Human and Technology - PowerPoint PPT Presentation

1 / 70
About This Presentation
Title:

Human and Technology

Description:

Speech and sound for noisy environment? HCI notes-03. by Raja Jamilah. Also: ... visible space and boundaries. HCI notes-03. by Raja Jamilah. Command Language. Eg. ... – PowerPoint PPT presentation

Number of Views:36
Avg rating:3.0/5.0
Slides: 71
Provided by: scie267
Category:
Tags: human | technology

less

Transcript and Presenter's Notes

Title: Human and Technology


1
(No Transcript)
2
Human and Technology
3
Content
  • Input devices
  • Output devices
  • Interaction Styles
  • Designing Windows Systems
  • User Support and On-line Information
  • Designing for Virtual Environment

4
Input devices have to be
  • Matches physiological and psychological
    characteristics of users eg elderly,
    inexperienced users, disabled
  • Appropriate for the tasks to be performed eg.
    Drawing, cooking
  • Suitable for intended work and environment eg.
    Speech and sound for noisy environment?

5
Also
  • Simple and easy to use
  • Need appropriate system feedback to
  • guide
  • reassure
  • inform
  • correct error

6
  • The Hand to Input data

7
The keyboard
8
The Half Qwerty
9
Picture of a person wearing the half Qwerty
Can you think of its usage?
10
Castanets
For what purpose?
11
Picture of key arrangement
Can you guest the usage? Does is have a good
affordance?
12
Pen Computing, GRIGRI - in French means scribble
For what?
13
Radar image, touch sensitive (finger or pen)
14
Faster usage using original manual symbols
15
Implemented on system
16
Other means of input
  • Eye movement
  • The foot
  • Facial expression
  • Speech and sound

17
Eye
  • Device detecting the eye looking at a certain
    position
  • giving an appropriate response such as
  • popping up the menu selection for using the
    system,
  • detecting relative direction of the eye gaze for
    aircraft pilots

18
Head
  • Movement to show relative position of head in
    virtual reality environment using the helmet

19
The Foot
  • Sewing machine

20
Speech and Sound
  • Speech recognition - Isolated speech, continuos
    speech
  • Eg of usage To help telephone operators
  • Problems
  • interference of background noise
  • similar sounds/words
  • Speaker-in/dependent systems

21
Output devices
22
Output Devices
  • Convert information from the internal system to a
    form perceptible by a human
  • most common gtgt visual and 2 dimensional

23
Visualisation
  • Fish Eye
  • multidimensional information space
  • Overview of information
  • 1 D linear Data
  • 2 D
  • 3 D

24
Examples
  • Geographical Information System (GIS) data and
    environmental models for visualizing design
    proposals to study the environmental impact of
    these
  • visualization for assisting the control of urban
    design by planning authorities and studying the
    impact of proposed developments 2.
  • on the study of electromagnetic to enable
    students to visualize what is invisible (e.g.,
    voltages, currents, approach proved to be a great
    instructional aid to students who sometimes have
    a difficult time connecting theory and
    measurement.

25
Fish Eye View
26
Fish Eye View
27
Sound
  • For visually impaired
  • use sound to direct users to an object

28
(No Transcript)
29
(No Transcript)
30
Interaction styles
31
4 types of interaction styles
  • Menu and navigation
  • form-fills and spreadsheets
  • Natural Language
  • Command Entry
  • direct manipulation

32
Menu
  • Single, binary, pop-up, pull-down, pie, tree,
    linear

33
(No Transcript)
34
Item presentation
  • Alphabetic
  • Grouping of related items
  • Most frequently used
  • functional
  • random

35
Form Fillin
  • Elements
  • meaningful title
  • comprehensible instructions
  • Logical grouping and sequencing of fields
  • neat layout
  • familiar labels, consistent terminology
  • visible space and boundaries

36
Command Language
  • Eg. View the list of files and folders
  • MS DOS - dir
  • UNIX - list
  • Good if
  • consistent argument ordering
  • keyword
  • hierarchically structured
  • good abbreviation

37
Natural Language
  • Give instructions to system and system response
  • natural language queries, text-database searching
  • advanture and educational games

