Building%20Stereo%20Tiled%20Display%20Walls%20using%20Linux - PowerPoint PPT Presentation

About This Presentation
Title:

Building%20Stereo%20Tiled%20Display%20Walls%20using%20Linux

Description:

High Resolution / Scalable Resolution. Scalable graphics performance (rendering cluster) ... high refresh CRT projectors. requires quad buffer support on video ... – PowerPoint PPT presentation

Number of Views:90
Avg rating:3.0/5.0
Slides: 38
Provided by: jenniferte6
Learn more at: http://scv.bu.edu
Category:

less

Transcript and Presenter's Notes

Title: Building%20Stereo%20Tiled%20Display%20Walls%20using%20Linux


1
Building Stereo Tiled Display Walls using Linux
  • Ray Gasser, rayg_at_bu.edu
  • Graphics Programmer/Analyst
  • Scientific Computing and Visualization Group
  • Boston University

2
Introduction
  • Agenda
  • Why Linux/Display Wall?
  • BU Deep Vision Display Wall
  • Stereo (Active vs. Passive)
  • Hardware
  • Software
  • Implementation Issues
  • Maintenance Issues
  • Resources
  • Current Projects
  • Conclusions

3
Why Linux/Display Wall?
  • Fakespace ImmersaDesk R2
  • Screen rigid 6'w x 4'h
  • Projection System 1 8" CRT w stereoscopic
    enhancement
  • Resolution (fixed) 1280 x 1024 _at_ 120 Hz (1600 x
    1200 opt)
  • Lumens 250
  • Footprint 6.4'w x 7'd x 7.5'h
  • Stereo Active
  • Cost 139,000 (includes Ascension space pad
    with wandhead
  • and 5 pair shutter glasses)
  • http//www.fakespacesystems.com/workdesk1.shtml

4
Why Linux/Display Wall?
  • Boston University Deep Vision Display Wall v1.0
  • Screen flexible 10'w x 7'h
  • Projection System 8 LCD commodity XGA
    projectors
  • Resolution (scalable) 2048 x 1536 aggregate
    stereo _at_ 75 Hz
  • Lumens 2000 (2 overlapping projectors 2000
    lumens each per tile)
  • Footprint 10.5'w x 12'd x 7.5'h
  • Stereo Passive
  • Cost 50,000 (of which 40k is for the 8
    projectors)
  • (80k for everything including Linux
    cluster)
  • http//scv.bu.edu/Wall

5
Why Linux/Display Wall?
IDesk DVDW
Screen rigid 6w x 4h flexible 10w x 7
Projection 1 8 CRT 8 LCD
Resolution 1280 x 1024 2048 x 1536
Lumens 250 2000
Footprint 6.4w 7d 7.5h 10.5w 12d 7.5h
Stereo Active 120Hz/2 Passive 75Hz
Cost 139,000 50,000
6
Why Linux/Display Wall?
  • Large Format Display
  • High Resolution / Scalable Resolution
  • Scalable graphics performance (rendering cluster)
  • Multiple displays within wall
  • Bright
  • Low cost / Scalable cost

7
BU Deep Vision Display Wall
  • v1.0 (first public showing SC2001 Nov 10-16,
    2001)
  • 10'w x 7.5'h rear projected display screen
  • 2x2 stereo array (8 LCD XGA projectors)
  • 2048x1536 aggregate stereo screen resolution
  • 4 Linux render nodes one control/application
    node
  • each render node drives 2 projectors
  • Passive stereo using linear polarizing
    glasses/filters
  • Fast Ethernet interconnect
  • http//scv.bu.edu/Wall

8
BU Deep Vision Display Wall
9
BU Deep Vision Display Wall
  • v2.0 (under construction)
  • 15'w x 8'h rear projected display screen
  • 4x3 stereo array (24 LCD XGA projectors)
  • 4096x2304 aggregate stereo screen resolution
  • 24 Linux render nodes 1 control node
  • each render node drives 1 projector
  • 52 Linux compute nodes
  • Passive stereo using linear polarizing
    glasses/filters
  • Myrinet interconnect

