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What is Level Design

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Donut Plains in Super Mario Kart. Winning the Mushroom Cup on 150cc unlocks the Flower Cup ... Player: 'I want to go here!' Designer: 'Sorry, you can't.' Player: ... – PowerPoint PPT presentation

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Title: What is Level Design


1
What is Level Design?
  • Steve Swink
  • Flashbang Studios, LLC

2
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3
Video Game
4
Art
  • Theme
  • Story, World, Characters, Dialog, Background
  • Treatment
  • Look, Style, Character Design, Polish
  • Art Direction

5
Theme, Treatment, or Mechanic?
  • Intricately Painted Wall Textures
  • Rock Climbing
  • Solid Snakes Headband
  • Gem Collecting
  • A lone marine destroyed the Strogg leader
  • Glowing eyes
  • The driving force of Spira is the religion of
    Yevon

6
Art
  • Theme
  • Writing, Supplemental Materials
  • Treatment
  • Character Design
  • Graphic Design
  • Industrial/Vehicle Design
  • Environmental/Architectural Design

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Design
  • Mechanic Design
  • Level Design
  • Traditional/Board Game Design
  • Interface Design

9
  • The designer-

10
  • defined

11
  • relationship

12
  • between player

13
  • input

14
  • and game

15
  • reaction (output)

16
Mechanic Design
  • The designer-defined relationship between player
    input and game reaction (output)
  • Shorthand Reactive Motion
  • What the player does
  • The verbs

17
Design
  • Mechanic Design
  • Level Design
  • Traditional/Board Game Design
  • Interface Design

18
Level Design
  • Nouns
  • Context
  • Stages, Worlds, Tracks, Boards, Songs, etc

19
Design
  • Mechanic Design
  • Level Design
  • Traditional/Board Game Design
  • Interface Design

20
  • Tweaking

21
  • of abstracted

22
  • variables

23
  • to acheive

24
  • balance

25
Traditional Game Design
  • Tweaking of abstracted variables to achieve
    balance
  • The glue that holds Mechanic and Level together
  • The games structure

26
Design
  • Mechanic Design
  • Level Design
  • Traditional/Board Game Design
  • Interface Design

27
Level, Game, or Mechanic Design?
  • Symphony of Destruction in Guitar Hero
  • Completing the yellow switch palace makes all
    empty yellow blocks full
  • From a jump, reverting then manualing allows your
    combo to continue
  • Gold medals are worth ten points points can be
    used to unlock additional content
  • Hyrule Field
  • Donut Plains in Super Mario Kart
  • Winning the Mushroom Cup on 150cc unlocks the
    Flower Cup

28
Technology
  • Platform
  • Hardware
  • Software
  • Input
  • Output

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32
Level Design
  • Half of Game Design
  • Nouns to Mechanics Verbs

33
Level Design
  • Half of Game Design
  • Nouns to Mechanics Verbs
  • Places and things, mostly

34
Level Design
  • Half of Game Design
  • Nouns to Mechanics Verbs
  • Places and things, mostly
  • Verbs what you do
  • Nouns what you do to

35
Level Design
  • Half of Game Design
  • Nouns to Mechanics Verbs
  • Places and things
  • Persons AI

36
Level Design
  • Half of Game Design
  • Nouns to Mechanics Verbs
  • Places and things
  • Persons AI
  • Crafting Experience

37
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc

38
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39
Levels
40
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Of varied importance to various games

41
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Of varied importance to various games
  • Tetris vs. Tony Hawk

42
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player

43
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Breadcrumb Design

44
Levels
  • Player I want to go here!

45
Levels
  • Player I want to go here!
  • Designer Sorry, you cant.

46
Levels
  • Player I want to go here!
  • Designer Sorry, you cant.
  • Player Why not?

47
Levels
  • Player I want to go here!
  • Designer Sorry, you cant.
  • Player Why not?
  • Designer Because I said so.

48
Levels
  • Player I want to go here!
  • Designer Sorry, you cant.
  • Player Why not?
  • Designer Because I said so.
  • Player Youre not my real Dad!

49
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Breadcrumb Design

50
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Breadcrumb Design
  • Sandbox Design

51
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Breadcrumb Design
  • Sandbox Design
  • Level-derived Design

52
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Breadcrumb Design
  • Sandbox Design
  • Level-derived Design
  • Algorithmic

53
Reward Schedules B.F. Skinner
54
Levels
55
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Breadcrumb Design
  • Sandbox Design
  • Level-derived Design
  • Algorithmic
  • Physiological meditative, Alpha waves

56
Levels
57
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Multiple Players

58
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59
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Multiple Players
  • Equality, balance of opportunity

60
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Multiple Players
  • Equality, balance of opportunity
  • Minutia

61
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Multiple Players
  • Equality, balance of opportunity
  • Minutia
  • Aesthetics (not important)

62
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Multiple Players
  • Equality, balance of opportunity
  • Minutia
  • Aesthetics (not important)
  • Playground versus Birthday Party

63
Levels
  • Stages, Worlds, Tracks, Boards, Songs, etc
  • Ubiquitous
  • Single Player
  • Multiple Players
  • Equality, balance of opportunity
  • Minutia
  • Aesthetics (not important)
  • Playground versus Birthday Party
  • Physiology Visceral, Beta Waves

64
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65
The Level Designer Par Excellence
  • Playful
  • Perspicacious
  • Moderate
  • Objective
  • Fortitude

66
Masterworks
  • Metroid Prime
  • Cunning interblending of stimulus
  • Visceral
  • Logical/Analytical
  • Exploratory
  • Mario 64
  • Castlevania Circle of the Moon
  • Tony Hawk
  • Counterstrike
  • Super Mario Kart

67
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