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Modeling

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Title: Modeling


1
Modeling
  • Aaron Bloomfield
  • CS 445 Introduction to Graphics
  • Fall 2006
  • (Slide set originally by Greg Humphreys)

2
Outline
  • Acquisition
  • Seashells
  • Fractals
  • Volumes
  • Constructive Solid Geometry
  • Modeling Programs

3
Model Construction
  • Interactive modeling tools
  • CAD programs
  • Subdivision surface editors )
  • Scanning tools
  • CAT, MRI, laser, magnetic, robotic arm, etc.
  • Computer vision
  • Stereo, motion, etc.

4
Interactive Modeling Tools
  • User constructs objects with drawing program
  • Menu commands, direct manipulation, etc.
  • CSG, parametric surfaces, quadrics, etc.

Cosmoworlds, SGI
5
Interactive Modeling Tools
  • Example Mechanical CAD

HB Figure 9.9
6
Model Construction
  • Interactive modeling tools
  • CAD programs
  • Subdivision surface editors )
  • Scanning tools
  • Laser, magnetic, robotic arm, etc.
  • Computer vision
  • Stereo, motion, etc.

7
Scanning tools
  • Acquire geometry of objects with active sensors
  • CAT/MRI
  • Laser range scanner
  • Magnetic sensor
  • Robotic arm
  • etc.

Stanford Graphics Laboratory
Lorensen
8
Scanning tools
  • Acquire geometry of objects with active sensors
  • CAT/MRI
  • Laser range scanner
  • Magnetic sensor
  • Robotic arm
  • etc.

Color
Depth
9
Laser Range Scanning
  • Example 70 scans
  • Volumetric reconstruction

Stanford Graphics Laboratory
10
Scanning tools
  • Acquire geometry of objects with active sensors
  • CAT/MRI
  • Laser range scanner
  • Magnetic sensor
  • Robotic arm
  • etc.

11
Scanning tools
  • Acquire geometry of objects with active sensors
  • CAT/MRI
  • Laser range scanner
  • Magnetic sensor
  • Robotic arm
  • etc.

12
Computer Vision
  • Infer 3D geometry from images
  • Stereo
  • Motion
  • Constraints
  • etc.

13
Computer Vision
  • Infer 3D geometry from images
  • Stereo
  • Motion
  • Constraints
  • etc.

14
Computer Vision
  • Infer 3D geometry from images
  • Stereo
  • Motion
  • Constraints
  • etc.

Debevec96
15
Procedural Modeling
  • Goal
  • Describe 3D models algorithmically
  • Best for models resulting from ...
  • Repeating processes
  • Self-similar processes
  • Random processes
  • Advantages
  • Automatic generation
  • Concise representation
  • Parameterized classes of models

16
Outline
  • Acquisition
  • Seashells
  • Fractals
  • Volumes
  • Constructive Solid Geometry
  • Modeling Programs

17
Example Seashells
  • Create 3D polygonal surface models of seashells

Modeling Seashells, Deborah Fowler, Hans
Meinhardt, and Przemyslaw Prusinkiewicz, Computer
Graphics (SIGGRAPH 92), Chicago, Illinois,
July, 1992, p 379-387.
Fowler et al. Figure 7
18
Example Seashells
  • Sweep generating curve around helico-spiral axis

Helico-spiral definition
Fowler et al. Figure 1
19
Example Seashells
  • Connect adjacent points to form polygonal mesh

Fowler et al. Figure 6
20
Example Seashells
  • Model is parameterized
  • Helico-spiral z0, lz, r0, lr, Nq, Dq
  • Generating curve shape, Nc, lc

Fowler et al. Figure 1
21
Example Seashells
  • Generate different shells by varying parameters

Different helico-spirals
Fowler et al. Figure 2
22
Example Seashells
  • Generate different shells by varying parameters

Different generating curves
Fowler et al. Figure 3
23
Example Seashells
Generate many interesting shells with a simple
procedural model!
Fowler et al. Figures 4,5,7
24
Outline
  • Acquisition
  • Seashells
  • Fractals
  • Volumes
  • Constructive Solid Geometry
  • Modeling Programs

25
Fractals
  • Defining property
  • Self-similar with infinite resolution

HB Figure 10.100
Mandelbrot Set
26
Fractals
  • Useful for describing natural 3D phenomenon
  • Terrain
  • Plants
  • Clouds
  • Water
  • Feathers
  • Fur
  • etc.

HB Figure 10.80
27
Fractal Generation
  • Deterministically self-similar fractals
  • Parts are scaled copies of original
  • Statistically self-similar fractals
  • Parts have same statistical properties as original

28
Deterministic Fractal Generation
  • General procedure
  • Initiator start with a shape
  • Generator replace subparts with scaled copy of
    original

HB Figure 10.68
29
Deterministic Fractal Generation
  • Apply generator repeatedly

Koch Curve
HB Figure 10.69
30
Deterministic Fractal Generation
  • Useful for creating interesting shapes!

Mandelbrot Figure X
31
Deterministic Fractal Generation
  • Useful for creating interesting shapes!

Mandelbrot Figure 46
32
Deterministic Fractal Generation
  • Useful for creating interesting shapes!

