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Title: Yikes For you new drivers'


1
  • Yikes! For you new drivers.

Disheveled man, from a car accident, talking on
cell phone walking with steering wheel in
hand.)
2
EM Waves, Light and Geometric Optics
3
EM Waves
  • Electromagnetic Waves
  • An electromagnetic wave has a frequency f and a
    wavelength ? that are related to the speed of the
    wave by

  • vf ?
  • Light is the most common example of an
    electromagnetic wave.
  • electromagnetic waves include the microwaves you
    use to heat up leftovers for dinner, and the
    radio waves that are broadcast from radio
    stations.
  • An electromagnetic wave can be created by
    accelerating charges moving charges back and
    forth will produce oscillating electric and
    magnetic fields, and these travel at the speed of
    light. It would really be more accurate to call
    the speed "the speed of an electromagnetic wave",
    because light is just one example of an
    electromagnetic wave.
  • speed of light in vacuum c 3.00 x 108 m/s
  • Since all electromagnetic waves travel at the
    speed of light the wave equation becomes
  • Cf ?
  • C is the ultimate speed limit in the universe.
  • Nothing can travel faster than light in a vacuum.

C
4
EM Waves
  • Electromagnetic Waves
  • Properties of electromagnetic waves
  • Something interesting about light, and
    electromagnetic waves in general, is that no
    medium is required for the wave to travel
    through. Other waves, such as sound waves, can
    not travel through a vacuum. An electromagnetic
    wave is perfectly happy to do that.
  • An electromagnetic wave, although it carries no
    mass, does carry energy.
  • The energy carried by an electromagnetic wave is
    proportional to the frequency of the wave.
    Remember tha wavelength and frequency of the wave
    are connected via the speed of light
  • Electromagnetic waves are split into different
    categories based on their frequency (or,
    equivalently, on their wavelength).
  • Visible light, for example, ranges from violet to
    red. Violet light has a wavelength of 400 nm, and
    a frequency of 7.5 x 1014 Hz. Red light has a
    wavelength of 700 nm, and a frequency of 4.3 x
    1014 Hz. Any electromagnetic wave with a
    frequency (or wavelength) between those extremes
    can be seen by humans.
  • Visible light makes up a very small part of the
    full electromagnetic spectrum. Electromagnetic
    waves that are of higher energy than visible
    light (higher frequency, shorter wavelength)
    include ultraviolet light, X-rays, and gamma
    rays. Lower energy waves (lower frequency, longer
    wavelength) include infrared light, microwaves,
    and radio and television waves.

5
EM Waves
  • Structure of Electromagnetic Waves
  • An electromagnetic wave (such as a radio wave)
    propagates outwards from the source (an antenna,
    perhaps) at the speed of light.
  • What this means in practice is that the source
    has created oscillating electric and magnetic
    fields, perpendicular to each other, that travel
    away from the source.
  • The E and B fields of the EM wave
  • Are perpendicular to each other
  • are perpendicular to the direction the wave
    travels
  • Therefore electromagnetic waves are transverse
    waves.
  • The energy of the wave is stored in the electric
    and magnetic fields.

E and B vary sinusoidally with x
6
EM Waves
ROY G BIV once said So many waves, so little
time
  • Note the overlap between types of waves
  • Visible light is a small portion of the spectrum
  • Types are distinguished by frequency or wavelength

7
EM Waves
  • Types of Electromagnetic Waves
  • Radio Waves
  • Wavelengths of more than 104 m to about 0.1 m
  • Used in radio and television communication
    systems
  • Microwaves
  • Wavelengths from about 0.3 m to 10-4 m
  • Well suited for radar systems
  • Microwave ovens are an application
  • Infrared waves
  • Wavelengths of about 10-3 m to 7 x 10-7 m
  • Incorrectly called heat waves
  • Produced by hot objects and molecules
  • Readily absorbed by most materials
  • Visible light
  • Part of the spectrum detected by the human eye
  • The human eye is most sensitive at about 5.5 x
    10-7 m (yellow-green)
  • Ultraviolet light
  • Covers about 4 x 10-7 m to 6 x 10-10 m
  • Sun is an important source of uv light

8
EM Waves
  • Studying the Universe with Electromagnetic Waves
  • These are images of the Crab Nebula
  • They are (clockwise from upper left) taken with
  • x-rays
  • visible light
  • radio waves
  • infrared waves

