Title: FLASH LESSON 2: MOTION TWEEN EFFECTS MOTION GUIDE TEXT ANIMATION
1FLASH LESSON 2MOTION TWEEN EFFECTSMOTION
GUIDETEXT ANIMATION
2Intro to Animation
INTRODUCTION
- Frame rates lower than 10-12 fps often result in
jerky images, while higher frame rates result in
a blurred image - Flash uses a default frame rate of 12 fps
3Macromedia Flash Animation
INTRODUCTION
- Animation is one of the most powerful features of
Flash - Basic animation is a simple process
- Move an object around the stage
- Change an objects size, shape, color
- Apply Special Effects, such as zooming, fading,
or a combination of effects - Two Animation Methods Frame Animation, and
Tweened Animation
4Understanding Motion Tweening
- Motion tweening is far less tedious than Frame
Animation - Create a Start and End frame
- Flash creates the in-between frames
- Flash only stores the attributes that change from
frame to frame, thus creating smaller file sizes
than Frame Animation
5Understanding Motion Tweening
- Two types of tweening
- Shape tweening - a morphing effect
- Motion tweening is used to animate objects which
are moved, resized, re-colored, or rotated
6Motion Tweening requires only a Start and End
Frame
Light Blue Background represents a Motion Tween
7Understanding Motion Guides
- A path that will guide moving objects around the
stage in any direction - Without Motion Guides, animations would always
travel in straight lines - Animations are placed on their own layer beneath
a motion guide layer
8Creating Animation with Motion Guides
- Two ways to create this relationship
- Create a guide layer with a path, then create a
layer of animation an attach - Or, create an animation. Then create a motion
guide layer with a path, and attach - Depending on the type of object youre animating,
you may need to orient the object to the path
9Creating Animation with Motion Guides
Object not oriented to path
A motion guide layer and its associated animation
Object oriented to path
10Working with Properties
- Tween - specifies Motion, Shape,or none
- Scale - tweens the size of an object
- Ease - specifies the rate of change between
tweened frames - Ease values are between -100(slow) and 100(fast)
- Rotate - specifies the number of times an object
rotates clockwise(CW) or counter clockwise(CCW)
11Working with Properties
- Orient to path - orients the baseline of the
object to the path - Sync - ensures that the object loops properly
- Snap - attaches the object to the path by its
registration point
Orient to Path Feature enabled in the
Properties Panel
12Resizing an Object using a Motion Tween
- Select the object in the ending frame and then
use the Scale Tool options from the Free
Transform tool
13Rotating an Object using a Motion Tween
- Select the object in the start or end frame
rotate with different options - Rotate with the Rotate Tool option of the Free
Transform tool - Rotate Clockwise or Counter Clockwise a specified
number of turns or degrees through the Properties
panel - Use Modify gt Transform to specify rotation
14Rotating an Object using a Motion Tween
Specifying the rotate settings via the Properties
Panel
15Changing an Objects Color with Motion Tween
- Numerous ways to change an objects color over an
animations time - Change the Tint of the object in the last frame
- Change the Alpha of the object in the last frame
- Change the Brightness of the object in the last
frame - Apply Advanced Effects
16LESSON 4
The Advanced Effect Panel
Onion Skin
17Animating Text
- Like other objects, Text can be animated
- The entire text block is animated unless Broken
Apart - Text can be rotated, skewed, scaled, or
re-colored - Motion Tweened Text blocks are automatically
saved as Symbols