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Chess experts require less brain activity than nonexperts in a recognition task with chess stimuli

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Title: Chess experts require less brain activity than nonexperts in a recognition task with chess stimuli


1
Chess experts require less brain activity than
non-experts in a recognition task with chess
stimuli 
  • Guillermo Campitelli,

Fernand Gobet, Amanda Parker School of
Psychology, University of Nottingham
2
Main results in chess research
  • Long term memory storage of chess patterns
  • (Chase Simon, 1973 Gobet Simon, 1996).
  • Reconstruction experiments superiority
  • experts vs novices.(e.g., deGroot 1946)
  • Automatic access to long term storage.
  • (CHREST, Gobet, 1998)
  • Use of this long-term storage alleviates
  • working memory demands.(Saariluoma, 1991)

3
Global workspace
  • Baars (1983).
  • Conscious perception involves more than sensory
    analysis it enables access to widespread brain
    sources, whereas unconscious input processing is
    limited to sensory regions.
  • Baars (2002)
  • Practice reduces metabolic activity.

4
WM/LTM in the brain
  • Working memory processing
  • frontal and parietal areas (e.g. Duncan Owen,
    2000 Goldman-Rakic, 1994 Fuster, 1998)
  • Long-term memory recognition
  • inferior temporal areas (e.g. Logothetis, 2002
    Tanaka Taylor, 1991).

5
fMRI study
  • 1 group of chess players (5 subjects)
  • 2 Masters, 1 Expert, 2 Class B players.
  • 1 group of non players (7 subjects)
  • Conditions
  • Game
  • Dot
  • Scene
  • Random

6
Block structure
12.5 secs.
2 s.
6.5 secs.
3 secs.
1 s
3 secs.
7 test stimuli
7
GAME
DOT
SCENE
RANDOM
8
Processing
  • 3T scanner (Magnetic Resonance Centre,
    University of Nottingham)
  • T2 weighted Echo-Planar images (EPIs)
  • TR 3 seconds
  • 22 coronal slices at 136ms each.
  • 756 volumes acquired (first 4 discarded)
  • 44 blocks (11 per condition)
  • Voxel size at acquisition 3 x 3 x 9
  • Normalised to 3 x 3 x 3 (SPM 99)
  • Smoothing 8 x 8 x 8 (SPM99)
  • Box-car blocked design

9
Hypotheses
  • Game gt Scene
  • Chess players activation of long-term
  • memory storage areas (inferior and
  • medial temporal lobe)
  • Game gt Dot
  • Chess players low activity in working
  • memory areas (parietal and frontal
  • areas).
  • Non-players high activity in working
  • memory areas (parietal and frontal areas).

10
Results. Accuracy
11
Results. Response times
12
Results. Game gt Scene
CHESS PLAYERS
NON - CHESS PLAYERS
238 vs 0 voxels
13
Results. Game gt Dot
NON - CHESS PLAYERS
CHESS PLAYERS
392 vs 4700 voxels
232 vs 4010 voxels
14
Results. Game gt Random
  • Only 16 voxels activated in left parahippocampal
    gyrus in chess players.
  • A pattern of right frontal and anterior temporal
    areas in the non-chess players.

15
Discussion
  • Beck et al. (2001).
  • Awareness requires fusiform and parahippocampal
    gyri (ventral pathway) and parieto-frontal
    activation (dorsal pathway)change detection
  • Activation of the ventral pathway alone does not
    reach consciousness. change blindness
  • Jansma et al. (2001).
  • Practice reduces frontal and parietal activity.
  • Weissman (2002).
  • Practice reduces activity in fronto-parietal
    areas, but if the previous practice leads to
    conflict (automatic schemas are triggered when
    they are irrelevant) frontal activation
    increases.

16
Discussion (cont)
  • Gauthier et al. (1999). Activation of fusiform
    gyrus increases with expertise recognizing novel
    objects.
  • Gauthier et al.(2000). Activation of fusiform
    gyrus increases in experts in birds and cars when
    recognizing domain-of-expertise stimuli.

17
Conclusion
  • Increased activity in inferior and medial
    temporal areas (game gt scene) in chess players
    activation of LTM patterns related to the field
    of expertise.
  • Decreased activity in frontal and parietal areas
    (game gt dot) in chess players Automaticity makes
    the experts to require less conscious control to
    perform the task.

18
Conclusion
  • Higher conscious control requires higher brain
    activity in frontal and parietal regions.

19
END
20
Results. Game gt Scene
21
Results. Game gt Dot
22
Results. Dot gt Game
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