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Video in CSCW

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High image resolution. Clearly see orientation, percieve minor variations ... Face must be in full view with high resolution. Fast frame rate to capture winks, etc. ... – PowerPoint PPT presentation

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Title: Video in CSCW


1
Video in CSCW
  • Part IMichael Boyle
  • Part IIMichael Rounding

2
Part IVideo Mediated Communication
  • Role of visual channel in collaboration
  • Video-mediated communication technologies
  • Opportunities and applications of VMC

3
Role of Visual Channel
  • Significance
  • Function and operation of visual behaviours
  • Technological requirements
  • Consequences of inadequate support

4
Significance of Visual Channel
  • Principle means for navigation and orientation in
    our 3D physical world
  • Hand-eye coordination and motor skills
  • Principle means for experiencing our 3D physical
    world
  • Other senses are limited
  • Greatly inconvenienced if disabled

5
Characteristics of Visual Channel
  • Humans can only focus on small area
  • Large peripheral visual cone
  • Humans are adept at handling vast quantities of
    visual information
  • Scanning, searching, reacting to changes
  • Recognizing, classifying
  • Predominantly diurnal creatures
  • Large eyes eyebrows stereoscopic vision

6
Uses of Visual Channel
  • Infer much about people from visual information
  • Gender, age, status
  • Identity, background, personality
  • Bulk of human knowledge encoded visually
  • Arts, aesthetics, entertainment
  • Communication

7
Visible Behaviours
  • Gaze
  • Facial expressions
  • Gestures
  • Posture

8
GazeFunction and Operation
  • Indicates locus of interest, activity
  • One generally looks at something when one talks
    about it or is about to use it
  • Uses grounding, workspace awareness
  • Signals affective state
  • Interest, disposition, attitude, emotion
  • Uses pre-interaction informal awareness,
    conversational awareness

9
GazeFunction and Operation
  • Conveys extremely subtle yet significant content
  • Infer big meaning from even small physical
    changes
  • Although important, not always observed
  • Observed lt7 of conversation time
  • Mutual gaze (eye contact) lt5 of time

10
GazeTechnological Requirements
  • Careful camera position
  • Eyes must be fully visible, aperture at eye-level
  • Large field of view
  • See point of interest
  • High image resolution
  • Clearly see orientation, percieve minor
    variations
  • High frame rate, low latency
  • Smoothly convey rapid changes in real-time

11
GazeConsequences of Inadequate Support
  • Systemic miscommunication, misinterpretation if
    undiagnosed
  • Requires extra effort to explicitly communicate
    signals, or disambiguate/repair miscommunication
  • De-referencing focal points is tough!

12
Facial ExpressionsFunction and Operation
  • Involves whole of the face
  • Eyes, eyebrows, forehead, mouth (especial lips
    and corners), cheeks, ears, nose
  • Conveys affective information
  • Blinks, winks, smiles, frowns, furrowed brows,
    wrinkled up nose, etc.
  • Uses conversational awareness, disambiguate
    meaning of sensitive or easily-misinterpreted
    content

13
Facial ExpressionsTechnological Requirements
  • Tight audio/video synchronization
  • Face must be in full view with high resolution
  • Fast frame rate to capture winks, etc.

14
Facial ExpressionsConsequences of Inadequate
Support
  • If latencies are too high, then signals may come
    at inappropriate times
  • If resolution too low, may not be able to clearly
    discern expression, adding to ambiguity
  • Could lead to break-down of conversation if
    important expression miscommunicated

15
GesturesFunction and Operation
  • Uses mostly hands, fingers, and arms
  • Position, orientation, movement
  • Position relative to other parts of the body, or
    other objects in environment
  • Rapid, generally small movements
  • Context crucial for interpretation
  • Silent, subtle, implicit long-distance
    communication

16
GesturesClasses
  • Pointing gestures
  • Grounding de-reference deictic references
  • Emblematic or iconic
  • Convey content
  • Useful when words dont come to mind
  • Sometimes redundant
  • Beats
  • Convey emphasis

17
GesturesTechnological Requirements
  • Large field of view
  • Full body must be visible
  • High image fidelity
  • Resolution, frame rate high enough to capture
    small, rapid motions
  • Likelihood that there will be obstructions
  • Fixed, mono-camera configuration insufficient

18
GesturesConsequences of Inadequate Support
  • Miscommunication, resulting in explicit
    communication
  • Misinterpretation of gestures could lead to
    conversation breakdown
  • Missed deictic references impairs workspace
    awareness
  • Loss of personable content

19
PostureFunction and Operation
  • Consequence of work
  • Involves whole body
  • Particularly head, neck back, hips
  • Position, relative orientation are cues to look
    for
  • Communicates affective information
  • Particularly availability informal awareness

20
PostureTechnological Requirements
  • Field of view
  • Must capture whole body yet provide background
    for reference
  • Fidelity doesnt need to be high

21
PostureConsequences of Inadequate Support
  • Incorrect assessment of availability during
    pre-interaction periods
  • Unnecessary interruptions, missed opportunities
  • Erroneous assessment of affective information
  • Impact on smoothness, but likely not so terrible

22
Visible BehavioursRecap
  • Subtle yet significant, sometimes redundant
  • Signal attitude, disambiguate meaning
  • Valuable personable aspect
  • Conflicting technological constraints
  • People can get by without them, but interaction
    dynamics are fundamentally altered

23
Part IVideo Mediated Communication
  • Role of visual channel in collaboration
  • VMC technologies
  • Opportunities and applications of VMC

