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Design Process--Representing

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Additional observers awkward. Collects data from actual experience ... Storyboard the process of adding a cameraphone picture to facebook photos ... – PowerPoint PPT presentation

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Title: Design Process--Representing


1
Design Process--Representing
  • September 11, 2007
  • Turn in your Conceptual Map assignment

2
Idea Commercials
  • Materials for projection by midnight tonight!
  • Email to btsao_at_berkeley.edu
  • cs160 in Subject line
  • Presented in discussion section tomorrow
  • Im planning to attend

3
facebook application review
  • Resources for finding interesting applications
  • http//www.insidefacebook.com/category/application
    s/
  • http//www.techdigest.tv/2007/07/the_101_best_fa.h
    tml
  • http//www.bestfacebookapplications.com/

4
Today
  • Social software / facebook followup
  • Understanding users, a few more techniques
  • Diary study
  • Experience Sampling Method
  • Personas
  • Design, representing ideas
  • Scenarios
  • Storyboard
  • Role-playing

5
Social software followup
  • Wikipedia
  • How many people use Wikipedia?
  • How many people have contributed to Wikipedia?
  • Demonstration of social leveraging
  • Why does Wikipedia work?

6
Virtual economy
  • Point system, currency
  • Rewards for valued activities
  • Amount of interaction time
  • Transform points ? social status
  • Visible markers
  • Acknowledge leaders
  • Exploit scarcity
  • Finding right balance of money supply

7
Social networking
  • MySpace
  • 200M users
  • Focuses on music interests
  • facebook
  • 39M users
  • Photo sharing
  • LinkedIn
  • 14M users
  • Oriented toward professional networking, hiring
  • Viral invitations, interoperability

8
About the facebook platform
  • After 3 months
  • 3,261 applications vetted by facebook
  • 46 applications attracted gt 1M installs
  • Platform is still evolving
  • We may experience change along the way
  • Server support

9
facebook project ideas
  • Photos
  • Games
  • Shared Interests
  • Productivity
  • Location sharing
  • Finding employment / grad school
  • Mashups

10
Meta-comment
  • Mostly describing a variety of tools
  • Exercised a few in assignments
  • Will need to pick appropriate ones to apply in
    group project
  • Grasp of tools tested in midterm
  • Group project pulls threads of class together

11
Additional observation tools
  • Diary study
  • Experience Sampling Method
  • Personas

12
Diary study
  • Asking people to keep a diary of their
    interactions with a computer system, any
    significant events or problems during their use
    of a system, or other aspects of their working
    life
  • Record the date and time of an event
  • Where they are
  • Information about the event of significance
  • Ratings about how they feel, etc.

13
Diary study variations
  • Vocally recording diary entries
  • Give them recording device (iPod mic)
  • Attach list of questions to device
  • Use cell phone to call recording service to
    capture entries

14
Why use a diary study?
  • For situations that dont afford direct
    observation
  • Occur infrequently
  • In dispersed settings
  • Additional observers awkward
  • Collects data from actual experience
  • Collecting data over longer time span
  • Example When do you think of communicating with
    your family?

15
Diary study constraints
  • Requires high incentives for participants
  • Reminder prompts
  • Reward per entry
  • Self-reporting mechanism
  • Access to recording instrument
  • Palen Salzman, Voice-mail diary studies for
    naturalistic data capture under mobile
    conditions http//doi.acm.org/10.1145/587078.5870
    92

16
Experience Sampling Method (ESM)
  • Getting user reactions in the moment
  • Also known as Ecological Momentary Assessment
    (EMA)
  • From psychology

17
ESM
  • Participant asked to carry beeper
  • When beeper activates
  • Fill out short survey (using device)
  • Users context
  • Reaction to stimulus
  • Programmed alerts at random times
  • Several times / day over a week
  • Scope time intervals appropriately (i.e., awake
    hours)
  • Large enough users, samples ? model

18
ESM resources
  • Open source tool for ESM
  • http//web.media.mit.edu/intille/caes/
  • http//seattleweb.intel-research.net/projects/esm/
  • Kellogg et al., Id be overwhelmed, but its
    just one more thing to do
  • http//doi.acm.org/10.1145/503376.503394

19
Why use ESM?
  • Ecological validity of data
  • Better than retrospective self-report
  • Deals with mobile activities (ubicomp)
  • Captures reactions in context
  • Spatial
  • Situational
  • Temporal
  • Collecting data over longer time span (beyond a
    single session or observation)
  • Example When do you answer cell phone?