9
Optics
  • EM Wave Polarization
  • polarized light is a form of polarized EM wave.
  • light in which there's a preferred direction for
    the electric and magnetic field vectors in the
    wave.
  • unpolarized light
  • there is no preferred direction the waves come
    in with electric and magnetic field vectors in
    random directions.
  • Most light sources emit unpolarized light
  • How can light be polarized?
  • Reflection-Light reflecting off a surface will
    tend to be polarized, with the direction of
    polarization (the way the electric field vectors
    point) being parallel to the plane of the
    interface.
  • selectively absorbing light with electric field
    vectors pointing in a particular direction.
  • Certain materials, known as dichroic materials,
    do this, absorbing light polarized one way
  • Liquid crystal displays, such as those in digital
    watches and calculators, also exploit the
    properties of polarized light.
  • Sunglasses can be polarized (with lenses that
    only allow vertically polarized light to pass
    through)

Liquid crystalline material is sandwiched between
two glass plates that have seven electrodes,
which can be individually charged, attached to
them. Light passing through Polarizer 1 is
polarized in the vertical direction and, when no
current is applied to the electrodes, the liquid
crystalline phase induces a 90 degree twist of
the light and it can pass through Polarizer 2,
which is polarized horizontally. This light can
then form one of the seven segments on the
display.
10
Optics
  • The Nature of Light
  • Before the beginning of the nineteenth century,
    light was considered to be a stream of particles
  • The particles were either emitted by the object
    being viewed or emanated from the eyes of the
    viewer
  • Newton was the chief architect of the particle
    theory of light
  • He believed the particles left the object and
    stimulated the sense of sight upon entering the
    eyes
  • Christian Huygens argued that light might be some
    sort of a wave motion
  • Thomas Young (1801) provided the first clear
    demonstration of the wave nature of light
  • He showed that light rays interfere with each
    other
  • Such behavior could not be explained by particles
  • During the nineteenth century, other developments
    led to the general acceptance of the wave theory
    of light
  • Maxwell asserted that light was a form of
    high-frequency electromagnetic wave
  • Hertz confirmed Maxwells predictions
  • Some experiments could not be explained by the
    wave nature of light
  • The photoelectric effect was a major phenomenon
    not explained by waves
  • When light strikes a metal surface, electrons are
    sometimes ejected from the surface
  • The kinetic energy of the ejected electron is
    independent of the frequency of the light
  • Einstein (in 1905) proposed an explanation of the
    photoelectric effect that used the idea of
    quantization
  • The quantization model assumes that the energy of
    a light wave is present in particles called
    photons
  • In view of these developments, light must be
    regarded as having a dual nature

11
Optics
  • Light Rays
  • Geometric optics involves the study of the
    propagation of light
  • The ray approximation is used to represent beams
    of light
  • It uses the assumption that light travels in a
    straight-line path in a uniform medium and
    changes its direction
  • when it meets the surface of a different medium
  • or if the optical properties of the medium are
    nonuniform
  • A ray of light is a line drawn perpendicular to
    the wave front and points in the direction of
    velocity of the wave

12
Optics
  • Reflection of Light
  • A ray of light, the incident ray, travels in a
    medium
  • When it encounters a boundary with a second
    medium, part of the incident ray is reflected
    back into the first medium
  • This means it is directed backward into the first
    medium
  • Specular reflection is reflection from a smooth
    surface
  • The reflected rays are parallel to each other

13
Optics
  • The Law of Reflection
  • The normal is a line perpendicular to the surface
  • It is at the point where the incident ray strikes
    the surface
  • The incident ray makes an angle of ?1 with the
    normal
  • The reflected ray makes an angle of ?1 with the
    normal
  • The angle of reflection is equal to the angle of
    incidence
  • This relationship is called the Law of Reflection
  • ?r ?i
  • The incident ray, the reflected ray and the
    normal are all in the same plane

14
Optics
  • Formation of Images by a Plane Mirror
  • The object distance is the distance from the
    object to the mirror or lens
  • Denoted by do
  • The image distance is the distance from the image
    to the mirror or lens
  • Denoted by di
  • Images
  • always located by extending diverging rays back
    to a point at which they intersect
  • Images are located either at a point from which
    the rays of light actually diverge or at a point
    from which they appear to diverge
  • A real image is formed when light rays pass
    through and diverge from the image point
  • Real images can be displayed on screens
  • A virtual image is formed when light rays do not
    pass through the image point but only appear to
    diverge from that point
  • Virtual images cannot be displayed on screens
  • Plane (Flat) Mirrors
  • Simplest possible mirror
  • Light rays leave the source and are reflected
    from the mirror
  • /do//di/
  • The image is virtual (always)

15
Optics
  • Spherical Mirrors
  • A spherical mirror has the shape of a section of
    a sphere
  • The mirror focuses incoming parallel rays to a
    point
  • A concave spherical mirror has the silvered
    surface of the mirror on the inner, or concave,
    side of the curve
  • A convex spherical mirror has the silvered
    surface of the mirror on the outer, or convex,
    side of the curve
  • The mirror has a radius of curvature of R
  • Its center of curvature is the point C
  • The distance between the image point (focal
    point) F and the middle of the mirror is the
    focal length f

