Title: Top Global Markets for Online Games and how to speak to the gamers
1Top Global Markets for Online Games (and how to
speak to the gamers)
- David Lakritz
- Language Automation, Inc.
- ION 08
- May 13, 2008
2Overview
- Worldwide online game market survey
- Round-the-world tour
- Success factors
- Multicultural game deployment
- Conclusions
3WW Online Game Market (B)
Data DFC Intelligence
4ROW Online Game Market (B)
Data DFC Intelligence
5Breakdown by Genre (2007)
Data DFC Intelligence
6Breakdown by Genre (2012)
Data DFC Intelligence
7WW Market Drivers
- Broadband penetration
- Increased acceptance of online game play
- Plummeting cost and accessibility of technology
- Social networking phenomenon
8WW Market Drivers
- Broadband penetration
- Increased acceptance of online game play
- Plummeting cost and accessibility of technology
- Social networking phenomenon
9Growth in Broadband
Data DFC Intelligence
10Growth in Broadband wrt market
Data DFC Intelligence
11Where the gamers are
12Asia
50
13North America
30
14Europe
20
15Asia
16Asia
- China
- S. Korea
- Japan
- Taiwan AustraliaHong KongSingapore
17China
- Broadband penetration
- 12 HH
- Languages
- Simplified Chinese
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20China cultural taboos
- Number four (4) is bad luck, number eight (8) is
good luck - Never wear red to a funeral, only black
- Do not sweep the floor the first day of the
Chinese New Year - Dont wash your hair either (it might wash away
your wealth)
21China regulatory issues
- 10 separate agencies independently regulate and
police the game industry - 21 documents need to be filed
- Sale of console hardware is banned.
- The Ministry of Culture publishes a list of
banned content. - Any other content forbidden by laws and
regulations is also banned. - The Great Firewall
22China top 10 online games 2007
Source China Analyst
23S. Korea
- Broadband penetration
- 80 HH
- Languages
- Korean
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26S. Korea regulatory issues
- Video game violence is controversial in South
Korea. - For a long time many games were banned
- Strategy changed with launch of GRB (Game Rating
Board) in Oct. 2007 - Now, violent games are rated.
27S. Korea popular online games 2006
- Lineage
- Kingdom of the Wind
- Mu
- Laghaim
- Ragnarok
- Fortress
- Kart Rider
- Casual games are popular
- many portals
Source DFC Intelligence
28Japan
- Broadband penetration
- 51 HH
- Languages
- Japanese
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31Japan cultural taboos
- Dont stick your chopsticks into your bowl of
rice, because thats what is done at funerals. - Don't point with your chopsticks.
- Don't, while talking to a superior, refer to them
with "you."
32Japan regulatory issues
- Games are rated by the Computer Entertainment
Rating Organization (CERO) - Violent games are tolerated, but games with
excessive violence are censored - In Japan, more attention is on pornography
33Japan popular online games
- Table/card games
- RPGs
- Puzzles
- However, Japanese typically not big on hardcore
MMOGing
34Rest of Asia
Source (BB) DFC Intelligence
35Rest of Asia - regulatory
- Australia rating done by Office of Film and
Literature Classification - Singapore new age-based rating system
introduced - 2 categories Age Advisory (gt 16) and M18 (gt 18)
- Everything else approved for general consumption
36Europe
37Europe
- FranceUKGermanyItalySpainNetherlands
- Belgium SwedenSwitzerlandDenmarkPortugalAustr
iaFinlandNorway
38Europe (1)
Source (BB) DFC Intelligence
39Europe (2)
Source (BB) DFC Intelligence
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42Europe cultural taboos
- UK - Asking anyone over 30 how old they are, or
asking anyone how much they weigh. Especially
women. - UK - Pointing at people.
- Spain, Belgium Making jokes about the King or
his family. - Netherlands Making fun of Dutch people thinking
they all live in windmills, love tulips, eat lots
of cheese and own cows.
43Europe - regulatory
- Many ratings agencies
- Europe (excluding Germany) - Pan European Game
Information (PEGI) - Germany - Unterhaltungssoftware Selbstkontrolle
(USK) - Finland - Valtion elokuvatarkastamo, Finnish
Board of Film Classification - United Kingdom - British Board of Film
Classification
44Europe - games
- WOW
- Much crossover with NA MMOGs
- Soccer
- Social gaming
- Spain racing and sports games
- UK FPS
45North America
46A Word about North America
- Canada 10 of U.S. pop. but higher per capita
BB penetration - Canada is much less regulated than the U.S.
- Canadian French is NOT European French
- Canada (including French-speaking Quebec) uses
the same ESRB rating system as the United States.
47Western MMOGs (4/08)
Source MMOGChart.com
48Global Market Success Factors
- Tailor your game to the market linguistically and
culturally - Understand the target market work with a local
expert - Start early in the creative process
- There are no right answers, it depends on your
target audience
49Multicultural Game Deployment
- Creative issues
- Localized -gt Internationalized -gt Globalized
- Database organization
- Flat vs. hierarchical (region/country)
- Operation Maintenance
- Localization process/workflow
-
- ? Critical factors for successfully deploying an
online game across multiple languages and cultures
50Conclusions
- Maturing market will demand better localized,
culturally tailored content - Work with local experts and start early in the
creative process - Build a solid infrastructure that can scale with
the market - The world is actually a small place
51Questions?
- David LakritzLanguage Automation,
Inc.dave_at_lai.com