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Title: SPAWAR Systems Center San Diego Unmanned Systems Branch Code 2371


1
SPAWAR Systems CenterSan DiegoUnmanned Systems
BranchCode 2371
2
Advances in Autonomous Obstacle Avoidance for
Unmanned Surface Vehicles
  • SPAWAR Systems Center San Diego
  • Unmanned Systems Branch
  • Mike Bruch
  • Jacoby Larson

3
OA in Marine Environment
4
USV OA Software Architecture
Global Pose
MOCU (Operator interface at host ship)
Contacts and radar image
Chart Legend
Wireless
Heading and vel. commands
Navigator, Path Planner, Chart Server, Radar
Server, Reactive OA, MOCU
Tele-op commands
Wired
Initial route
Modified route
Planned
Path Planner
Navigator (Global Waypoint Driver)
Global Vector Driver
Off-board
Route handshaking
On-board
Logical switch
Contacts
Big Charts
Is Reactive Component on and running?
0.33 Hz
Low rate
Chart Server
Stereo Vision
Radar Server
Planned Sensors
Vel and turn rate commands
10 Hz
Obstacle map
2 Hz
10 Hz
Small Charts
Small image
Monocular vision
Reactive OA
Driver
MMW radar
Actuator cmds
Tele-op cmds
LADAR
5
World Model
  • 2-D occupancy grid obstacle map
  • Two levels of abstraction
  • Deliberative Map (far-field)
  • Digital nautical charts (DNC)
  • Automated radar plotting aid (ARPA) contacts
  • Automatic identification system (AIS) contacts
  • Future Bathymetry data
  • Future Host ship or shore side contacts
  • Reactive Map (near-field)
  • Radar
  • Stereo vision
  • Monocular vision
  • DNC

6
USV OA Requirements
  • Plans around stationary and moving obstacles
  • Minimal changes to the original route
  • Fast (real-time)
  • Operator has view and control of route at all
    times
  • Follows navigation rules of the road

7
SSC SD Previous Work
  • Far-field path planning to avoid stationary and
    moving obstacles
  • Nautical chart data
  • ARPA contacts
  • Initial development to follow rules of the road
  • Reactive OA for a ground vehicle platform

8
Deliberative OA Path Planning
  • A search basis
  • Cost-focused exploration of grid space
  • Costs include path distance and proximity to
    obstacles
  • Obstacle-proximity cost variable provides means
    for setting a safety barrier around obstacles
    different obstacles may have different safety
    barrier distances
  • Extendable to other costs (direction, shipping
    lanes, soft obstacles, route ETE, etc.)
  • Path planning example northeast of Stockholm
    Sweden
  • 30m resolution grid

9
DNC - Data Conversion
  • NGA Digital Nautical Charts
  • Embedded chart extraction and conversion on USV
  • Vector Product Format (VPF) data converted to an
    occupancy grid map
  • Coded according to type of obstacle
  • Data parsed to extract only true obstacles

10
DNC - Map Resolution
  • VPF allows maps of varying resolutions

50x50
30x30
10x10
5x5
1x1
11
DNC - Feature Validation
  • Parse through feature attributes and remove
    features that pose no serious obstacle threat

No feature validation
Feature validation
12
DNC - Data Overlap
  • Merge overlapping and inconsistent harbor and
    approach data

Harbor and approach data overlap
No overlap
13
Maintain User-defined Route
  • Maintain user-defined route unless obstructed
  • Path of route is generally important
  • Revert back to users route if obstruction no
    longer exists
  • Contact may slow or reverse direction or not even
    exist

14
Rules of the Road COLREGS
  • Navigation rules as defined in 1972 International
    Regulations for Preventing Collisions at Sea (72
    COLREGS)
  • Overtaking the passing vessel shall pass on the
    port side of other vessel
  • Meeting both vessels shall alter course to
    starboard so that each shall pass on the port
    side of the other
  • Crossing the vessel that has the other on her
    starboard side shall keep out of the way and
    avoid crossing in front of the other vessel
  • Rules are vague for angles and ranges for which
    they apply

Overtaking Meeting Crossing
15
Rules of the Road Detection and Avoidance
  • Detecting COLREGS violations point and time of
    closest approach to each radar contact
  • Compute heading for USV and contact
  • Solve for time of closest approach
  • Compare headings and bearings at closest approach
    to determine if any rules are violated
  • Algorithms used to follow COLREGS
  • A
  • Markov Chains Monte Carlo (MCMC)
  • Uses a statistical model pseudo random sampling
    rule that keeps states better than the last and
    avoids local minima

16
Rules of the Road Projected Obstacle Areas
  • Increase or decrease the projected obstacle area
    of a moving obstacle to bias the A planner to
    mimic rules of the road

Average POA
Increase Port Angle
Increase Starboard Angle
Increase Ahead Distance
Overtaking Meeting Crossing
Increase Astern Distance
17
Rules of the Road A
  • Pass port-to-port when meeting head-to-head
  • Follow direction of traffic flow
  • Give right-of-way to other vehicles

