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Chapter 10 The Tools of Quality

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Title: Chapter 10 The Tools of Quality


1
Chapter 10 - The Tools of Quality
  • Ishikawas 7 Basic Tools of Quality 7 New Tools

2
Topics

3
Balancing Functional Needs

4
Customer Focus

5
Process Improvement Tools
  • Ishikawas Seven Basic Tools of Quality
  • And - Seven new tools for improvement (N7)

6
Ishikawas 7 Process Improvement Tools
  • Process maps or flowcharts
  • Check sheets
  • Histograms
  • Scatter diagrams
  • Cause-and-effect diagrams (Ishikawa/Fishbone)
  • Pareto analysis (charts)
  • Control charts

7
1. Process Maps or Flowcharts

8
1. Maps or Flowcharts (1)
  • A picture of the process
  • In fact, 2 pictures (different from text)
  • First step is to create a map as it should be
  • Second step is to create a map as the process
    actually exists is
  • Compares and contrasts actual versus ideal flow
    of a process

9
1. Maps or Flowcharts (2)
  • Shows unexpected complexity, problem areas,
    redundancy, unnecessary loops, and where
    simplification may be possible
  • Allows a team to reach agreement on process steps
    and identify activities that may impact
    performance
  • Serves as a training tool

10
Mapping or Flowcharting Steps
  • Chart the process from the beginning using simple
    symbols
  • Develop a general process map, then fill it out
    by adding more of sub-flow-diagrams
  • Determine which steps add value to the process
    and which dont in an effort to simplify the
    work
  • Before simplifying work, determine if the work
    really needs to be done in the first place

11
Extended Process Mapping of Supply Chains
  • Supplier process
  • Receiving
  • Internal Processes
  • Shipping
  • Customer service processes

12
2. Check Sheets

13
2. Check Sheets (1)
  • Data gathering tools that can be used in forming
    histograms
  • Can be either tabular or schematic
  • Typically data (occurrences) recorded in classes
    or categories

14
2. Check Sheets (2)
  • Creates easy-to-understand data
  • Builds, with each observation, a clearer picture
    of the facts
  • Forces agreement on the definition of each
    condition or event of interest
  • Makes patterns in the data become
  • obvious quickly

xx xxxxxx x
15
3. Histograms

16
3. Histograms (1)
  • Representation of data in a bar chart format
  • Also used to observe the shape of data
  • How is the data distributed?
  • Often follows use of checksheet

17
3. Histograms (2)
  • Displays large amounts of data that are difficult
    to interpret in tabular form
  • Shows centering, variation, and shape
  • Illustrates the underlying distribution of the
    data
  • Provides useful information for predicting future
    performance
  • Helps to answer the question Is the process
    capable of meeting requirements?

18
3. Rules for Histograms
  • Width of histogram bars must be consistent
  • Classes or categories must be
  • mutually exclusive and all-inclusive or
  • collective exhaustive
  • Rule of thumb for number of classes
  • 9- 16 observations 4 classes
  • 17- 32 5
  • 33- 64 6
  • 65-128 7
  • 129-256 8

19
4. Scatter Diagrams

20
4. Scatter Diagrams (1)
  • Supplies the data to confirm a hypothesis that
    two variables are related
  • Provides both a visual and statistical means to
    test the strength of a relationship
  • Provides a good follow-up to cause and effect
    diagrams



21
4. Scatter Diagrams (2)
  • Sometimes used to identify indicator variables in
    organization
  • Easy to develop using the charting facilities in
    spreadsheets packages such as Excel

22
4. Scatter Diagram Example

23
5. Cause and Effect Diagrams
  • Also know as
  • Ishikawa Diagrams or
  • Fishbone Diagrams

24
5. Cause and Effect Diagrams (1)
  • Looks like the skeleton of a fish
  • The head is effect or problem statement
  • The ribs are the major cause categories
  • Specific causes form smaller bones off the ribs