38
Direct manipulation
  • An interaction style, letting users manipulate
    things as if in the real world without an
    intermediary
  • Eg.word processors,spreadsheet,
    videogames,CAD/M(Computer Aided
    Design/Manufacturing), office automation
  • problems visual representation not good, learn
    meaning, misleading, slower

39
Remote Direct manipulation
  • Typical application
  • telemedicine - see human body, tissues under
    microscope
  • underwater, space
  • home-automation control
  • problems
  • time delay, incomplete feedback, feedback from
    multiple sources, interferences

40
Constraints
  • Physical
  • semantic - depend on users knowledge
  • cultural - one representation of object may mean
    differently in different parts of the world
  • logical - order, position and location

41
Designing Windowing systems
42
What is a window?
  • Rectangular display that can be moved, sized and
    rendered independently on the display screen

43
Types of windows
  • Tiling
  • cascading
  • overlapping

44
Window components
  • Menus
  • Control Widgets - buttons, sliders, checkboxes,
    listboxes
  • Scroll bar

45
  • The list box control is a complete solution for
    creating scrolling lists.
  • Scroll bars allow users to view areas of a
    document or a list that is larger than can fit
    into the current window.
  • The edit text field (also known as a "text entry
    field") is a rectangular area in which the user
    enters text or modifies existing text.
  • The tab control provides a convenient way to
    present information in a multi-page format.

46
Text field
List box
Tab control
47
Menus
48
Control widgets
49
radiobuttons
50
Sliders
51
Dialog boxes
  • Movable Modal Dialog Boxes
  • Modal Dialog Boxes
  • Alert Boxes
  • Modeless Dialog Boxes

52
Modal Dialog
A modal dialog box puts the user in the state (or
"mode") of being able to work only inside the
dialog box. It temporarily suspends all other
user actions in an application and forces the
user to make decisions and respond to the dialog.
53
Movable modal dialog
  • A movable modal dialog box is a modal dialog box
    with a title bar which allows the user to move
    the dialog box.

54
Alert boxes
  • Alert boxes are special types of modal dialog
    boxes. Alert boxes display messages to users to
    inform them of situations that may be
    particularly notable or dangerous, along with an
    icon that signifies the degree of severity of the
    alert message.

55
Modeless
  • Modeless dialog boxes allow users to repeat an
    action as many times as necessary while the
    dialog box remains open. This feature is useful
    for tasks such as finding and replacing text in a
    word processor or numbers in a spreadsheet.

56
Examples of dialog boxes on Microsoft Windows,
Macintosh and CDE platforms
57
Examples of Alert boxes on Microsoft Windows,
Macintosh and CDE platforms
58
Personal Role Managers
  • Next generation user interface
  • emphasize on users instead of documents
  • working in a given role
  • task objects
  • vision statement
  • set of people
  • task hierarchy
  • schedule

59
PRM
60
PRM
61
Designing to save space
62
Designing to save space
63
Designing to save space
64
User Support and On-line information
65
User Support
  • Minimalist instruction- reduce information for
    users to read using a system
  • the training wheel- skip the complex function for
    novices
  • the scenario machine - guidance for novices to
    learn a new system at an early stage

66
Online system
  • Telephone - more assurance and give confident to
    new users
  • Hypertext and Hypermedia
  • give an overview of information
  • agents
  • problem solving activities

67
Virtual Environment
68
Issues on virtual reality
  • spatial orientation and wayfinding in virtual
    worlds, designing the virtual world to leverage
    on human perceptual abilities, not just striving
    for photo- realism,
  • affordances for travelling from one virtual
    location to another, directed or browsing, and
    for acting in the environment,
  • designing the controlling inputs to take
    advantage of human physical abilities (and adapt
    to disabilities),

69
Cont.
  • evaluating VE interfaces, experiences with
    usability testing of whole systems,
  • appreciating the interdependence between task
    features and interface design,
  • understanding the dimensions of usefulness and
    complexity for VE interfaces.

70
Technologies
  • Visual display
  • head-position sensing
  • hand-position sensing
  • Force feedback
  • sound input-output
  • other sensation
  • cooperative and competitive virtual reality
Write a Comment
User Comments (0)
About PowerShow.com