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Archetypes

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DEFINITION OF ARCHETYPE A universal image or symbol that may be found in the myths and literature of many different cultures. Archetypes can generally be divided ... – PowerPoint PPT presentation

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Title: Archetypes


1
Archetypes Beyond the Hero's Journey
2
DEFINITION OF ARCHETYPE
  • A universal image or symbol that may be found
    in the myths and literature of many different
    cultures.
  • Archetypes can generally be divided into THREE
    categories

3
THREE KINDS OF ARCHETYPES
  • Character
  • Situational
  • Symbolic

4
What about the Heros Journey?
The Heros Journey archetype is one of the most
common. It would be classified as a situational
archetype. In other words, it is a situation or
pattern encountered in many stories.
5
The Heros Journey A Situational Archetype
Home/Beginnings
Refusal of the Call
Freedom to Live
Supernatural Assistance
Master of Two Worlds
Crossing the First Threshold
Crossing Threshold
Rescue from Without
Belly of the Whale
The Quest
Magic Flight
Refusal
Road of Trials
The Return
Meeting with the Goddess
The Ultimate Boon
Apotheosis
Temptations
Atonement
6
New Archetypes!
  • Lets take some time at the beginning of this
    quarter to learn about new
  • archetypes that will enhance our understanding of
    literature.
  • We will look at examples in all three categories.
  • Character, Situation, Symbolic

7
Character Archetypes
  • The first category, character archetypes,
    include many variations on the universal
    character of the HERO.
  • See your notes to review the many HEROIC
    archetypes.
  • A couple of highlights

8
The Archetypal Hero
  • TRADITIONAL HEROtraditionally, the hero has
    unusual circumstances surrounding his birth.
    Sometimes he is an orphan. The hero always
    leaves his kingdom in search of a greater truth
    or life lesson and returns wiser. According to
    Joseph Campbell, heroes can take on different
    personalities, including the orphan hero, the
    warrior hero, the seeker hero, or the ruler hero.
  • YOUNG MAN FROM THE PROVINCES often the hero is
    taken away as a young man and raised by someone
    other than parents he often wishes to return to
    civilization. When he returns, he can view
    problems objectively and can solve them more
    easily.

9
  • There are also many archetypal characters who
    support or challenge the hero . . .

10
Character Archetypes
MENTOR The mentor is often a crusty old man who
could wield magic and always had advice for the
hero. Generally, the mentor serves a number of
purposes source of wisdom, gift giver and
conscience. Objects, animals, and forces of
nature may also act as mentors.
11
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12
Character Archetypes
  • ALLIES (archetypal characters that help the
    hero)
  • Hunting Group of Companions loyal companions
    willing to face any number of dangers to be
    together
  • Loyal Retainers somewhat like servants to the
    hero their duty is to protect the hero and
    reflect the nobility of the hero they are
    expendable

13
Character Archetypes
  • Friendly Beast - beast on the side of the hero
    showing that nature sides with the forces of good
    (also Allies)

14
Character Archetypes
ALLIES (archetypal characters that help the
hero) Scapegoat animal or human who is
unjustly held responsible for others sins
sacrificed but they often become a more powerful
force dead than alive. Earthmother offers
spiritual and emotional nourishment to those she
meets sometimes shown in earth colors with a
figure symbolic of her childbearing
capabilities Platonic Ideal female figure who
provides intellectual stimulation for the hero
he is not physically attracted to her
15
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16
Character Archetypes -
continued -
  • EVIL FIGURE WITH A GOOD HEART the redeemable
    evil figure saved by the nobility or love of the
    hero
  • OUTCAST figure banished from a social group for
    some crime against his fellow man (could be
    falsely accused of a crime or could choose to
    banish himself from guilt)
  • STAR-CROSSED LOVERS two lovers forbidden to be
    together because of the rules of society or
    family often ends tragically

17
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18
Character Archetypes
  • ANTAGONISTS (characters that hurt hero)
  • Temptress sensuous beauty brings about the
    heros downfall because he is physically
    attracted to her
  • Creature of the Nightmare animal or creature
    disfigured or mutated monsters who are the
    antagonists in the story
  • Devil Figure- evil incarnate offers worldly
    goods, fame, or knowledge to the hero in exchange
    for possession of the soul

19
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20
Situational Archetypes
  • THE QUEST a heros journey, the search for
    someone or some object, which when it is found
    and brought back will restore life or truth.

21
Situational Archetypes
  • The next category of archetypes involves
    situations or patterns repeated often in stories.
    Situational archtypes and symbolic archetypes
    sometimes overlap.

22
Situational Archetypes
  • THE INITIATION - this usually takes the
  • form of an initiation into adult life. The
  • adolescent comes into his/her maturity
  • with new awareness and problems along
  • with a new hope for the community.

23
Situational Archetypes
  • THE FALL - describes a descent from a higher
    to a lower state of being. The experience
    involves a defilement and/or a loss of innocence
    and bliss. The fall is often accompanied by
    expulsion from a kind of paradise as a penalty.

24
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25
Situational Archetypes
  • DEATH AND REBIRTH - grows out of a parallel
    between the cycle of nature and the cycle of
    life. Thus, morning and springtime represent
    birth, youth, or rebirth evening and winter
    suggest old age or death.

26
Situational Archetypes
  • NATURE VS. MECHANISTIC WORLD - Nature is good
    while technology and society are often evil.

27
Situational Archetypes
  • BATTLE BETWEEN GOOD AND EVIL - Obviously the
    battle between two primal forces. Mankind shows
    eternal optimism in the continual portrayal of
    good triumphing over evil.

28
Situational Archetypes
  • THE UNHEALABLE WOUND - The wound is either
    physical or psychological and cannot be healed
    fully. This wound also indicates a loss of
    innocence.

29
Situational Archetypes
  • THE RITUAL - The actual ceremonies the
    initiate experiences that will mark his rite of
    passage into another state (weddings, funerals,
    etc.).

30
Situational Archetypes
  • LIGHT VS. DARKNESSlight suggests hope, renewal,
    or intellectual illumination darkness suggests
    the unknown, ignorance, or despair.

31
Situational Archetypes
  • WATER VS. DESERT - water is necessary to life
    and growth and so it appears as a birth or
    rebirth symbol the appearance of rain in a work
    can suggest spiritual birth or rebirth

32
Situational Archetypes
  • HEAVEN VS. HELL - gods live in the skies or
    mountaintops evil forces live in the new of the
    earth

33
Situational Archetypes
  • INNATE WISDOM VS EDUCATED STUPIDITY -
    uneducated characters can often be wise while
    some very educated characters have no common
    sense

34
Situational Archetypes
  • SUPERNATURAL INTERVENTION - the gods most often
    intervene on the side of the hero to assist him
    in his quest.

HAVEN VS. WILDERNESS - for the hero, places of
safety are required for time to regain health and
resources these hideouts are often in unusual
places
35
Situational Archetypes
  • FIRE VS. ICE - fire can represent , knowledge,
    light, and life while ice can represent
    ignorance, darkness, sterility, and death

36
Situational Archetypes
  • MAGIC WEAPON - some object used to fight the
    forces of evil that has magical properties
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