10
Stereo (active vs. passive)
  • Active Stereo
  • Pros
  • only one projector per tile (easier alignment)
  • no special screen material needed
  • Cons
  • expensive
  • shutter glasses
  • high refresh CRT projectors
  • requires quad buffer support on video
    card/drivers
  • requires framelock/genlock (hardware or software)
  • possible eye strain (splitting refresh rate
    between eyes)

11
Stereo (active vs. passive)
  • Passive Stereo
  • Pros
  • inexpensive
  • polarizing filters
  • polarizing glasses
  • LCD/DLP projectors
  • glasses robust
  • don't need Quad buffers
  • don't need framelock/genlock
  • less eye strain (full refresh rate for each eye)
  • Cons
  • two projectors per tile
  • alignment issues
  • space issues
  • need special non-depolarizing screen

12
Passive Stereo
  • Linear Polarizing Filters
  • Pros
  • inexpensive
  • more light
  • Cons
  • limited head movement (cross talk)
  • ok for walls, bad for CAVEs
  • Circular Polarizing Filters (linear wave
    retarder)
  • Pros
  • unlimited head movement (still need head
    tracking)
  • Cons
  • more expensive
  • less light

13
Hardware Screen
  • front vs. rear projection
  • non depolarizing for passive stereo
  • rigid vs. flexible
  • Fresnel/Lenticular
  • transmission properties
  • http//www.evl.uic.edu/pape/papers/lowcost.spie02/
    node5.html
  • viewing angle
  • Gain
  • mounting hardware
  • portability

14
Hardware Projectors
  • LCD vs. DLP vs. CRT
  • Image Quality
  • Color
  • calibration
  • convergence
  • uniformity
  • gamut
  • Resolution
  • Inputs
  • DVI
  • VGA
  • svideo
  • Polarization Issues

15
Hardware Projectors
  • Brightness
  • Controls
  • interface
  • tethered remote
  • serial
  • tcp/ip
  • documentation of control codes
  • calibration and configuration
  • accuracy
  • Stability (zoom, focus)
  • Refresh Rate
  • Weight
  • Size

16
Hardware Projectors
  • Bulbs
  • life-time
  • greatest maintenance expense
  • warranty
  • color
  • Advanced Features
  • lens shifting
  • image warping
  • frame buffer access
  • microprocessor access
  • stacking

17
Hardware Video Cards
  • Display Channels
  • number
  • DVI vs. VGA
  • Framelock/Genlock
  • Quad buffers (active stereo)
  • Fully accelerated OpenGL
  • Linux driver support

18
Hardware PC Clusters
  • Render
  • Compute
  • Control
  • Processors
  • 32 bit (Intel XEON, Intel Pentium4, AMD Athlon)
  • 64 bit coming (Intel Itanium2, AMD Opteron)
  • Cache L1, L2
  • number (realtime needs 2)

19
Hardware PC Clusters
  • I/O
  • AGP 3.0 bus (2x/4x/8x) 2.1 GB/s bandwidth
  • ATA/100, Ultra 160 SCSI, Ultra 320 SCSI
  • System Bus 133MHz, 400MHz
  • Memory
  • DDR SDRAM
  • RDRAM (dual-channel)
  • Kernel supports up to 64GB of physical memory

20
Hardware Network/Interconnect
  • Ethernet Switch
  • 100BaseT (Fast Ethernet)
  • 10 MB/sec (100Mb/sec)
  • Gigabit Ethernet
  • Typically delivers 30-60 MB/sec
  • 100-1000 microsecond latency
  • 10 Gigabit
  • latest
  • possible replacement for Myrinet
  • Myrinet 2000
  • 200 MB/sec
  • 10-15 microsecond latency
  • scales to 1000s of nodes
  • 30 of total cost

21
Hardware User Interface
  • Head/user tracking
  • radio/accelerometers
  • video tracking
  • Ascension spacepad
  • 1600.00
  • needs isa slot
  • 6 DOF mice
  • Ascension Flock of Birds
  • handheld computer
  • VRCO trackd (software)
  • http//www.ascension-tech.com

22
Hardware Mounting/Alignment
ANL Positioner
  • 6 DOF adjusters
  • independent control
  • stepper motor/ remote control
  • auto alignment
  • camera feedback loop
  • image warp
  • http//www.merl.com/projects/ProjectorCalib

