Archetypes
- SUPERNATURAL INTERVENTION - the gods most often
intervene on the side of the hero to assist him
in his quest.
HAVEN VS. WILDERNESS - for the hero, places of
safety are required for time to regain health and
resources these hideouts are often in unusual
places
35Situational Archetypes
- FIRE VS. ICE - fire can represent , knowledge,
light, and life while ice can represent
ignorance, darkness, sterility, and death
36Situational Archetypes
- MAGIC WEAPON - some object used to fight the
forces of evil that has magical properties