HB Figures 75 109
33
Fractal Generation
  • Deterministically self-similar fractals
  • Parts are scaled copies of original
  • Statistically self-similar fractals
  • Parts have same statistical properties as original

34
Statistical Fractal Generation
  • General procedure
  • Initiator start with a shape
  • Generator replace subparts with a self-similar
    random pattern

Random Midpoint Displacement
35
Statistical Fractal Generation
  • Example terrain

HB Figure 10.83b
36
Statistical Fractal Generation
  • Useful for creating mountains

HB Figure 10.83a
37
Statistical Fractal Generation
  • Useful for creating 3D plants

HB Figure 10.82
38
Statistical Fractal Generation
  • Useful for creating 3D plants

HB Figure 10.79
39
Outline
  • Acquisition
  • Seashells
  • Fractals
  • Volumes
  • Constructive Solid Geometry
  • Modeling Programs

40
Solid Modeling
  • Represent solid interiors of objects
  • Surface may not be described explicitly

SUNY Stony Brook
Visible Human (National Library of Medicine)
41
Motivation 1
  • Some acquisition methods generate solids
  • Example CAT scan

Stanford University
42
Motivation 2
  • Some applications require solids
  • Example CAD/CAM

Intergraph Corporation
43
Solid Modeling Representations
  • What makes a good solid representation?
  • Accurate
  • Concise
  • Affine invariant
  • Easy acquisition
  • Guaranteed validity
  • Efficient boolean operations
  • Efficient display

Lorensen
44
Voxels
  • Partition space into uniform grid
  • Grid cells are called a voxels (like pixels)
  • Store properties of solid object with each voxel
  • Occupancy
  • Color
  • Density
  • Temperature
  • etc.

FvDFH Figure 12.20
45
Voxel Acquisition
  • Scanning devices
  • MRI
  • CAT
  • Simulation
  • FEM

Stanford University
SUNY Stony Brook
46
Voxel Storage
  • O(n3) storage for nxnxn grid
  • 1 billion voxels for 1000x1000x1000

47
Voxel Boolean Operations
  • Compare objects voxel by voxel
  • Trivial

?

?

48
Voxel Display
  • Isosurface rendering
  • Render surfaces bounding volumetric regions of
    constant value (e.g., density)

Isosurface Visualization Princeton University
49
Voxel Display
  • Slicing
  • Draw 2D image resulting from intersecting voxels
    with a plane

Visible Human (National Library of Medicine)
50
Voxel Display
  • Ray casting
  • Integrate density along rays through pixels

Engine Block Stanford University
51
Voxels
  • Advantages
  • Simple, intuitive, unambiguous
  • Same complexity for all objects
  • Natural acquisition for some applications
  • Trivial boolean operations
  • Disadvantages
  • Approximate
  • Not affine invariant
  • Large storage requirements
  • Expensive display

52
Quadtrees Octrees
  • Refine resolution of voxels hierarchically
  • More concise and efficient for non-uniform objects

Uniform Voxels
Quadtree
FvDFH Figure 12.21
53
Quadtree Boolean Operations
A
B
A ? B
A ? B
FvDFH Figure 12.24
54
Quadtree Display
  • Extend voxel methods
  • Slicing
  • Isosurface extraction
  • Ray casting

Finding neighbor cell requires traversal of
hierarchy (O(1))
FvDFH Figure 12.25
55
Outline
  • Acquisition
  • Seashells
  • Fractals
  • Volumes
  • Constructive Solid Geometry
  • Modeling Programs

56
Constructive Solid Geometry (CSG)
  • Represent solid object as hierarchy of boolean
    operations
  • Union
  • Intersection
  • Difference

FvDFH Figure 12.27
57
CSG Acquisition
  • Interactive modeling programs
  • CAD/CAM

HB Figure 9.9
58
CSG Boolean Operations
  • Create a new CSG node joining subtrees
  • Union
  • Intersection
  • Difference

FvDFH Figure 12.27
59
CSG Display Analysis
  • Ray casting

Union
Box
Circle
60
Outline
  • Acquisition
  • Seashells
  • Fractals
  • Volumes
  • Constructive Solid Geometry
  • Modeling Programs

61
Popular rendering programs
  • 3D Studio Max (3.5k)
  • Made by Autodesk (makers of CAD programs)
  • Runs only on Windows (Win32 and Win64)
  • Movies made w/Max Incredibles, X-Men, Star Wars
    III, etc.
  • Maya (2k or 6k)
  • Made by Alias
  • Originally by SGI
  • Bought by Autodesk in Oct 2006
  • Runs on Windows, Linux
  • Blender (free!)
  • Others are less well known and less used

62
3D Studio Max
  • http//en.wikipedia.org/wiki/Image3dsmax8Screensh
    ot.jpg

63
Maya
  • http//en.wikipedia.org/wiki/ImageAutodesk_Maya_8
    .0_win32.png

64
Blender
  • http//en.wikipedia.org/wiki/ImageBlender_node_sc
    reen_242a.jpg

65
Comparison of renderers
  • http//wiki.cgsociety.org/index.php/Comparison_of_
    3d_tools
  • And a better formatted version

66
Elephants Dream
  • Downloadable at http//orange.blender.org/
  • An open movie
  • Meaning you can download the Blender files that
    were used to make it
  • Made using only open-source software
  • Blender, GIMP, CinePaint, Inkscape, etc.
  • Length is 11 minutes (including 90 sec of
    credits)
  • Thats 19,800 frames
  • Took a 2.1 TFLOPS supercomputer cluster 125 days
    to render
  • Used Bowie States XSeed supercomputer
  • Took 9 minutes and 2.8 Gb per frame
  • An average high-end PC has only a few GFLOPS
    (not TFLOPS!)
  • So if you had a 3 Ghz computer w/4 Gb of RAM, it
    would take over 200 years to render!
  • Or 3 days per frame
  • Assuming a 3 Gz computer can do 3 TFLOPS (a
    generous assumption)
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