18
Rules of the Road MCMC
19
Target Tracking
  • Uses deliberative path planner to chart course
    and velocity to track the target while avoid
    obstacles
  • Future add behavior to reactive OA to complete
    final action
  • Pull up on the port or starboard side of vessel
  • Cut-off and stop target
  • Trail behind

20
Radar ARPA Contacts
  • Networked marine radar
  • Xenex controller with a stock Furuno antenna
  • New Xenex controller on order-2008
  • Provides ARPA contacts
  • Position, speed and course of up to 100 contacts
  • Issues
  • Data corrupted and contacts lost when USV turns
    at moderate rate
  • Time to acquire small boats
  • False contacts from shore
  • Contact Acquire time

21
Radar Eliminate False Contacts From Shoreline
Contacts allowed outside zone
Contacts excluded from this zone
Zone boundary
22
Radar Contact Acquire Time
23
Real World Path Planning Example
24
Reactive OA
  • Real-time trajectory modification
  • Modifies throttle and steering commands at the
    same rate as the navigation system
  • Common occupancy grid map
  • Sensor data is fused into a common data space
  • Behavior based
  • Path following, OA, target tracking, etc.
  • Very easy to add new sensors and new behaviors
  • Operates in arc space
  • Selects best arc each cycle
  • Arcs are defined by a speed and turn-rate
  • Given the desired arc and speed a required
    turn-rate is calculated

25
Reactive OA
  • Loosely based on CMU Morphin algorithm and the
    Distributed Architecture for Mobile Navigation
    (DAMN)
  • Distributed behavior based system
  • Multiple behaviors vote on desired actions
  • Votes scaled from 1 to -1
  • Obstacle avoidance behaviors vote for or against
    a fixed set of arcs
  • Arcs translate to vehicle speed and turn rate

26
Reactive OA
  • OA behavior votes against (0 to -1) arcs that are
    blocked
  • Vote is determined by the distance the vehicle
    could travel along that arc before it encountered
    an obstacle
  • Path following behavior votes for arcs (0 to 1)
    that are nearest the arc calculated by the
    waypoint navigation routine

27
Reactive OA
  • OA behaviors and arbiter
  • Arbiter combines weighted votes from all
    behaviors
  • Arc with highest vote is selected and used to set
    the velocity and turn rate for that iteration

28
Reactive OA Sensors
  • DNC data
  • Raw radar
  • Stereovision
  • Monocular vision
  • LADAR

29
Reactive OA SensorsRaw Radar
  • Raw radar data from the USV radar server
  • 10Hz update rate
  • Small section of the radar image oriented heading
    up for the USV
  • Dead reckoned between radar updates
  • Converted from polar grid to Cartesian grid
  • Image processing performed to eliminate noise and
    extract useful data from center disk

30
Reactive OA SensorsRaw Radar Conversion to
Obstacle Map
Raw Radar image
Obstacle map centered on USV
31
Reactive OA SensorsRaw Radar Center Disk
After Filtering
Before Filtering
Buoy inside center disk
32
Reactive OA SensorsStereo Vision
  • Leveraging our work with the NASA Jet Propulsion
    Laboratory on stereo vision for our UGVs
  • Collected stereo data on our USV at two different
    baselines
  • Initial results look promising

Provided by the NASA Jet Propulsion Laboratory
Provided by the NASA Jet Propulsion Laboratory
33
Reactive OA SensorsStereo Vision other uses
  • Stereo data allows calculation of the plane of
    the water surface
  • This allows us to find the infinite horizon line
    in the image
  • The horizon line allows us to estimate range to
    obstacles detected from RGB data only
  • It also enables image stabilization

Provided by the NASA Jet Propulsion Laboratory
34
Reactive OA SensorsMonocular Vision
  • Detect obstacle on the water with a single camera
  • Color and texture segmentation, optical flow,
    etc.
  • Investigating both color and IR cameras
  • Detect horizon line
  • Can obtain a rough estimate of range by
    determining how far below the horizon an obstacle
    appears in an image

35
Reactive OA SensorsMonocular Vision
  • Early results
  • 10 weeks of effort
  • Horizon detection in presence of landmass
  • Optical flow used to segment objects on water

36
Reactive OA SensorsMonocular Vision
  • Recent work includes range and bearing
    calculations

37
Reactive OA World Model
  • Limited field of view of sensors loses obstacles
    as vehicle rotates
  • World Model stores obstacles with a value based
    on the length of time it is seen by the sensors
  • Also allows for increased filtering only show
    obstacle if it has been seen 3 times, etc.

Path following without world model
Path following with world model
38
Conclusions
  • Deliberative and Reactive techniques provide a
    robust OA solution
  • Tested in a real-world environment
  • Sensor systems still need to be refined
  • Working with radar manufacture to improve
    performance
  • Developing more robust vision based obstacle
    detection techniques for small obstacles

39
  • Questions?
  • bruch_at_spawar.navy.mil
  • www.spawar.navy.mil/robots/

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Toolbar Release
Return to Monitor Mode
USV Status Summary
Overview chart
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  • Elevation Map
  • Left Image
  • Range Map

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more
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