16
Optics
  • Spherical Mirror Images and The Mirror Equation
  • In order to accurately describe an image formed
    by a concave or convex mirror we can use the
    mirror equation and magnification equation below

17
Optics
  • Ray Diagrams
  • A ray diagram can be used to determine the
    position and size of an image
  • They are graphical constructions which reveal the
    nature of the image
  • They can also be used to check the parameters
    calculated from the mirror and magnification
    equations
  • To draw a ray diagram, you need to know
  • The position of the object
  • The locations of the focal point and the center
    of curvature
  • Three rays are drawn
  • They all start from the same position on the
    object
  • The intersection of any two of the rays at a
    point locates the image
  • The third ray serves as a check of the
    construction
  • Ray Diagram for a concave mirror
  • Ray 1 is drawn from the top of the object
    parallel to the principal axis and is reflected
    through the focal point, F
  • Ray 2 is drawn from the top of the object through
    the focal point and is reflected parallel to the
    principal axis
  • Ray 3 is drawn through the center of curvature,
    C, and is reflected back on itself

18
Optics
  • Refraction of Light
  • Index of Refraction
  • Light travels slower in a transparent material
    than it does in a vacuum
  • Photons are absorbed, reemitted and scattered by
    matter, therefore slowing the light down
  • This process causes the light ray to deviate or
    refract from its incident direction
  • This is called refraction
  • This refraction is constant for various materials
    and is defined as the index of refraction and is
    always less than 1
  • As light travels from one medium to another, its
    frequency does not change
  • Both the wave speed and the wavelength do change
  • The wavefronts do not pile up, nor are created or
    destroyed at the boundary, so must stay the
    same
  • The frequency stays the same as the wave travels
    from one medium to the other
  • v ?
  • 1 2 but v1 ¹ v2 so ?1 ¹ ?2

19
Optics
  • Refraction of Light
  • Snells Law
  • When light travels from one material to another,
    the angle of refraction and angle of incidence
    are related by
  • n1 sin ?1 n2 sin ?2
  • ?1 is the angle of incidence
  • ?2 is the angle of refraction
  • The experimental discovery of this relationship
    is usually credited to Willebrord Snell and is
    therefore known as Snells law of refraction
  • Example 1 page 775
  • For a given material, the index of refraction
    varies with
  • the wavelength of the light passing through the
    material
  • This dependence of n on ? is called dispersion
  • Snells law indicates light of different
    wavelengths is
  • bent at different angles when incident on a
    refracting material
  • Prisms
  • Since all the colors have different angles of
    deviation
  • white light will spread out into a spectrum
  • Violet deviates the most

20
Optics
  • Refraction of Light
  • Total Internal Reflection
  • When light crosses an interface into a medium
    with a higher index of refraction, the light
    bends towards the normal. Conversely, light
    traveling across an interface from higher n to
    lower n will bend away from the normal. This has
    an interesting implication at some angle, known
    as the critical angle, light traveling from a
    medium with higher n to a medium with lower n
    will be refracted at 90 in other words,
    refracted along the interface. If the light hits
    the interface at any angle larger than this
    critical angle, it will not pass through to the
    second medium at all. Instead, all of it will be
    reflected back into the first medium, a process
    known as total internal reflection.
  • The critical angle can be found from Snell's law,
    putting in an angle of 90 for the angle of the
    refracted ray. This gives
  • For any angle of incidence larger than the
    critical angle, Snell's law will not be able to
    be solved for the angle of refraction, because it
    will show that the refracted angle has a sine
    larger than 1, which is not possible. In that
    case all the light is totally reflected off the
    interface, obeying the law of reflection.
  • Optical fibers are based entirely on the
    principle of total internal reflection. An
    optical fiber is a flexible strand of glass. A
    fiber optic cable is usually made up of many of
    these strands, each carrying a signal made up of
    pulses of laser light. The light travels along
    the optical fiber, reflecting off the walls of
    the fiber. With a straight or smoothly bending
    fiber, the light will hit the wall at an angle
    higher than the critical angle and will all be
    reflected back into the fiber. Even though the
    light undergoes a large number of reflections
    when traveling along a fiber, no light is lost to
    refraction

21
Optics
  • Refraction of Light
  • Applications of Refraction
  • Lenses
  • Lenses are commonly used to form images by
    refraction
  • Lenses are used in optical instruments
  • Cameras, Telescopes, Microscopes
  • Light passing through a lens experiences
    refraction at two surfaces
  • The image formed by one refracting surface serves
    as the object for the second surface

Converging lens
Diverging lens
22
Optics
  • Lens Images and The Thin Lens Equation
  • In order to accurately describe an image formed
    by a converging or diverging lens we can use the
    lens equation and magnification equation below
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