23
Hardware Audio
  • Covered in later session

24
Software Cluster Administration
  • Kickstart
  • RedHat network installer
  • xCAT
  • utilities for cluster monitoring, remote
    execution, installation, etc
  • IBM commercial product
  • http//x-cat.org
  • Performance Co-Pilot
  • System level performance monitoring
  • http//oss.sgi.com/projects/pcp/
  • Batch
  • OpenPBS
  • http//www.openpbs.org
  • LSF
  • http//www.platform.com/products/clusterware

25
Software System (multi-display)
  • WireGL/Chromium
  • VRJuggler, NetJuggler
  • CaveLib, trackd
  • Syzygy
  • softGenlock
  • http//graphics.stanford.edu/software/wiregl
  • http//sourceforge.net/projects/chromium
  • http//graphics.stanford.edu/humper
  • http//www.vrjuggler.org
  • http//www.vrco.com/products/cavelib/cavelib.html
  • http//www.isl.uiuc.edu/ClusteredVR/ClusteredVR.ht
    m
  • http//netjuggler.sourceforge.net
  • http//netjuggler.sourceforge.net/SoftGenLock.php

26
Software Graphic APIs and Libraries
  • OpenGL
  • Open Inventor
  • OpenGL Performer v2.5
  • Kitware VTK
  • http//www.sgi.com/software/opengl
  • http//oss.sgi.com/projects/inventor
  • http//www.tgs.com
  • http//www.sgi.com/software/performer
  • http//www.kitware.com

27
Software Development
  • Covered in later session

28
Software Tools
  • Tiled Window Managers
  • NCSA
  • MoviePlayers
  • NCSA Pixel Blaster
  • Argonne Movie Player
  • Synchronization Libraries
  • Communication Libraries (DAFFIE)
  • http//www.ncsa.uiuc.edu/TechFocus/Deployment/DBox
  • http//scv.bu.edu/SCV/DAFFIE

29
Software Application design
  • Multi-channel
  • local compute/local render
  • IR multi-channel
  • Clent/Server
  • local compute/distributed render
  • WireGL/Chromium
  • Master/Slave
  • distributed compute/distributed render (mixed
    compute/render)
  • Syzygy, VRJuggler, Performer synchronization

30
Software Application design
31
Implementation Issues
  • Type of Stereo (active vs. passive)
  • Type of Projection (front vs. rear)
  • Projector Control
  • Projector Mounts
  • Projector Alignment
  • Projector Color and Luminosity Matching
  • Luminosity Falloff within a tile
  • software computation of inverse filter applied
    during rendering
  • Edge Blending

32
Implementation Issues
  • Physical Space
  • projector -gt projector
  • projector -gt screen Airflow
  • Cooling
  • Light
  • leaks
  • ambient
  • Power
  • Head tracking

33
Maintenance Issues
  • Alignment
  • Color and Luminosity Matching
  • Power Down
  • Bulb usage

34
Resources
  • Stereo
  • http//www.stereoscopy.com/links/index.html
  • http//www.stereographics.com/homepage/frame-wp.ht
    ml
  • http//astronomy.swin.edu.au/pbourke/stereographi
    cs
  • Walls
  • http//scv.bu.edu/Wall
  • http//www-fp.mcs.anl.gov/fl/activemural
  • http//www-fp.mcs.anl.gov/fl/publication
  • http//www.ncsa.uiuc.edu/TechFocus/Deployment/D
    Box
  • http//www.cs.princeton.edu/omnimedia

35
Resources
  • VR/Multigraphics
  • http//graphics.stanford.edu/projects/multigrap
    hics
  • http//www.evl.uic.edu/pape/CAVE/linux

36
Current Projects
  • Projector Mount Design
  • Projector Control Software
  • Auto Projector Alignment
  • Auto Projector Color and Luminosity Matching
  • Edge Blending
  • User Interface Devices
  • AG integration

37
Conclusions
  • Linux is a cost effective and rich environment
    for building large scale tiled display walls.
Write a Comment
User Comments (0)
About PowerShow.com