25
5. Cause and Effect Diagrams (2)
  • Lets a team focus on problem content, not on
    problem history or differing personal interests
    of team members
  • Creates a snapshot of collective knowledge and
    consensus of a team builds support for solutions
  • Focuses the team on causes, not symptoms

Effect
Cause
26
5. Cause and Effect Diagram Steps
  • State problem clearly in the head of the fish
  • Draw the backbone and ribs
  • Ask the participants to identify the major causes
    (categories) of the problem
  • Continue to fill out the diagram asking Why?
    about each problem or cause
  • It usually takes no more than five levels of
    questioning Five whys
  • Identify core causes and set goals to address them

27
6. Pareto Diagrams

28
6. Pareto Diagrams (1)
  • Based on the work of Vilfredo Pareto
  • French-Italian sociologist, economist, engineer,
    philosopher (1848-1923)
  • Known for study of income distribution
  • Helped develop the field of microeconomics
  • Generalized and popularized by Joseph Juran
  • 80/20 rule 80 of problems from 20 of causes
  • Separate important few from trivial many

29
6. Pareto Diagrams (2)
  • Helps a team focus on causes that have the
    greatest impact
  • Displays the relative importance of problems in a
    simple visual format
  • Helps prevent shifting the problem where the
    solution removes some causes but worsens others

30
7. Control Charts

31
7. Control Charts (1)
  • Focuses attention on detecting and monitoring
    process variation over time
  • Distinguishes special from common causes of
    variation
  • Serves as a tool for on-going control
  • Provides a common language for discussion process
    performance




32
7. Control Charts (2)
  • Used to determine whether a process will produce
    a product or process with consistent measurable
    properties
  • Covered in Chapters 12 and 13

33
Run Charts
  • Monitors performance of one or more processes
    over time to detect trends, shifts, or cycles
  • Allows a team to compare performance before and
    after implementation of a solution to measure its
    impact
  • Focuses attention on truly vital changes in the
    process




34
Seven New Tools (N7)
  • GOAL/QPC (consulting company) recommends that
    the N7 tools be used in a Cycle of Activity

35
N1. Affinity Diagram
  • Developed by a team or group
  • Hierarchy of ideas
  • Identify problem
  • Write down issues on card or Post-its
  • Stick/tape on wall
  • Members move cards into groups
  • Complete when no one moves cards
  • Draw affinity diagram

36
N2. Interrelationship Diagraph
  • Follows affinity diagram
  • Ask What other issues are caused or influenced
    by this issue?
  • Draw 1-way arrow from first issue to second
  • Count number of arrows pointing to each note
  • Identify the cards with the most issues as the
    key factors
  • Draw a double box around key factors
  • Brainstorm ways to address issues

37
N3. Tree Diagram
  • Useful in identifying the steps needed to address
    the given problem
  • Looks like a work breakdown structure
  • Follows affinity diagram
  • Put most important issue card at the top
  • Create goal statement
  • Identify steps to reach goal
  • Repeat at next level

38
N4. Prioritization Grid
  • Used to make decisions based on multiple criteria
  • Assign percentages and weights to each criterion
  • Rank them in order of weighted percentages

39
N5. Matrix Diagram
  • Similar to QFD
  • Relationship scores
  • Use of high, medium, and low importance
  • Provides basis for brainstorming

40
N6. Process Decision Program Chart
  • Use to brainstorm possible contingencies
  • Steps include
  • Develop a tree chart, placing first level boxes
    in sequential order
  • Moving the second level list implementation
    details at a fairly high level
  • At the third level ask What could go awry?
  • At the fourth level Brainstorm counter-measures
    to the third level
  • Evaluate counter-measures

41
N7. Activity Network Diagram
  • Useful for project management
  • Program Evaluation and Review Technique (PERT)
    and/or Critical Path Method (CPM) diagrams
  • Covered in Chapter 11

42
Summary Comment
  • The Basic 7 tools and the New 7 tools are useful
    in their simplicity and power
  • Cultural change is needed to ensure that
    implementation can be successful
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