24
A/V Infrastructure
  • Cameras and displays
  • Digital vs. analog
  • Microphones and speakers
  • Digital vs. analog
  • Half-duplex vs. full-duplex
  • Microphone arrays, environmental audio
  • Noise, feedback, attenuation

25
Network Infrastructure
  • Medium
  • Digital vs. analog
  • Dial-up, ADSL, T1, wireless
  • Quality of service (QoS) factors
  • Bandwidth, latency, jitter, delivery guarantees
  • Packet-switched vs. circuit-switched
  • Broadcast/multicast vs. unicast

26
Audio Software
  • Properties sample size, rate, number of channels
  • Compression PCM, µ-Law, ADPCM, GSM/CELP, MP3
  • Buffer size transmission overhead vs. latency
  • Filtering, mixing

27
Video Software
  • Lossy vs. lossless compression
  • RLE (run-length encoding) lossless
  • replace runs of same-coloured pixels with count
  • JPEG lossy
  • uses signal-processing techniques to change
    representation of image to bring out redudant
    aspects
  • quantization throws away resolution in chroma
    channel not visible to human eye
  • entropy (Huffman) coding on result

28
Video Software
  • Intraframe vs. interframe compression
  • M-JPEG intraframe
  • MPEG intraframe/interframe hybrid
  • JPEG compress key frames
  • Encode back and forward differences of non-key
    frames
  • Decreases bandwidth, increases latency
  • Quality bits-per-pixel

29
Video Software
  • Frame rate
  • Frame size

30
General Impact of Inadequacies
  • Frame size, resolution, fidelity
  • Subtle facial expressions, gaze not discernable
  • Lost of critical eye contact
  • Field of view
  • Locus of attention not visible
  • Parts of face, body used in expressions not
    visible

31
General Impact of Inadequacies
  • Frame rate
  • Subtle changes lost
  • Latency
  • Cues come at inappropriate time
  • A/V synchronization
  • Reduces value of redundant encoding

32
VMC TechnologyRecap
  • Technology never perfect
  • Bandwidth/quality trade-off
  • Results
  • Content communicated subtly and implicitly via
    visual channel must be communicated explicitly
    via some other channel, or lost altogether
  • People adapt, but personability of FTF is lost

33
Part IVideo Mediated Communication
  • Role of visual channel in collaboration
  • VMC technologies
  • Opportunities and applications of VMC

34
Opportunities and Applications
  • Tele-presentation/distance learning
  • Augmenting shared workspaces
  • Supporting informal interaction
  • Tele-presence and mediating contact
  • Function, operation, example systems, and lessons
    learned

35
Tele-presentation
  • Presenter/audience with presentation matter
  • Numerous configurations
  • with/without local audience
  • multiple participants at each remote site
  • multiple presenters at same/different sites
  • Formal
  • Information dissemination applications

36
Tele-presentation
  • Example systems
  • Forum
  • Telep
  • TV call-in show

37
Tele-presentationLessons Learned
  • Audience likes it
  • Enables participation
  • Integrates well with other work tasks
  • Presenters not so favourable
  • Value of back-channels
  • Reduced local attendance
  • Sub-conversations

38
Augmented Shared Workspaces
  • Coordinating activities in shared workspace
    requires communication channels
  • E.g., text-chat or telephone
  • Integrate shared workspace and shared
    communication channels to create a shared tasks
    environment
  • Traditional meeting tasks

39
Augmented Shared Workspaces
  • Example systems
  • Montage
  • ClearBoard
  • TeamWorkstation
  • NetMeeting

40
Augmented Shared WorkspacesLessons Learned
  • Diminished priority of video relative to audio
  • Call setup minimize time, provide sense of
    approach
  • Requirements vary with task
  • Critical mass
  • Know your users

41
Casual Interaction Support
  • Promote social interactions of serendipitous
    nature
  • Based on value of social interactions to
    productivity
  • Seamless integration of distant sites into a
    signal interaction space
  • Hope to overcome effect of distance on social
    interactions and collaboration

42
Casual Interaction Support
  • Example systems
  • VideoWindow
  • Vkitchen
  • CRUISER

43
Casual Interaction SupportLessons Learned
  • Public reaction mixed
  • Not 100 transparent technology still a barrier
    to forging new relationships
  • Difficult to diagnose failures
  • Requires extended installation/observation periods

44
Tele-presence and mediating contact
  • Video makes for a subtle, unobtrusive means of
    delivering tele-presence for accruing distributed
    informal awareness
  • Easy, natural for people to capitalize on visual
    information to coordinate interactions

45
Summary
  • Role of visual channel in collaboration
  • Technological foundations
  • Opportunities for video in CSCW
  • Challenges

46
SummaryRole of Video
  • Communication medium
  • Coordination medium
  • Regulation and mediation of interactivity
  • Subtle, implicit
  • Important, but not in the obvious ways
  • Importance varies with task

47
SummaryVideo Technologies
  • Present technology not very robust
  • Bandwidth/fidelity trade-off
  • Issues latency, field of view
  • Consequences of inadequate technology
  • Vary from minor inconvenience to conversation
    breakdown
  • Must understand when video is crucial
  • Design should reflect this

48
SummaryOpportunities
  • Tele-presentation
  • Meeting support
  • Communication channel for shared work activities
  • Casual interaction
  • Mediating interaction

49
SummaryChallenges
  • Understanding where video succeeds and fails
  • Success is not always obvious
  • Some failures are inevitable
  • Basic technological issues
  • Deployment, ubiquity, acceptance, incorporation
  • Social issues privacy, accountability
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