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Design Teams

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Musical style. Selection of phrases. Aug 23 , Fall 2002. CS 4455. 11. Logic Source ... Expertise: Music. Designers. Create audio space. Interact with other ... – PowerPoint PPT presentation

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Title: Design Teams


1
Design Teams
  • Team Structure
  • Interdisciplinary Teams

2
Team Structure
  • Director/Producer
  • The person whos driving
  • Has the creative vision for entire project
  • Possibly an expert in some area

3
Team Components/Members
  • Game Play/Storyboard
  • Level Design
  • Graphics
  • Graphic Design
  • Animators
  • MoCap Actors
  • Networks
  • Multi-player Design
  • AI
  • Audio
  • Audio Design
  • Dialog
  • Voice Talent
  • Playtesting
  • Marketing
  • Technical Writers

4
Game Play
  • Expertise Games, Storytelling
  • Provide a compelling experience
  • Set up goals for player(s)
  • Script
  • Storyboard
  • Programmers
  • Control game logic
  • Formal Language Scripts, etc for game play
  • Formal Language Script interpreter

5
Level Design
  • Expertise Games, Storytelling, Creative writing
  • Provide compelling experience this level
  • Adjust difficulty appropriate to level
  • Subsidiary to game design
  • Design
  • Spatial layout
  • Composition of forces
  • Pacing

6
Level Design
  • Expertise Games, Storytelling
  • Programmers
  • Creating behavior of enemy agents in geographic
    space
  • Special-purpose features this level
  • Design tools

7
Graphics
  • Expertise CS -- Computer Graphics
  • Programmers
  • Create the graphics game engine
  • Customize engine components for particular game
  • Visual effects
  • Performance tuning
  • Until recently, used most CPU

8
Graphic Design
  • Expertise Visual Arts/Graphic Design
  • Providing the visual content
  • Design the look
  • Implement the look
  • Graphic design will generate a visual system
  • Main task is to make the system visually
    consistent, coherent

9
The Game Vision
  • A game derives from a vision
  • The Visual, Audio, Graphics, AI, Networks derives
    from this vision
  • Its a collaboration!
  • Its probably not a dictatorship
  • No one person can do all the work

10
Eg. Audio Design
  • Like any design job, there must be a logic to the
    audio design
  • The logic drives
  • Instrumentation
  • Musical style
  • Selection of phrases

11
Logic Source
  • The audio design logic arises from game logic
  • The driving vision comes from the game
  • Its not about creating a hit record

12
Software Engineering
  • The Waterfall Model
  • Design -gt Spec -gt Coding -gt Testing
  • Better
  • Programmers discover what the customer wants
  • Programmers implement prototype
  • Users test prototype
  • Tests feed back to design

13
Game Software Engineering
  • Many team members are non-programmers
  • Eg. Graphic artists are sometimes semi-literate
  • Their mastery is pictures!
  • Audio people have some CS experience
  • Marketing people have limited CS experience

14
Specifications
  • Game specifications will cover many bases
  • Its not all about software per se

15
The Bottom Line
  • The team members are there for a reason
  • They are each experts

16
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17
Animators
  • Expertise Visual Arts/Animation
  • Create the animated characters
  • Keyframes
  • MoCap Capture, Blending, Adjustment
  • Programming simulation controllers to create good
    animations
  • Programmers
  • Animation control playback system
  • Scripting setup
  • Simulation system

18
MoCap Actors
  • Expertise Dance, Acting
  • Act out motion scripts
  • Create consistent character for each captured
    motion
  • Seamlessly join together motion segments
  • Programmers
  • Motion capture
  • Data management

19
Networks
  • Expertise CS Networks, Multiplayer
  • Programmers
  • Implement network components
  • Client-server system
  • Server creation
  • Create multi-player control for game
  • Prediction, Etc

20
Multi-player Design
  • Expertise Multiplayer, CS Networks
  • Design multi-player scheme
  • Resolve conflicts
  • Deal with lag
  • Programmers
  • Game-specific strategies

21
AI
  • Expertise AI Algorithms, AI Game Practice
  • Programmers
  • Create the AI engine
  • Could be just a general object suite
  • Customize to game components
  • Responsible for good AI enemy play
  • Details!

22
Audio
  • Expertise CS -- Digital Sound Filters/Effects
  • Programmers
  • Create System-level audio software
  • Environmental effects filters
  • Resource management

23
Audio Design
  • Expertise Music
  • Designers
  • Create audio space
  • Interact with other system elements
  • Player health, location
  • Time of day, environment

24
Dialog
  • Expertise Creative Writing, Play Writing
  • Create believable speaking characters
  • Create lines of dialog that will sound good
  • Get the point across (or obscure it!)

25
Voice Talent
  • Expertise Acting, Radio
  • Create a compelling animated voice character
  • Voice fits the body
  • Delivers the lines appropriately

26
Playtesting
  • Expertise Games, Dealing with people
  • Test the game with real users
  • Get feedback
  • Adjust game difficulty
  • Adjust explanations, back story, etc
  • Get organized!

27
Marketing
  • Expertise Game market, distribution
  • Get the game on the market
  • Figure out who your customers are
  • Generate demand
  • Get it reviewed favorably
  • Place ads
  • Hype

28
Technical Writers
  • Expertise Technical communications
  • Create documentation
  • Game manuals
  • API manuals
  • In house
  • External
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