Perception and Attention - PowerPoint PPT Presentation

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Perception and Attention

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Three aspects, feature analysis (bottom up processing), unitization, and top down processing ... Unitization. Matching sets of features with long term memory to ... – PowerPoint PPT presentation

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Title: Perception and Attention


1
Perception and Attention
2
Information Processing Model
  • models human thought like its a computer

3
Attention Resources
Response Selection
Response Execution
Sensory Register
Perception
Thought Decision Making
Working Memory
Long Term Memory
feedback
4
Controller
Feature Detectors, Pattern Recognition
Output Routines
Output, Motor actions
Sensors
AI System
RAM
Disk storage
feedback
5
Processing
Response
Perception
Attention Resources
Response Selection
Response Execution
Sensory Register
Perception
Thought Decision Making
Working Memory
Long Term Memory
feedback
6
Perception
  • compares incoming sensory data to stored
    knowledge
  • reduces from many pieces of data to meaningful
    units
  • Three aspects, feature analysis (bottom up
    processing), unitization, and top down processing

7
Feature Analysis
  • Analysis of the raw features of an event
  • Colour, size, shape, loudness

A
A
A
A
8
Unitization
  • Matching sets of features with long term memory
    to create units
  • E.g. reading words in a familiar language vs an
    unfamiliar language

9
  • things are built up hierarchically
  • feature-gt letter -gt word -gtsentence

A
Apple
unitisation creating a unit out of features
10
Objects
  • Can also be broken down into features, and
    conversely unitized

11
Design Implications of Feature Analysis
  • Speed and accuracy greatest for most often seen
    fonts (use a common font)
  • For single words (labels) use all caps. STOP
  • For sentences use upper and lower case, NOT ALL
    CAPS ITS HARD TO READ
  • Use print not script.

12
Design Implications of Feature Analysis
  • Minimize abbreviations and use complete words
    when possible (min abb.)
  • If you have to abb. trunc. dont abvt.
  • Leavespacesbetweenwords.

13
Top Down Processing
  • Uses the context of the situation to resolve the
    image
  • Occurs simultaneously with bottom up processing
  • resolves ambiguous situations in the absence of
    clear physical features
  • your expectation of what youll see affects what
    youll see

14
Exercise Feature Analysis and Top Down
Processing in Conflict
15
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21
Attention
  • focuses resources
  • like a spotlight
  • filters out what you dont need to know
  • shifts
  • multi-tasking when driving in a straightforward
    situation (drive, radio, friend)
  • focus when in heavy traffic, or accident seen

22
Two Kinds of Attention
  • Selective attention
  • Focusing on the environment with the goal of
    extracting certain information
  • Divided attention
  • Processing two sources of information at once

23
Divided Attention Resource Demands
  • Difficult tasks reduce ability to divide
    attention
  • Resource theory (Kahneman, 1974)
  • Mental resources are shared by tasks
  • Mental resources are finite
  • Two tasks share resources

24
Divided Attention Structural Similarity
  • People have multiple pools of resources
  • Auditory vs. visual senses
  • Spatial vs. verbal cognitive demands
  • Stages of processing (memory vs. responding)
  • Visual channel (focal vs. ambient)
  • Tasks share resources within a pool
  • Multiple resource theory

25
Divided Attention Task Confusion
  • More similar tasks will cause confusion
  • Baseball scores and math
  • Auditory background and words
  • How does this explanation fit with multiple
    resource theory?

26
Divided Attention Task Management
  • Users choose a primary task vs. secondary task
  • Strategies
  • Doing secondary tasks when primary task allows
  • Success relies on switching appropriately

27
Automatic and Controlled Processing
  • when tasks are new they take alot of attention
    (e.g. learning to drive)
  • Controlled processing Effortful cognitive
    processes that require attention to initiate and
    sustain them
  • With practice become automatic
  • Automatic can be run without cognitive demand on
    attentional resources

28
How do things become automatic?
  • High degree of consistency
  • Extremely strong mappings between world and
    required action

Action
World
STOP
29
Design Implications of Attention
  • use strong mappings to make things automatic
  • exploit visual and auditory information to share
    attention on different resource pools
  • make most critical things most salient (visible)
    to capture attention - attention is competitive!

30
  • SPOT exercise
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