20
ESM constraints
  • It is interruptive
  • Strategy for handling non-response
  • Survey must be extremely quick to fill out
  • Less than 1 minute

21
Personas
  • Archetypal users that represent the needs of
    larger groups of users, in terms of their
    goals and personal characteristics
  • Representing user research
  • Guide vision and design
  • Popularized by Alan Cooper
  • The Inmates are Running the Asylum
  • http//www.cooper.com/insights/journal_of_design/a
    rticles/the_origin_of_personas_1.html

22
Creating personas
  • Name
  • Demographic info
  • Picture
  • Paragraph descriptions
  • User motivations
  • Goals
  • Expectations
  • Personality
  • Imaginary but precise, specific but stereotyped
  • http//www.infotoday.com/Online/jul03/head.shtml

23
Course Scheduler example persona
24
Course Scheduler example persona
Thanks to Prof. Marti Hearst
25
Remember Jim?
  • What were his good attributes?
  • Great looks
  • Witty stories
  • Good listening skills

26
Personas anecdotes
  • Sun Microsystems life-size cutouts of real
    customers
  • Suns customers otherwise remote
  • Get to know the customer
  • Customer cutouts became jokes
  • One customer actually visited in person!

27
The Transformation of Kimberly Washington
  • A persona for the development team
  • Kimberly began her persona life
  • Late 30s, masters degree in technical discipline
  • Plump, African American
  • Engineers were not interested
  • Kimberlys persona was transformed
  • Early 20s, Bachelor's degree in humanities
  • Slender, white, blonde
  • Designing for yourself ? designing for your
    fantasy

Thanks to Michael Muller, IBM Research
28
Design, Representing Ideas
  • Scenarios
  • Storyboards
  • Role-playing

29
Scenarios
  • Providing context for use (narrative)
  • Sometime referred to as use cases
  • Narrative description of
  • User(s)
  • Resources (tools, information, people)
  • Goal
  • Circumstances
  • Time interval

30
Gas-pumping scenario
  • User(s)
  • Driver, passenger
  • Resources (tools, information, people)
  • Car, pump, currency, gas station attendant
  • Goal
  • Fill up car with appropriate gas
  • Circumstances
  • Day / night, sunny / rainy, leisurely / hurried
  • Time interval
  • As quickly as possible

31
Storyboarding
  • Series of frames depicting key steps in reaching
    a goal
  • Mechanically, can use pin board for easy
    rearrangement / editing
  • Describe the interaction in context
  • Show user in at least 1st frame (establishing
    shot)
  • User and the environment
  • User and the system

32
That sounds like comics
OK/Cancel February 3, 2006, http//www.ok-cancel.c
om/comic/125.html
33
The value of comics
  • Juxtaposed pictorial images in a deliberate
    sequence sequential art
  • Abstraction allows personal projection into the
    scene
  • Our sense of closure fills in the missing details

34
Magic of closure
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36
Storyboard examples
37
Film editing interface
38
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43
Posting storyboards on flickr
44
Testing storyboards with users
  • Using storyboards to get input from users, other
    stakeholders
  • Check understanding of process that users go
    through
  • Observe user reaction
  • Debrief users
  • Good reference point for design process

45
Storyboarding hints
  • Keep it quick
  • Cleverly re-use cards and copying
  • Draw large window
  • Draw components on cards
  • Rearrange cards, copy
  • Allows trying out ideas without writing any code

46
Storyboarding exercise
  • Storyboard the process of adding a cameraphone
    picture to facebook photos
  • Last time focused on drawing
  • This time, focused on designing and expressing
    ideas
  • What are the steps? Features?
  • 15 minutes

47
Reflecting on storyboarding
  • Features?
  • Email, text, designated email
  • Steps?

48
Role-playing
  • Enacting scenarios, storyboards
  • Recording on video
  • Presentations
  • Publicity
  • Video records (showing up on YouTube)
  • Microsoft Surfaces (2007)
  • http//www.youtube.com/watch?vQigsOR9r36k
  • Apple Knowledge Navigator (1987)
  • http//youtube.com/watch?v3WdS4TscWH8

49
Bodystorming
  • Transformation of abstract ideas and concepts
    into physical experiences
  • Imagining the product already exists
  • Act as if it exists
  • In the context of how you would use it
  • Involving entire body in enacting usage
  • Oulasvirta et al., Understanding contexts by
    being there Case studies in bodystorming
  • http//dx.doi.org/10.1007/s00779-003-0238-7

50
Assignment (Due Sept. 13)
  • Forming project teams (4 people)
  • Submit list of names email in group (1 per
    group)
  • OR
  • Name, email, plus list of interests to help form
    group
  • Especially important to participate in section
  • Visually annotated idea list

51
Next time
  • Readings
  • Norman, DOET, Chapter 2
  • First Principles of Interaction Design (from
    AskTog)
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